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Mastermind 3DS: Difference between revisions

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<youtube>AJSM5uQkWoU</youtube>
<youtube>AJSM5uQkWoU</youtube>


Welcome everyone to the official website of Zelda ROTH and OLB!
A version of mastermind for 3DS. IMO it has nice graphics, in a modern style (ios 7/lollipop). Fully functional, the computer generates a random code and you get 7 attempts to crack it. Black pins mean a correct color and correct place, white pins mean correct color but not correct the correct place.
This site enable the download of a Zelda's amateur game, entitled Return of the Hylian, made in C++ and with the SDL libraries.
 
So you will find on this site the amateur game Zelda ROTH, the staff introduction and a forum where you can talk about these games.
Works with any version of ninjhax, and should work with ironhax when released.
This time I release a port to 3ds of a great Zelda fan game, Zelda Return of the Hylian.
 
All you need to know about this game is in the official site of the game: http://www.zeldaroth.fr
===Update (8/11/2015):===
Compiled game (3dsx and CIA versions): http://github.com/nop90/ZeldaROTH/releases Source: http://github.com/nop90/ZeldaROTH/
Local multiplayer (on same 3DS) player 1 creates code, player 2 tries to crack the code
Credits: The original game is made by Vincent Jouillat (http://www.zeldaroth.fr) This game uses the sf2d sftd and sfil libraries created by @xerpi
Added color option (6,7 or 8 colors)
Changelog
If you do not guess the code correctly it will now display the correct code on screen.
Ver. 1.0.2 (11 June 2016) - Corrected SFX frequency - Some small bug fixed
 
Ver. 1.0.1 (4 June 2016) - Solved a memory leak - Fixed accented letters output and other text problems - Improved Italian traslation - Trimmed Forest Temple music
===Controls:===
Ver. 1.0 (4 June 2016) - completed the Italian translation - optimized the use of bottom the screen - object selection with touchscreen - changed key mapping - fixed the remaining bugs - cleaned the code
Touch: use on-screen buttons
Ver. 0.4 alpha (31 May 2016) - fixed destructors of classes derived from "Listable" class to avoid memory leak - added language selection in game options - activated sound options and changed sound volume levels for Music and SFX to only two values (on / off) - trimmed background music of Kocorico village
up/down: change selected color on bottom screen
Ver. 0.3 alpha (22 May 2016) - added background music (build size increased to about 55MB) - fixed exiting to launcher with SELECT button - fixed tiles rendering in wide screen mode - fixed crashes caused by memory leak
right/left: change selected circle
Ver. 0.2 alpha - Bugged test build (12 May 2016) - Game framerate fixed - Multilanguage implemented (EN, FR, IT, DE. ES). The language is selected according to the system language. Not supported languages switch by default to English - Italian translation strated (Only meu translated at the moment) - English translation updated (thanks to @Ammako for the fixed text) - All game keys mapped using keys combinations (mostly L+ ..) - Strerch to fullscreeen feature added - Menus and info screens moved to bottom screen
a: input attempt
Ver. 0.1 alpha (07 May 2016) - First alpha release
download - source
Installation
download elf​
In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher. All the resources are included in the executable using romfs.
There is also a fun little secret way to cheat ;)
There is also a zip with the CIA version.
 
The game creates a ZeldaROTH subfolder inside the 3ds folder if doesn't exist. Here will be saved your game progresses.
 
WARNING: in v1.0 there is a new key mapping respect the one in the alpha releases.
Local multiplayer (on same 3DS) player 1 creates code, player 2 tries to crack the code
Commands
Added color option (6,7 or 8 colors)
* Read / Open / Speak: A
If you do not guess the code correctly it will now display the correct code on screen.
* Confirm / Pass text: A
Minor graphical tweaks to make it look better
* Move Link: Arrows
 
* Run : R hold
Also initial github release
* Use sword: B
* Spin attack: B hold then dropped
* Item selection: L + START
* Use selected object: Y
* Pick up items (with the glove): X
* Open the map: START (outside of dungeons)
* Open the map: START (in dungeons)
* View defeated monsters: L and B
* Look around: L and direction
* Enlarge / Shrink screen size: L and A
* Show help: L and Y
* Save / Quit: SELECT
* Close the game: SELECT from the title screen
Known Bugs
* none
To Do List
* nothing
http://www.zeldaroth.fr/us/

Revision as of 05:42, 12 April 2020

Template:Infobox 3DS homebrew

A version of mastermind for 3DS. IMO it has nice graphics, in a modern style (ios 7/lollipop). Fully functional, the computer generates a random code and you get 7 attempts to crack it. Black pins mean a correct color and correct place, white pins mean correct color but not correct the correct place.

Works with any version of ninjhax, and should work with ironhax when released.

Update (8/11/2015):

Local multiplayer (on same 3DS) player 1 creates code, player 2 tries to crack the code Added color option (6,7 or 8 colors) If you do not guess the code correctly it will now display the correct code on screen.

Controls:

Touch: use on-screen buttons up/down: change selected color on bottom screen right/left: change selected circle a: input attempt download - source download elf​ There is also a fun little secret way to cheat ;)


Local multiplayer (on same 3DS) player 1 creates code, player 2 tries to crack the code Added color option (6,7 or 8 colors) If you do not guess the code correctly it will now display the correct code on screen. Minor graphical tweaks to make it look better

Also initial github release

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