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Sg bump GBA: Difference between revisions

From GameBrew
(Created page with "{{Infobox GBA Homebrews |title=sg_bump |image=sgbumpgba.png |description=Realtime(almost) bumpmapper for the GBA. |author=Stephen Stair (sgstair) |lastupdated=2001/04/06 |type=Demos |version=2001 |license=Mixed |download=https://dlhb.gamebrew.org/gbahomebrews/sgbumpgba.7z |website=http://www.akkit.org/sgstair/ |source=http://www.akkit.org/sgstair/ }} Realtime(almost) bumpmapper for the GBA. Written in pure ARM ASM. The Code includes: Palette generator, random number gen...")
 
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{{Infobox GBA Homebrews
{{Infobox GBA Homebrews
|title=sg_bump
|title=sg_bump
|image=sgbumpgba.png
|image=sgbumpgba0.png
|description=Realtime(almost) bumpmapper for the GBA.
|description=Realtime(almost) bumpmapper for the GBA.
|author=Stephen Stair (sgstair)
|author=Stephen Stair (sgstair)

Revision as of 03:06, 3 October 2023

sg_bump
Sgbumpgba0.png
General
AuthorStephen Stair (sgstair)
TypeDemos
Version2001
LicenseMixed
Last Updated2001/04/06
Links
Download
Website
Source

Realtime(almost) bumpmapper for the GBA. Written in pure ARM ASM.

The Code includes: Palette generator, random number generator, lightmap generator (w/ pseudo square root function), heightfield smoother, and realtime bumpmapper.

Compatibility

Only tested on emulator.

Credits

Greets to Warder1, SimonB, Nokturn, VBRunner, Joat, Iki, subice, TwinD, DuoDreamr, re-eject, DarkFader, Eloise, and all others at #gbadev.

External links

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