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=== Quake2XLE Quake2 for Xbox Lantus Edition V1.00 === | |||
This is Quake2 for Xbox consoles ported from Quake2Forge sources. | This is Quake2 for Xbox consoles ported from Quake2Forge sources. | ||
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felt there were some things missing in his port so I decided to make my own. | felt there were some things missing in his port so I decided to make my own. | ||
Repi's port contains hardware rendered graphics, which look far superior | Repi's port contains hardware rendered graphics, which look far superior | ||
to | to Quake2xLE which uses SDL based software renderer. The choice is yours. | ||
=== Features === | |||
Features | |||
* Full singleplayer | |||
* Full multiplayer support | |||
* Mod Menu for expansion paks/TC's etc | |||
* Gamepad/Mouse/Keyboard support. | |||
* Customizable inputs | |||
* PAL60 support | |||
* CDDA audio. | |||
* Uses SDLx | |||
* Source code released | |||
=== Currently not implemented === | |||
Currently not implemented | |||
* Hardware rendering | |||
* Rumble support | |||
=== Controls === | |||
Controls | |||
* Fire Right trigger | |||
* Jump Left trigger | |||
* CrouchLeft thumb | |||
* Next weapon DPad up | |||
* Prev weapon DPad down | |||
* Walk Left stick Y | |||
* Strafe Left stick X | |||
* Look up/down Right stick Y | |||
* Look left/right Right stick X | |||
* Inventory left Dpad Left | |||
* Inventory right Dpad Right | |||
* Inventory use Right thumb | |||
Controls can be customized via the 'Options' menu, and | Controls can be customized via the 'Options' menu, and | ||
by editing your config.cfg files. | by editing your config.cfg files. | ||
Advanced Control Editing | === Advanced Control Editing === | ||
The following settings are to adjust analog sticks: | The following settings are to adjust analog sticks: | ||
set j_strafe "<axis number>" | * set j_strafe "<axis number>" | ||
set j_throttle "<axis number>" | * set j_throttle "<axis number>" | ||
set j_ud_axis "<axis number>" | * set j_ud_axis "<axis number>" | ||
set j_lr_axis "<axis number>" | * set j_lr_axis "<axis number>" | ||
where axis number can be: | where axis number can be: | ||
* 0 = left stick left/right | |||
* 1 = left stick up/down | |||
* 2 = right stick left/right | |||
* 3 = right stick up/down | |||
To alter look sensitivity use: | To alter look sensitivity use: | ||
set m_pitch "<new value>" | * set m_pitch "<new value>" | ||
set m_yaw "<new value>" | * set m_yaw "<new value>" | ||
=== Misc === | |||
Misc | |||
Screen position and size can be modified by opening up | Screen position and size can be modified by opening up | ||
the Quake2 console and modifying the following values: | the Quake2 console and modifying the following values: | ||
set vid_xbox_ystretch "0" | * set vid_xbox_ystretch "0" | ||
set vid_xbox_xstretch "0" | * set vid_xbox_xstretch "0" | ||
set vid_xbox_ypos "0" | * set vid_xbox_ypos "0" | ||
set vid_xbox_xpos "0" | * set vid_xbox_xpos "0" | ||
=== Netplay === | |||
Netplay | |||
Quake2xLE supports full online play. If you dont have a keyboard | |||
to enter IP addresses in the game. Open up your config.cfg file | to enter IP addresses in the game. Open up your config.cfg file | ||
and add IP addresses of your favorite quake2 servers in the following: | and add IP addresses of your favorite quake2 servers in the following: | ||
set adr8 "<ip goes here>" | * set adr8 "<ip goes here>" | ||
set adr7 "<ip goes here>" | * set adr7 "<ip goes here>" | ||
set adr6 "<ip goes here>" | * set adr6 "<ip goes here>" | ||
set adr5 "<ip goes here>" | * set adr5 "<ip goes here>" | ||
set adr4 "<ip goes here>" | * set adr4 "<ip goes here>" | ||
set adr3 "<ip goes here>" | * set adr3 "<ip goes here>" | ||
set adr2 "<ip goes here>" | * set adr2 "<ip goes here>" | ||
set adr1 "<ip goes here>" | * set adr1 "<ip goes here>" | ||
set adr0 "<ip goes here>" | * set adr0 "<ip goes here>" | ||
when you restart | when you restart Quake2xLE you will be able to connect to your servers. | ||
Quake2 server list can be found at http://www.gameaholic.com/servers/quake2/ | Quake2 server list can be found at http://www.gameaholic.com/servers/quake2/ | ||
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Support over XLink/KAI should work fine. However this is untested at this time. | Support over XLink/KAI should work fine. However this is untested at this time. | ||
Notes on CDDA | === Notes on CDDA === | ||
CDDA audio works fine, however expect a slight drop | CDDA audio works fine, however expect a slight drop | ||
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with streaming audio as it requires CPU time. | with streaming audio as it requires CPU time. | ||
=== Contact Info === | |||
http://www.lantusx.com/ClassicX | |||
http://www.lantusx.com/SDLx | |||
http://www. | |||
http://www. | |||
email: lantus@ | email: lantus@lantusx.com | ||
=== Credits & Thanks === | |||
Credits & Thanks | |||
ID Software, Sam Lantinga, Iriez & Xbins | ID Software, Sam Lantinga, Iriez & Xbins |
Revision as of 04:50, 20 February 2018
Quake2X-LE | |
General | |
---|---|
Author(s) | lantus |
Type | Action |
Version | v1.0 |
Licence | Mixed |
Links | |
Download | |
Source |
<htmlet>adsense</htmlet>
Quake2XLE Quake2 for Xbox Lantus Edition V1.00
This is Quake2 for Xbox consoles ported from Quake2Forge sources. The distribution comes with the shareware PAK file to get you started.
Disclaimer: Repi already ported Quake2 over 2 years ago. However I felt there were some things missing in his port so I decided to make my own. Repi's port contains hardware rendered graphics, which look far superior to Quake2xLE which uses SDL based software renderer. The choice is yours.
Features
- Full singleplayer
- Full multiplayer support
- Mod Menu for expansion paks/TC's etc
- Gamepad/Mouse/Keyboard support.
- Customizable inputs
- PAL60 support
- CDDA audio.
- Uses SDLx
- Source code released
Currently not implemented
- Hardware rendering
- Rumble support
Controls
- Fire Right trigger
- Jump Left trigger
- CrouchLeft thumb
- Next weapon DPad up
- Prev weapon DPad down
- Walk Left stick Y
- Strafe Left stick X
- Look up/down Right stick Y
- Look left/right Right stick X
- Inventory left Dpad Left
- Inventory right Dpad Right
- Inventory use Right thumb
Controls can be customized via the 'Options' menu, and by editing your config.cfg files.
Advanced Control Editing
The following settings are to adjust analog sticks:
- set j_strafe "<axis number>"
- set j_throttle "<axis number>"
- set j_ud_axis "<axis number>"
- set j_lr_axis "<axis number>"
where axis number can be:
- 0 = left stick left/right
- 1 = left stick up/down
- 2 = right stick left/right
- 3 = right stick up/down
To alter look sensitivity use:
- set m_pitch "<new value>"
- set m_yaw "<new value>"
Misc
Screen position and size can be modified by opening up the Quake2 console and modifying the following values:
- set vid_xbox_ystretch "0"
- set vid_xbox_xstretch "0"
- set vid_xbox_ypos "0"
- set vid_xbox_xpos "0"
Netplay
Quake2xLE supports full online play. If you dont have a keyboard to enter IP addresses in the game. Open up your config.cfg file and add IP addresses of your favorite quake2 servers in the following:
- set adr8 "<ip goes here>"
- set adr7 "<ip goes here>"
- set adr6 "<ip goes here>"
- set adr5 "<ip goes here>"
- set adr4 "<ip goes here>"
- set adr3 "<ip goes here>"
- set adr2 "<ip goes here>"
- set adr1 "<ip goes here>"
- set adr0 "<ip goes here>"
when you restart Quake2xLE you will be able to connect to your servers.
Quake2 server list can be found at http://www.gameaholic.com/servers/quake2/
Support over XLink/KAI should work fine. However this is untested at this time.
Notes on CDDA
CDDA audio works fine, however expect a slight drop in framerates since there is a performance hit associated with streaming audio as it requires CPU time.
Contact Info
http://www.lantusx.com/ClassicX http://www.lantusx.com/SDLx
email: [email protected]
Credits & Thanks
ID Software, Sam Lantinga, Iriez & Xbins