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GTA Jump PSP: Difference between revisions

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[[Category:PSP homebrew games]]
[[Category:PSP homebrew games]]
[[Category:Homebrew platform games on PSP]]

Revision as of 08:33, 8 Mayıs 2024

GTA Jump
Gtajumppsp2.png
General
AuthorHardHat, John-Paul Gignac
TypePlatform
Version1.1
LicenseMixed
Last Updated2006/10/10
Links
Download
Website
Source

GTA Jump is platform game for the PSP, it is an update version of Ponies and Kittens.

Comes with a level editor for Windows.

Installation

Put the gtajump folder from the 1.0 folder into /PSP/GAME/ on our Memory Stick.

In the src directory is the source code. Included is the Makefile for the PSP version of the game.

User guide

Cruising around in a tricked out Audi TT, you've signed up to collect car parts for a bounty. But little did you know that the needed to be paired up.

It won't be easy, you need to drive and jump from platform to platform, pushing crates and hay bales into position, and taking elevators to reach the highest heights.

How to play

The game starts with the title screen, then it goes straight into the action.

The top of the screen is the game status. It tells you your health, lives left, car parts matched from this level and your total score. The rest of the screen is where the car is exploring.

There are three different kinds of car parts: spark plugs, batteries, and fuzzy dice, two of each colour on each level. To complete a level match the car parts and collect the fuel that is spread around the levels.

For moving up, jump for it. The car can jump on the bridges from below but never onto grass from below.

Controls

Left/Right - Move the car

Cross - Jump, Hold for higher jump

Select - Reset a level

Screenshots

gtajumppsp3.png

gtajumppsp4.png

gtajumppsp5.png

gtajumppsp6.png

Changelog

1.1

  • Added new skin for car theme, since horses and kittens are too girly.
  • Updated sounds for car theme.
  • New levels (now 8 levels).
  • Level editor for windows now included.
  • More forgiving placement of object in the level editor.
  • Antialiasing in the level editor.
  • Performance improvement for control lag in the input queue.
  • Major performance improvement in grass loading to minimize intersections.

Credits

Technical details:

  • The PSP version is written in C using the SDL + SDL_image + SDL_mixer + SDL_ttf.
  • The host (Windows, Linux, MacOS) testing version, is written
  • in C on SDL with SDL_image and SDL_mixer.

Based on an original firmware idea on the #PSPDEV irc chat channel by ZeZu. GTA Jump version inspired by player requests.

Credits:

  • Programming - Hardhat, John-Paul Gignac.
  • Graphics - Hardhat, John-Paul Gignac, Meyitzo, Wilhel1812.
  • Level design - Hardhat, John-Paul Gignac, TLF, Yukon Ruby.
  • Testing - Hardhat, John-Paul Gignac.
  • Sound effects - www.meanrabbit.com, www.ilovewavs.com.
  • Music - http://saga-games.ath.cx/sagamusix/ released under creative commons attribution.

With inspiration from Ansel horse images,

With thanks to PS2DEV.org for all of their great tools.

Copyright 2006 HardHat, John-Paul Gignac.

External links

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