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Breakout 3DS: Difference between revisions

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| image = https://dlhb.gamebrew.org/3dshomebrew/Breakout-01.png|250px
| image = https://dlhb.gamebrew.org/3dshomebrew/Breakout-01.png|250px
| type = Action
| type = Action
| version = Beta 1.7.2
| version = Beta 1.7.2 (4 Nov 2017)
| licence = Mixed
| licence = GPLv3
| author = Magicrafter13
| author = Matthew Rease (aka Magicrafter13)
| website = https://github.com/Magicrafter13/Breakout
| website = https://github.com/Magicrafter13/Breakout
| download = https://dlhb.gamebrew.org/3dshomebrew/breakout3ds.rar
| download = https://dlhb.gamebrew.org/3dshomebrew/breakout3ds.rar
| source = https://dlhb.gamebrew.org/3dshomebrew/breakout3ds.rar
| source = https://dlhb.gamebrew.org/3dshomebrew/breakout3ds.rar
}}
}}
<youtube>FZjXYSmCntU</youtube>


DescriptionBreakout is an arcade game developed and published by Atari, Inc., and released on May 13, 1976. It was conceptualized by Nolan Bushnell and Steve Bristow, influenced by the seminal 1972 Atari arcade game Pong, and built by Steve Wozniak, aided by Steve Jobs.
Breakout is a simple Breakout clone for the 3DS. Breakout is an arcade game developed and published by Atari, Inc., and released on May 13, 1976. It was conceptualized by Nolan Bushnell and Steve Bristow, influenced by the seminal 1972 Atari arcade game Pong, and built by Steve Wozniak, aided by Steve Jobs.
= Breakout =
A simple Breakout clone for the 3DS [Uses pp2d, citro3d, and of course ctrulib.]
-Written by Magicrafter13 [Matthew Rease].
=== Screenshots ===


https://github.com/Magicrafter13/Breakout/raw/master/BreakoutLeft.png
'''Note:''' The homebrew is no longer maintained and developer has moved onto the new project [https://github.com/Magicrafter13/BreakoutRedux Breakout Redux].
https://github.com/Magicrafter13/Breakout/raw/master/BreakoutRight.png


= Play =
==Installation==
To play this, just download a precompiled binary (3dsx, cia, or elf) from the releases tab.
Download a precompiled binary (3DSX, CIA).
== Controls ==
* 3DSX - Copy .3dxs and .smdh to sdmc:/3ds/Breakout/ and launch it via homebrew loader.
==== In - Game ====
* CIA - Copy .cia to your SD card and install it with the CIA manager of your choice.
* '''D-Pad''' or Joystick to move Left and Right
 
* '''A Button''' to launch ball (when ball attached) or shoot laser if power up has been acquired.
==Controls==
* '''Select''' to start game (or return to title)
'''In game:'''
* '''Y''' to open Level editor
 
* '''Start''' to exit
D-Pad or Joystick - Move left/right
==== In Level Editor ====
 
* '''D-Pad''' or '''Joystick''' to move cursor
A - Launch ball (when ball attached), Shoot laser (if you acquired power up)
* '''L''' and '''R''' to switch brick type
 
* '''X''' to save level layout
Select - Start game (or return to title)
* '''B''' or '''Start''' to return to title
 
* '''Y''' to randomize brick layout
Y - Open Level editor
* '''Select''' play your level
 
== "Nightlies" ==
Start - Exit
Available on my website. [http://oldforgeinn.ddns.net/Games/?game=Breakout#download Click Here!]
 
= Edit / self-compile =
'''Level Editor:'''
You will need the following libraries to compile this: [https://github.com/BernardoGiordano/pp2d pp2d] [https://github.com/Smealum/ctrulib ctrulib] (If you don't have this, you are either new to 3ds homebrew or you're just crazy. If you've set up homebrew environment, you have this.)
 
D-Pad or Joystick - Move cursor
 
L/R - Switch brick type
 
X - Save level layout
 
B - Start to return to title
 
Y - Randomize brick layout
 
Select - Play your level
 
==Screenshots==
https://dlhb.gamebrew.org/3dshomebrew/breakout3ds1.png
https://dlhb.gamebrew.org/3dshomebrew/breakout3ds2.png
 
==Changelog==
'''Beta 1.7.2 2017/11/04'''
* Updated textures and added animations.
 
'''Beta 1.7.1 2017/11/01'''
* Updated some textures, that's literally it.
 
'''Beta 1.7.0 2017/10/30'''
* Powerups are now a thing (not just conceptually they are actually in-game).
* You can now have 3 saved levels.
 
'''Beta 1.6.1 2017/10/18'''
* You can now save your custom level and play it.
* Fixed minor (but annoying) audio bug.
 
'''Beta 1.6.0 2017/10/17'''
* 2 New levels.
* Improved Engine (many minor improvements to the code).
* Level editor *added (press Y at title screen).
 
'''Beta 1.5.0 2017/10/14'''
* New Graphics.
* Sound Effects.
 
'''Beta 1.4.2 2017/10/12'''
* Fixed minor bug where after beating the game, if started again, the paddle would not return to it's starting position, thus miss aligning the ball
 
'''Beta 1.4.1 2017/10/10'''
* CIA now has all the proper workings.
 
'''Beta 1.4.0 2017/10/09'''
* Small improvements to the ISHUPE Engine.
* Level will now increase when all bricks destroyed.
** Small easter egg if you beat both levels currently in the game.
* Now the title screen actually tells you what to push to start the game.
* Lives are now displayed on the bottom screen.
* Credits added to the game.
 
'''Beta 1.3.1 2017/10/08'''
* Quick Fix. Didn't realize I hadn't yet made the paddle's position reset.
 
[https://github.com/Magicrafter13/Breakout/releases?after=B_1.03.01 Revision history.]
 
==External links==
* Author's website - https://matthewrease.net
* GitHub - https://github.com/Magicrafter13/Breakout
* GBAtemp - https://gbatemp.net/threads/beta-breakout-a-3ds-breakout-clone.486569
 
[[Category:3DS homebrew games]]
[[Category:Homebrew action games on 3DS]]
[[Category:Homebrew arcade games on 3DS]]

Revision as of 10:02, 16 July 2021

Template:Infobox 3DS homebrew

Breakout is a simple Breakout clone for the 3DS. Breakout is an arcade game developed and published by Atari, Inc., and released on May 13, 1976. It was conceptualized by Nolan Bushnell and Steve Bristow, influenced by the seminal 1972 Atari arcade game Pong, and built by Steve Wozniak, aided by Steve Jobs.

Note: The homebrew is no longer maintained and developer has moved onto the new project Breakout Redux.

Installation

Download a precompiled binary (3DSX, CIA).

  • 3DSX - Copy .3dxs and .smdh to sdmc:/3ds/Breakout/ and launch it via homebrew loader.
  • CIA - Copy .cia to your SD card and install it with the CIA manager of your choice.

Controls

In game:

D-Pad or Joystick - Move left/right

A - Launch ball (when ball attached), Shoot laser (if you acquired power up)

Select - Start game (or return to title)

Y - Open Level editor

Start - Exit

Level Editor:

D-Pad or Joystick - Move cursor

L/R - Switch brick type

X - Save level layout

B - Start to return to title

Y - Randomize brick layout

Select - Play your level

Screenshots

breakout3ds1.png breakout3ds2.png

Changelog

Beta 1.7.2 2017/11/04

  • Updated textures and added animations.

Beta 1.7.1 2017/11/01

  • Updated some textures, that's literally it.

Beta 1.7.0 2017/10/30

  • Powerups are now a thing (not just conceptually they are actually in-game).
  • You can now have 3 saved levels.

Beta 1.6.1 2017/10/18

  • You can now save your custom level and play it.
  • Fixed minor (but annoying) audio bug.

Beta 1.6.0 2017/10/17

  • 2 New levels.
  • Improved Engine (many minor improvements to the code).
  • Level editor *added (press Y at title screen).

Beta 1.5.0 2017/10/14

  • New Graphics.
  • Sound Effects.

Beta 1.4.2 2017/10/12

  • Fixed minor bug where after beating the game, if started again, the paddle would not return to it's starting position, thus miss aligning the ball

Beta 1.4.1 2017/10/10

  • CIA now has all the proper workings.

Beta 1.4.0 2017/10/09

  • Small improvements to the ISHUPE Engine.
  • Level will now increase when all bricks destroyed.
    • Small easter egg if you beat both levels currently in the game.
  • Now the title screen actually tells you what to push to start the game.
  • Lives are now displayed on the bottom screen.
  • Credits added to the game.

Beta 1.3.1 2017/10/08

  • Quick Fix. Didn't realize I hadn't yet made the paddle's position reset.

Revision history.

External links

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