Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Quake2X-LE Xbox: Difference between revisions

From GameBrew
(Created page with "{{Infobox XBOX homebrew | title = Quake2X-LE | image = https://www.gamebrew.org/images/xboxhomebrew/Quake%202%20(LE%20Add-Ons%20and%20Music).png|250px | type...")
 
No edit summary
Line 12: Line 12:
<youtube>fExTxueBVZQ</youtube>
<youtube>fExTxueBVZQ</youtube>


  -------------------------------------------------
=== Quake2XLE Quake2 for Xbox Lantus Edition V1.00 ===
Quake2X-LE - Quake2 for Xbox Lantus Edition V1.00
-------------------------------------------------


This is Quake2 for Xbox consoles ported from Quake2Forge sources.  
This is Quake2 for Xbox consoles ported from Quake2Forge sources.  
Line 22: Line 20:
felt there were some things missing in his port so I decided to make my own.
felt there were some things missing in his port so I decided to make my own.
Repi's port contains hardware rendered graphics, which look far superior
Repi's port contains hardware rendered graphics, which look far superior
to Quake2x-LE which uses SDL based software renderer. The choice is yours.
to Quake2xLE which uses SDL based software renderer. The choice is yours.


--------------------
=== Features ===
Features
--------------------


  - Full singleplayer
* Full singleplayer
  - Full multiplayer support
* Full multiplayer support
  - Mod Menu for expansion paks/TC's etc
* Mod Menu for expansion paks/TC's etc
  - Gamepad/Mouse/Keyboard support.
* Gamepad/Mouse/Keyboard support.
  - Customizable inputs
* Customizable inputs
  - PAL60 support
* PAL60 support
  - CDDA audio.
* CDDA audio.
  - Uses SDLx
* Uses SDLx
  - Source code released
* Source code released


-------------------------
=== Currently not implemented ===
Currently not implemented
-------------------------
  - Hardware rendering
  - Rumble support


* Hardware rendering
* Rumble support


--------
=== Controls ===
Controls
--------
 
Fire            Right trigger
Jump            Left trigger
Crouch  Left thumb
Next weapon  DPad up
Prev weapon  DPad down
Walk            Left stick Y
Strafe          Left stick X
Look up/down    Right stick Y
Look left/right  Right stick X
Inventory left  Dpad Left
Inventory right  Dpad Right
Inventory use  Right thumb


* Fire Right trigger
* Jump Left trigger
* CrouchLeft thumb
* Next weapon  DPad up
* Prev weapon  DPad down
* Walk Left stick Y
* Strafe  Left stick X
* Look up/down  Right stick Y
* Look left/right  Right stick X
* Inventory left  Dpad Left
* Inventory right  Dpad Right
* Inventory use  Right thumb


Controls can be customized via the 'Options' menu, and
Controls can be customized via the 'Options' menu, and
by editing your config.cfg files.
by editing your config.cfg files.


------------------------
 
Advanced Control Editing
=== Advanced Control Editing ===
------------------------
 


The following settings are to adjust analog sticks:
The following settings are to adjust analog sticks:


set j_strafe "<axis number>"
* set j_strafe "<axis number>"
set j_throttle "<axis number>"
* set j_throttle "<axis number>"
set j_ud_axis "<axis number>"
* set j_ud_axis "<axis number>"
set j_lr_axis "<axis number>"
* set j_lr_axis "<axis number>"


where axis number can be:
where axis number can be:


      0 = left stick left/right
* 0 = left stick left/right
      1 = left stick up/down
* 1 = left stick up/down
      2 = right stick left/right
* 2 = right stick left/right
      3 = right stick up/down
* 3 = right stick up/down


To alter look sensitivity use:
To alter look sensitivity use:


set m_pitch "<new value>"
* set m_pitch "<new value>"
set m_yaw "<new value>"
* set m_yaw "<new value>"


----------
=== Misc ===
Misc
----------


Screen position and size can be modified by opening up
Screen position and size can be modified by opening up
the Quake2 console and modifying the following values:
the Quake2 console and modifying the following values:


set vid_xbox_ystretch "0"
* set vid_xbox_ystretch "0"
set vid_xbox_xstretch "0"
* set vid_xbox_xstretch "0"
set vid_xbox_ypos "0"
* set vid_xbox_ypos "0"
set vid_xbox_xpos "0"
* set vid_xbox_xpos "0"


-------
=== Netplay ===
Netplay
-------


Quake2x-LE supports full online play. If you dont have a keyboard
Quake2xLE supports full online play. If you dont have a keyboard
to enter IP addresses in the game. Open up your config.cfg file
to enter IP addresses in the game. Open up your config.cfg file
and add IP addresses of your favorite quake2 servers in the following:
and add IP addresses of your favorite quake2 servers in the following:


set adr8 "<ip goes here>"
* set adr8 "<ip goes here>"
set adr7 "<ip goes here>"
* set adr7 "<ip goes here>"
set adr6 "<ip goes here>"
* set adr6 "<ip goes here>"
set adr5 "<ip goes here>"
* set adr5 "<ip goes here>"
set adr4 "<ip goes here>"
* set adr4 "<ip goes here>"
set adr3 "<ip goes here>"
* set adr3 "<ip goes here>"
set adr2 "<ip goes here>"
* set adr2 "<ip goes here>"
set adr1 "<ip goes here>"
* set adr1 "<ip goes here>"
set adr0 "<ip goes here>"
* set adr0 "<ip goes here>"


when you restart Quake2x-LE you will be able to connect to your servers.
when you restart Quake2xLE you will be able to connect to your servers.


