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Antibounce 3DS: Difference between revisions

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Line 2: Line 2:
| title = Antibounce
| title = Antibounce
| image = https://dlhb.gamebrew.org/3dshomebrew/Antibounce-01.jpg|250px
| image = https://dlhb.gamebrew.org/3dshomebrew/Antibounce-01.jpg|250px
| type = Other Games
| type = Action Other
| version = V1.2.1
| version = 1.2.1 (22 Oct 2016)
| licence = Mixed
| licence = Mixed
| author = TurtleP
| author = TurtleP
Line 10: Line 10:
| source = https://dlhb.gamebrew.org/3dshomebrew/Antibounce.rar
| source = https://dlhb.gamebrew.org/3dshomebrew/Antibounce.rar
}}
}}
<youtube>QGGVch7t1M0</youtube>


I've gotten around for the past two days in porting over my Ludum Dare 34 game to 3DS. It's nearly complete, but I have a few things to work out such as possible lingering bugs.  
Antibounce is a 3DS homebrew action game where you have to control a bouncing ball and collect coins.
 
This is a 3DS port which originally participated in [http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=56107 Ludum Dare 34].
 
==Installation==
Copy .cia to your SD card and install it with a CIA installer, such as [[FBI 3DS|FBI]].
 
==User guide==
You play as an infinitely bouncing ball attempting to nab as many coins as possible for a great high score.
 
As the levels increase, so does the speed of the game. The problem is that spikes will appear on a random tile in the map every 5 seconds. At any given time, shields can spawn which protect you from dying once. Beginning on level 4 rockets that home in on you will spawn. Furthermore, gravity itself will flip every so often, so be careful.
 
The main menu will allow you to switch controls.
 
In this 3DS port, you can also find Space Fruit, one can activate 3D and also traverse between screens.
 
==Controls==
L/R - Switch controls (main menu)
 
Circle Pad or D-Pad - Move


That said, here is what it is about:
==Screenshots==
You play as an infinitely bouncing ball attempting to nab as many coins as possible for a great high score. As the levels increase, so does the speed of the game. The problem is that spikes will appear on a random tile in the map every 5 seconds. At any given time, shields can spawn which protect you from dying once. Beginning on level 4 rockets that home in on you will spawn. Furthermore, gravity itself will flip every so often, so be careful.  
https://i.imgur.com/p1iy4I5.png


The main menu will allow you to use L or R to switch controls (default is Circle Pad, the other is D-Pad).
==Media==
'''[3DS] Antibounce''' ([https://www.youtube.com/watch?v=QGGVch7t1M0 TurtleP]) <br>
<youtube>QGGVch7t1M0</youtube>


So what's great in the port? Well, much like my other game, Space Fruit, one can activate 3D and also traverse between screens.
[[Category:3DS homebrew games]]
[[Category:Homebrew action games on 3DS]]
[[Category:Other 3DS homebrew games]]

Revision as of 11:46, 12 July 2021

Template:Infobox 3DS homebrew

Antibounce is a 3DS homebrew action game where you have to control a bouncing ball and collect coins.

This is a 3DS port which originally participated in Ludum Dare 34.

Installation

Copy .cia to your SD card and install it with a CIA installer, such as FBI.

User guide

You play as an infinitely bouncing ball attempting to nab as many coins as possible for a great high score.

As the levels increase, so does the speed of the game. The problem is that spikes will appear on a random tile in the map every 5 seconds. At any given time, shields can spawn which protect you from dying once. Beginning on level 4 rockets that home in on you will spawn. Furthermore, gravity itself will flip every so often, so be careful.

The main menu will allow you to switch controls.

In this 3DS port, you can also find Space Fruit, one can activate 3D and also traverse between screens.

Controls

L/R - Switch controls (main menu)

Circle Pad or D-Pad - Move

Screenshots

p1iy4I5.png

Media

[3DS] Antibounce (TurtleP)

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