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SUPER Goomba GBA: Difference between revisions

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{{Infobox GBA Homebrews
{{Infobox GBA Homebrews
|title=SUPER Goomba
|title=Super Goomba
|image=sgoomba02.png
|image=sgoomba02.png
|description=Game Boy emulator. Fork of Goomba.
|description=Game Boy emulator. Fork of Goomba.

Revision as of 15:15, 16 February 2024

Super Goomba
Sgoomba02.png
General
AuthorAsaki
TypeHandheld
Version2.41
LicenseMixed
Last Updated2023/04/20
Links
Download
Website
Source

SUPER Goomba is a Game Boy emulator for the GBA. It is a modified version of Goomba Paletted v2.32, which itself was based on Goomba.

This custom build features support for all 32 Super Game Boy palettes and a palette switch hotkey, it was later integrated into Goomba Paletted and Goomba Color.

Installation

Two versions are provided, goomba_raw.gba (barebones) and goomba_with_all_palettes.gba (includes SGB and GBC palettes).

You can also implement custom borders/palettes yourself:

copy /b goomba_raw.gba+BORDER_FILENAME.bin+PALETTE_FILENAME.pal goomba_NEW_FILENAME.gba

To compile the ROM, you can run Gooba Front or use the Python build scripts by patters.

Controls

Menu:

A - Choose

B or L+R - Cancel

In game:

L+R - Menu

L+Start - Speed modes (throttled/unthrottled/slomo)

R+Start - Quick load (the last savestate of the current rom)

R+Select - Quick save (the last savestate of the current rom, or makes a new one if none exist)

L+Left/Right - Quick palette change (move left/right in the palette list)

L+Up/Down - Quick border change (move up/down in the border list)

Start+Select - Wake up from sleep mode (activated from menu or 5/10/30 minutes of inactivity)

Screenshots

sgoomba3.png sgoomba4.png sgoomba5.png

sgoombagba6.png sgoombagba7.png sgoombagba8.png sgoombagba9.png

Changelog

v2.41 2023/04/20

  • Revamped the default borders:
    • Black - pure '0 0 0' black border.
    • bg0, bg1, bg2, bg3 - set to match background layer palette.
    • gap - bg3 colored border with a four-pixel margin around the screen.
  • Adjusted/added palettes:
    • Nintendo Dev - from the official dev kit, courtesey of Frank Cifaldi.
    • 3DS VC - dumped the real color values from internal files, before they are dimmed.
    • 3DS VC (alt) - the (ugly) alternate green palette.
    • Game & Watch - sourced from official JPG screenshots of G&W Link's Awakening. (If anyone could supply the actual internal values, that would be great)

v2.3 2009/04/17

  • All 16 palettes replaced.
  • 16 additional palettes added, totalling 32.
  • Palette switch hotkey added (L + right/left).

Credits

Special thanks:

Ugetab for the Pro Action Replay codes to get SGB to run in ZSNES:

  • 00BE4300
  • 00B8C101
  • 00B11400
  • 00B0AA13
  • 00B0ABAF

Nensondubois for the SGB2 codes:

  • 00BE4300
  • 00B8C101
  • 00B11400
  • 00B0FF05

FluBBa of the original Goomba.

Kuwanger for his "unofficial" build

Dwedit for updating Goomba Color.

Nintendo.

External links

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