Quake2 server list can be found at http://www.gameaholic.com/servers/quake2/
Quake2 server list can be found at http://www.gameaholic.com/servers/quake2/
Line 126: Line 112:
Support over XLink/KAI should work fine. However this is untested at this time.
Support over XLink/KAI should work fine. However this is untested at this time.
   
   
-------------
 
Notes on CDDA
=== Notes on CDDA ===
-------------


CDDA audio works fine, however expect a slight drop  
CDDA audio works fine, however expect a slight drop  
Line 134: Line 119:
with streaming audio as it requires CPU time.
with streaming audio as it requires CPU time.


=== Contact Info ===


----------------
http://www.lantusx.com/ClassicX
Contact Info
http://www.lantusx.com/SDLx
----------------
 
http://www.lantus-x.com/ClassicX
http://www.lantus-x.com/SDLx


email: lantus@lantus-x.com
email: lantus@lantusx.com


----------------
=== Credits & Thanks ===
Credits & Thanks
----------------


ID Software, Sam Lantinga, Iriez & Xbins
ID Software, Sam Lantinga, Iriez & Xbins

Revision as of 04:50, 20 February 2018

Quake2X-LE
Quake%202%20(LE%20Add-Ons%20and%20Music).png
General
Author(s)lantus
TypeAction
Versionv1.0
LicenceMixed
Links
Download
Source
Advertisements

<htmlet>adsense</htmlet>

Quake2XLE Quake2 for Xbox Lantus Edition V1.00

This is Quake2 for Xbox consoles ported from Quake2Forge sources. The distribution comes with the shareware PAK file to get you started.

Disclaimer: Repi already ported Quake2 over 2 years ago. However I felt there were some things missing in his port so I decided to make my own. Repi's port contains hardware rendered graphics, which look far superior to Quake2xLE which uses SDL based software renderer. The choice is yours.

Features

  • Full singleplayer
  • Full multiplayer support
  • Mod Menu for expansion paks/TC's etc
  • Gamepad/Mouse/Keyboard support.
  • Customizable inputs
  • PAL60 support
  • CDDA audio.
  • Uses SDLx
  • Source code released

Currently not implemented

  • Hardware rendering
  • Rumble support

Controls

  • Fire Right trigger
  • Jump Left trigger
  • CrouchLeft thumb
  • Next weapon DPad up
  • Prev weapon DPad down
  • Walk Left stick Y
  • Strafe Left stick X
  • Look up/down Right stick Y
  • Look left/right Right stick X
  • Inventory left Dpad Left
  • Inventory right Dpad Right
  • Inventory use Right thumb

Controls can be customized via the 'Options' menu, and by editing your config.cfg files.


Advanced Control Editing

The following settings are to adjust analog sticks:

  • set j_strafe "<axis number>"
  • set j_throttle "<axis number>"
  • set j_ud_axis "<axis number>"
  • set j_lr_axis "<axis number>"

where axis number can be:

  • 0 = left stick left/right
  • 1 = left stick up/down
  • 2 = right stick left/right
  • 3 = right stick up/down

To alter look sensitivity use:

  • set m_pitch "<new value>"
  • set m_yaw "<new value>"

Misc

Screen position and size can be modified by opening up the Quake2 console and modifying the following values:

  • set vid_xbox_ystretch "0"
  • set vid_xbox_xstretch "0"
  • set vid_xbox_ypos "0"
  • set vid_xbox_xpos "0"

Netplay

Quake2xLE supports full online play. If you dont have a keyboard to enter IP addresses in the game. Open up your config.cfg file and add IP addresses of your favorite quake2 servers in the following:

  • set adr8 "<ip goes here>"
  • set adr7 "<ip goes here>"
  • set adr6 "<ip goes here>"
  • set adr5 "<ip goes here>"
  • set adr4 "<ip goes here>"
  • set adr3 "<ip goes here>"
  • set adr2 "<ip goes here>"
  • set adr1 "<ip goes here>"
  • set adr0 "<ip goes here>"

when you restart Quake2xLE you will be able to connect to your servers.

Quake2 server list can be found at http://www.gameaholic.com/servers/quake2/

Support over XLink/KAI should work fine. However this is untested at this time.


Notes on CDDA

CDDA audio works fine, however expect a slight drop in framerates since there is a performance hit associated with streaming audio as it requires CPU time.

Contact Info

http://www.lantusx.com/ClassicX http://www.lantusx.com/SDLx

email: [email protected]

Credits & Thanks

ID Software, Sam Lantinga, Iriez & Xbins

Advertising: