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(Created page with "{{Infobox XBOX homebrew | title = rRootageX | image = https://www.gamebrew.org/images/xboxhomebrew/RrootageX-V1.0.png|250px | type = Shooter | version...") |
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<youtube>-xs2TQiyxVo</youtube> | <youtube>-xs2TQiyxVo</youtube> | ||
Defeat autocreated huge battleships. Shootem up game, 'rRootage'. | |||
=== How to play. === | |||
- Movement AnalogStick / Digital Pad | - Movement AnalogStick / Digital Pad | ||
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Notice: Button "X" locks/unlocks slow-mode. | Notice: Button "X" locks/unlocks slow-mode. | ||
Select the stage by a keyboard or a joystick. | Select the stage by a keyboard or a joystick. | ||
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. Normal mode | . Normal mode | ||
This is the standard game mode. | This is the standard game mode. | ||
Your ship becomes slow while holding the laser key. | Your ship becomes slow while holding the laser key. | ||
- Special -> Bomb | - Special -> Bomb | ||
The bomb wipes enemyies bullets. | The bomb wipes enemyies bullets. | ||
The number of bombs are displayed at the right-down corner. | The number of bombs are displayed at the right-down corner. | ||
. PSY mode | . PSY mode | ||
As your ship grazes a bullet, | As your ship grazes a bullet, | ||
the graze meter(displayed at the right-down corner) increases. | the graze meter(displayed at the right-down corner) increases. | ||
When the graze meter becomes full, the ship becomes invincible for a while. | When the graze meter becomes full, the ship becomes invincible for a while. | ||
- Special -> Rolling | - Special -> Rolling | ||
This movement widen the range that the ship can graze. | This movement widen the range that the ship can graze. | ||
While holding this key, the ship becomes slow. | While holding this key, the ship becomes slow. | ||
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. IKA mode | . IKA mode | ||
Your ship has two attributes, white and black. | Your ship has two attributes, white and black. | ||
All bullets also have these attributes, | All bullets also have these attributes, | ||
and your ship can absorb bullets that has the same attribute. | and your ship can absorb bullets that has the same attribute. | ||
Absorbed bullets are changed into lasers automatically. | Absorbed bullets are changed into lasers automatically. | ||
- Special -> Attribution change | - Special -> Attribution change | ||
Change your ships attribute. | Change your ships attribute. | ||
. GW mode | . GW mode | ||
Your ship can use the reflector. | Your ship can use the reflector. | ||
The reflector reflects bullets around your ship. | The reflector reflects bullets around your ship. | ||
- Special -> Reflector | - Special -> Reflector | ||
To use the reflector, | To use the reflector, | ||
you have to hold this key until | you have to hold this key until | ||
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Control your ship and avoid the barrage. | Control your ship and avoid the barrage. | ||
Use the laser to destroy the battleship of the enemy. | Use the laser to destroy the battleship of the enemy. | ||
You can cause more damage if you fire the laser close to the enemy. | You can cause more damage if you fire the laser close to the enemy. | ||
When all ships are destroyed, the game is over. | When all ships are destroyed, the game is over. | ||
The ship extends 200,000 and every 500,000 points. | The ship extends 200,000 and every 500,000 points. | ||
These options are available: | These options are available: | ||
-lowres Use the low resolution mode. | -lowres Use the low resolution mode. | ||
-nosound Stop the sound. | -nosound Stop the sound. | ||
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=== Comments === | |||
If you have any comments, please mail to [email protected] | If you have any comments, please mail to [email protected] | ||
=== Webpage === | |||
rRootage webpage: | rRootage webpage: | ||
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=== Acknowledgement === | |||
libBulletML is used to parse BulletML files. | libBulletML is used to parse BulletML files. | ||
libBulletML | libBulletML | ||
http://user.ecc.u-tokyo.ac.jp/~s31552/wp/libbulletml/ | http://user.ecc.u-tokyo.ac.jp/~s31552/wp/libbulletml/ | ||
Simple DirectMedia Layer is used for the display handling. | Simple DirectMedia Layer is used for the display handling. | ||
Simple DirectMedia Layer | Simple DirectMedia Layer | ||
http://www.libsdl.org/ | http://www.libsdl.org/ | ||
SDL_mixer and Ogg Vorbis CODEC to play BGM/SE. | SDL_mixer and Ogg Vorbis CODEC to play BGM/SE. | ||
SDL_mixer 1.2 | SDL_mixer 1.2 | ||
http://www.libsdl.org/projects/SDL_mixer/ | http://www.libsdl.org/projects/SDL_mixer/ | ||
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=== License === | |||
License | |||
------- | ------- | ||
Revision as of 13:01, 21 February 2018
rRootageX | |
General | |
---|---|
Author(s) | questor/fused |
Type | Shooter |
Version | v1.0 |
Licence | Mixed |
Links | |
Download | |
Source |
<htmlet>adsense</htmlet>
Defeat autocreated huge battleships. Shootem up game, 'rRootage'.
