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GBA Caster: Difference between revisions

From GameBrew
(Created page with "{{Infobox GBA Homebrews |title=GBA Caster |image=gbacaster.png |description=A simple and slow 3D ray casting engine. |author=Loirak |lastupdated=2002/09/15 |type=Demos |version=2002 |license=Mixed |download=https://dlhb.gamebrew.org/gbahomebrews/gbacaster.7z |website=http://www.loirak.com/gameboy/gbacaster.php |source=http://www.loirak.com/gameboy/gbacaster.php }} GBA Caster a very simple, and very slow 3D ray casting engine. This is the same method used to make the orig...")
 
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{{Infobox GBA Homebrews
{{Infobox GBA Homebrews
|title=GBA Caster
|title=GBA Caster
|image=gbacaster.png
|image=gbacaster0.png
|description=A simple and slow 3D ray casting engine.
|description=A simple and slow 3D ray casting engine.
|author=Loirak
|author=Loirak

Revision as of 03:02, 3 October 2023

GBA Caster
Gbacaster0.png
General
AuthorLoirak
TypeDemos
Version2002
LicenseMixed
Last Updated2002/09/15
Links
Download
Website
Source

GBA Caster a very simple, and very slow 3D ray casting engine. This is the same method used to make the original Wolfenstein. If your interested in learning how they ""faked"" 3D in older games like Wolf3D or Doom you can check out this demo.

The map is based on a 16x16 grid of 64x64 tiles. You can easily change and manipulate the map. This demo also has collision detection. It was compiled with the DevKitAdv.

It is based off a tutorial by F. Permadi. You can get the tutor here.

External links

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