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DevilutionX 3DS: Difference between revisions

From GameBrew
(Created page with "{{Infobox 3DS homebrew | title = DevilutionX | image = https://dlhb.gamebrew.org/3dshomebrew/DevilutionX.png|250px | type = Role playing | version = 0.0.2.1 | licence = Mixed...")
 
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| image = https://dlhb.gamebrew.org/3dshomebrew/DevilutionX.png|250px
| image = https://dlhb.gamebrew.org/3dshomebrew/DevilutionX.png|250px
| type = Role playing
| type = Role playing
| version = 0.0.2.1
| version = 1.0.1
| licence = Mixed
| licence = Mixed
| author = diasurgical/MrHuu
| author = diasurgical/MrHuu
| website = https://gbatemp.net/threads/release-devilutionx-for-3ds.552299/
| website = https://github.com/MrHuu/devilutionX-3ds/
| download = https://dlhb.gamebrew.org/3dshomebrew/DevilutionX-0.0.2.1.rar
| download = https://dlhb.gamebrew.org/3dshomebrew/devilutionX-3ds-1.0.1.rar
| source = https://dlhb.gamebrew.org/3dshomebrew/DevilutionX-0.0.2.1.rar
| source = https://dlhb.gamebrew.org/3dshomebrew/devilutionX-3ds-1.0.1.rar
}}
}}
<youtube>ItA3TMiqXu8</youtube>
<youtube>ItA3TMiqXu8</youtube>


Notes:
=DevilutionX 3DS==
This still has a lot of untested / unimplemented features.
Installation instructions:
Get full game, either CD or GOG release.


Create a 'DevilutionX' folder to your SD, here: 'sdmc:/3ds/DevilutionX/'
https://dlhb.gamebrew.org/3dshomebrew/IgdQsJC.png
From the full game, copy 'DIABDAT.MPQ', to: 'sdmc:/3ds/DevilutionX/'
https://dlhb.gamebrew.org/3dshomebrew/IsJ4KCc.png
Install and run .cia
 
==Notes:==
* This still has a lot of untested / unimplemented features.
* Installation instructions:
* Get full game, either CD or GOG release.
 
* Create a 'DevilutionX' folder to your SD, here: 'sdmc:/3ds/DevilutionX/'
* From the full game, copy 'DIABDAT.MPQ', to: 'sdmc:/3ds/DevilutionX/'
* Install and run .cia


Info
Info
- .cia only. Expect bugs!
* .cia only. Expect bugs!
- Slow on old3DS
* Slow on old3DS


 
===Build instructions:===
Build instructions:
From inside the build folder:
From inside the build folder:


- cmake .. -DBINARY_RELEASE=ON -DCMAKE_TOOLCHAIN_FILE=../CMake/ctr/devkitarm-libctru.cmake
* cmake .. -DBINARY_RELEASE=ON -DCMAKE_TOOLCHAIN_FILE=../CMake/ctr/devkitarm-libctru.cmake
- make
* make
 
 
Installation instructions:
Get full game, either CD or GOG release.
Download CIA: https://github.com/MrHuu/devilutionX-3ds/releases


- Create a 'DevilutionX' folder to your SD, here: 'sdmc:/3ds/DevilutionX/'
===Installation instructions:===
- From the full game, copy 'DIABDAT.MPQ', to: 'sdmc:/3ds/DevilutionX/'
* Get full game, either CD or GOG release.
- Install and run .cia
* Download CIA: https://github.com/MrHuu/devilutionX-3ds/releases
- ???
* Create a 'DevilutionX' folder to your SD, here: 'sdmc:/3ds/DevilutionX/'
- Profit!
* From the full game, copy 'DIABDAT.MPQ', to: 'sdmc:/3ds/DevilutionX/'
* Install and run .cia
* ???
* Profit!
* OpenDingux / RetroFW
* CMake arguments
* General


OpenDingux / RetroFW
* The default build type is Debug. This can be changed with -DBINARY_RELEASE=ON. Independently of this, the debug mode of the Diablo engine is always enabled by default. It can be disabled with -DDEBUG=OFF. Finally, in debug builds the address sanitizer is enabled by default. This can be disabled with -DASAN=OFF. You can also generate 32bit builds on 64bit platforms by setting -DCMAKE_TOOLCHAIN_FILE=../CMake/32bit.cmake (remember to use the linux32 command if on Linux). Network support can be disabled using -DNONET=ON, this also removes the need for the ASIO and Sodium dependencies. You can compile the shareware version with -DSPAWN=ON this will allow you to try the game using spawn.mpq from the original shareware which can still be downloaded for free.
CMake arguments
General
The default build type is Debug. This can be changed with -DBINARY_RELEASE=ON. Independently of this, the debug mode of the Diablo engine is always enabled by default. It can be disabled with -DDEBUG=OFF. Finally, in debug builds the address sanitizer is enabled by default. This can be disabled with -DASAN=OFF. You can also generate 32bit builds on 64bit platforms by setting -DCMAKE_TOOLCHAIN_FILE=../CMake/32bit.cmake (remember to use the linux32 command if on Linux). Network support can be disabled using -DNONET=ON, this also removes the need for the ASIO and Sodium dependencies. You can compile the shareware version with -DSPAWN=ON this will allow you to try the game using spawn.mpq from the original shareware which can still be downloaded for free.


mingw32
===mingw32===
Use -DCROSS_PREFIX=/path/to/prefix if the i686-w64-mingw32 directory is not in /usr.
Use -DCROSS_PREFIX=/path/to/prefix if the i686-w64-mingw32 directory is not in /usr.


Use SDL v1 instead of SDL v2.
===Use SDL v1 instead of SDL v2===
Pass -DUSE_SDL1=ON to build with SDL v1 instead of v2. Note that some features are not yet supported in SDL v1, notably upscaling, and fullscreen.
Pass -DUSE_SDL1=ON to build with SDL v1 instead of v2. Note that some features are not yet supported in SDL v1, notably upscaling, and fullscreen.


Multiplayer
===Multiplayer===
TCP/IP only requires the host to expose port 6112
* TCP/IP only requires the host to expose port 6112
UDP/IP requires that all players expose port 6112
* UDP/IP requires that all players expose port 6112
All games are encrypted and password protected.
* All games are encrypted and password protected.


Controller support
Controller support
DevilutionX supports gamepad controls.
DevilutionX supports gamepad controls.


Default controller mappings (A/B/X/Y as in Nintendo layout, so the rightmost button is attack):
Default controller mappings (A/B/X/Y as in Nintendo layout, so the rightmost button is attack):


Left analog / DPad: move hero
* Left analog / DPad: move hero
Right analog: simulate mouse
* Right analog: simulate mouse
A: attack nearby enemies, talk to towns people and merchants, pickup & place items in the inventory, OK while in main menu
* A: attack nearby enemies, talk to towns people and merchants, pickup & place items in the inventory, OK while in main menu
B: Select spell, cancel while in main menu
* B: Select spell, cancel while in main menu
X: pickup gold, potions & equipment from ground, open chests and doors that are nearby, use item when in inventory (useful to read books etc.)
* X: pickup gold, potions & equipment from ground, open chests and doors that are nearby, use item when in inventory (useful to read books etc.)
Y: cast spell, go to previous screen when talking to people and in shops, delete character while in main menu
* Y: cast spell, go to previous screen when talking to people and in shops, delete character while in main menu
R1: inventory
* R1: inventory
L1: character sheet
* L1: character sheet
R2: use mana potion from belt
* R2: use mana potion from belt
L2: use health item from belt
* L2: use health item from belt
Left analog click: toggle automap
* Left analog click: toggle automap
Right analog click: left mouse click
* Right analog click: left mouse click
Select: quest log
* Select: quest log
Start: game Menu, skip intro
* Start: game Menu, skip intro
 
For now, they can be re-mapped by changing SourceX/controls or by setting the SDL_GAMECONTROLLERCONFIG environment variable (see SDL_GameControllerDB).
For now, they can be re-mapped by changing SourceX/controls or by setting the SDL_GAMECONTROLLERCONFIG environment variable (see SDL_GameControllerDB).
==Changelogs==
v1.0.1
===Notes:===
* Following upstream version, even with 1.0.1 now.
* Suspend / Sleep / Shutdown still don't work as expected.
===Installation instructions:===
* Get full game, either CD or GOG release.
* Create a 'DevilutionX' folder to your SD, here: 'sdmc:/3ds/DevilutionX/'
* From the full game, copy 'DIABDAT.MPQ', to: 'sdmc:/3ds/DevilutionX/'
* Install and run .cia
===Build instructions:===
* From inside: 'devilutionx\build', run:
* cmake .. -DNIGHTLY_BUILD=ON -DCMAKE_TOOLCHAIN_FILE=../CMake/ctr/devkitarm-libctru.cmake && make

Revision as of 13:17, 14 April 2020

Template:Infobox 3DS homebrew

DevilutionX 3DS=

IgdQsJC.png IsJ4KCc.png

Notes:

  • This still has a lot of untested / unimplemented features.
  • Installation instructions:
  • Get full game, either CD or GOG release.
  • Create a 'DevilutionX' folder to your SD, here: 'sdmc:/3ds/DevilutionX/'
  • From the full game, copy 'DIABDAT.MPQ', to: 'sdmc:/3ds/DevilutionX/'
  • Install and run .cia

Info

  • .cia only. Expect bugs!
  • Slow on old3DS

Build instructions:

From inside the build folder:

  • cmake .. -DBINARY_RELEASE=ON -DCMAKE_TOOLCHAIN_FILE=../CMake/ctr/devkitarm-libctru.cmake
  • make

Installation instructions:

  • Get full game, either CD or GOG release.
  • Download CIA: https://github.com/MrHuu/devilutionX-3ds/releases
  • Create a 'DevilutionX' folder to your SD, here: 'sdmc:/3ds/DevilutionX/'
  • From the full game, copy 'DIABDAT.MPQ', to: 'sdmc:/3ds/DevilutionX/'
  • Install and run .cia
  • ???
  • Profit!
  • OpenDingux / RetroFW
  • CMake arguments
  • General
  • The default build type is Debug. This can be changed with -DBINARY_RELEASE=ON. Independently of this, the debug mode of the Diablo engine is always enabled by default. It can be disabled with -DDEBUG=OFF. Finally, in debug builds the address sanitizer is enabled by default. This can be disabled with -DASAN=OFF. You can also generate 32bit builds on 64bit platforms by setting -DCMAKE_TOOLCHAIN_FILE=../CMake/32bit.cmake (remember to use the linux32 command if on Linux). Network support can be disabled using -DNONET=ON, this also removes the need for the ASIO and Sodium dependencies. You can compile the shareware version with -DSPAWN=ON this will allow you to try the game using spawn.mpq from the original shareware which can still be downloaded for free.

mingw32

Use -DCROSS_PREFIX=/path/to/prefix if the i686-w64-mingw32 directory is not in /usr.

Use SDL v1 instead of SDL v2

Pass -DUSE_SDL1=ON to build with SDL v1 instead of v2. Note that some features are not yet supported in SDL v1, notably upscaling, and fullscreen.

Multiplayer

  • TCP/IP only requires the host to expose port 6112
  • UDP/IP requires that all players expose port 6112
  • All games are encrypted and password protected.

Controller support

DevilutionX supports gamepad controls.

Default controller mappings (A/B/X/Y as in Nintendo layout, so the rightmost button is attack):

  • Left analog / DPad: move hero
  • Right analog: simulate mouse
  • A: attack nearby enemies, talk to towns people and merchants, pickup & place items in the inventory, OK while in main menu
  • B: Select spell, cancel while in main menu
  • X: pickup gold, potions & equipment from ground, open chests and doors that are nearby, use item when in inventory (useful to read books etc.)
  • Y: cast spell, go to previous screen when talking to people and in shops, delete character while in main menu
  • R1: inventory
  • L1: character sheet
  • R2: use mana potion from belt
  • L2: use health item from belt
  • Left analog click: toggle automap
  • Right analog click: left mouse click
  • Select: quest log
  • Start: game Menu, skip intro

For now, they can be re-mapped by changing SourceX/controls or by setting the SDL_GAMECONTROLLERCONFIG environment variable (see SDL_GameControllerDB).

Changelogs

v1.0.1

Notes:

  • Following upstream version, even with 1.0.1 now.
  • Suspend / Sleep / Shutdown still don't work as expected.

Installation instructions:

  • Get full game, either CD or GOG release.
  • Create a 'DevilutionX' folder to your SD, here: 'sdmc:/3ds/DevilutionX/'
  • From the full game, copy 'DIABDAT.MPQ', to: 'sdmc:/3ds/DevilutionX/'
  • Install and run .cia

Build instructions:

  • From inside: 'devilutionx\build', run:
  • cmake .. -DNIGHTLY_BUILD=ON -DCMAKE_TOOLCHAIN_FILE=../CMake/ctr/devkitarm-libctru.cmake && make

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