How to play.
- Movement AnalogStick / Digital Pad - Laser Button "A" - Special Button "B" - Pause StartButton
Notice: Button "X" locks/unlocks slow-mode.
Select the stage by a keyboard or a joystick. Press a laser key to start the game.
You can also select the game mode from 4 types. Press a special key to change the game mode.
. Normal mode
This is the standard game mode. Your ship becomes slow while holding the laser key.
- Special -> Bomb
The bomb wipes enemyies bullets. The number of bombs are displayed at the right-down corner.
. PSY mode
As your ship grazes a bullet, the graze meter(displayed at the right-down corner) increases. When the graze meter becomes full, the ship becomes invincible for a while.
- Special -> Rolling
This movement widen the range that the ship can graze. While holding this key, the ship becomes slow. If you want to move faster, tap this key.
. IKA mode
Your ship has two attributes, white and black. All bullets also have these attributes, and your ship can absorb bullets that has the same attribute. Absorbed bullets are changed into lasers automatically.
- Special -> Attribution change
Change your ships attribute.
. GW mode
Your ship can use the reflector. The reflector reflects bullets around your ship.
- Special -> Reflector
To use the reflector, you have to hold this key until the reflector meter(displayed at the right-down corner) becomes empty. You can use the reflector only if the reflector meter displays 'OK'.
Control your ship and avoid the barrage.
Use the laser to destroy the battleship of the enemy. You can cause more damage if you fire the laser close to the enemy.
When all ships are destroyed, the game is over.
The ship extends 200,000 and every 500,000 points.
These options are available:
-lowres Use the low resolution mode. -nosound Stop the sound. -window Launch the game in the window, not use the full-screen. -reverse Reverse the laser key and the bomb key.
Comments
If you have any comments, please mail to [email protected]
Webpage
rRootage webpage: http://www.asahi-net.or.jp/~cs8k-cyu/windows/rr_e.html
Acknowledgement
libBulletML is used to parse BulletML files.
libBulletML http://user.ecc.u-tokyo.ac.jp/~s31552/wp/libbulletml/
Simple DirectMedia Layer is used for the display handling.
Simple DirectMedia Layer http://www.libsdl.org/
SDL_mixer and Ogg Vorbis CODEC to play BGM/SE.
SDL_mixer 1.2 http://www.libsdl.org/projects/SDL_mixer/ Vorbis.com http://www.vorbis.com/
Mersenne Twister to create the random number.
http://www.math.keio.ac.jp/matumoto/emt.html
- History
2004 6/20 xbox v1.0
2003 8/15 ver. 0.23
Adjust barrages. Update libBulletML. Fix memory handling bugs.
2003 4/26 ver. 0.22
Adjust barrages.
2003 4/ 4 ver. 0.21
Add new barrages. Adjust barrages.
2003 3/21 ver. 0.2
Add new game modes. Timer stops while the battleship changing the shape. Adjust bullets.
2003 3/16 ver. 0.1
License
Copyright 2003 Kenta Cho. All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED ``AS IS AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.