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|description=Fantasy-themed modernized Pacman. | |description=Fantasy-themed modernized Pacman. | ||
|author=Sergorov | |author=Sergorov | ||
|lastupdated=2023/ | |lastupdated=2023/10/30 | ||
|type=Action | |type=Action | ||
|version=0.7. | |version=0.7.190 | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/gnomopolisvita.7z | |download=https://dlhb.gamebrew.org/vitahomebrews/gnomopolisvita.7z | ||
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==Changelog== | ==Changelog== | ||
'''v0.7.190''' | |||
*Fixed Halloween easter egg not properly triggering. | |||
'''v0.7.188''' | '''v0.7.188''' | ||
* Enemies can't pick up your keys for you any more, you have to do it yourself | * Enemies can't pick up your keys for you any more, you have to do it yourself | ||
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* In level 8 the river now gets much loouder when getting closer, and fades more when moving further away. Unrealistic, but cool. | * In level 8 the river now gets much loouder when getting closer, and fades more when moving further away. Unrealistic, but cool. | ||
* Minor geometry bug in level 9 | * Minor geometry bug in level 9 | ||
'''v0.7.187''' | '''v0.7.187''' | ||
* Visual overhauls. | * Visual overhauls. | ||
* Lot of bugfixes and improvements. | * Lot of bugfixes and improvements. | ||
'''v0.7.185''' | '''v0.7.185''' | ||
* 4 more playable levels, so now we have 10, some new functions like multiple floors in one level (check level 9!), all new credits screen. | * 4 more playable levels, so now we have 10, some new functions like multiple floors in one level (check level 9!), all new credits screen. | ||
'''v0.7.177''' | '''v0.7.177''' | ||
* First Release. | * First Release. |
Revision as of 00:59, 1 November 2023
Gnomopolis | |
---|---|
General | |
Author | Sergorov |
Type | Action |
Version | 0.7.190 |
License | Mixed |
Last Updated | 2023/10/30 |
Links | |
Download | |
Website | |
An original Vita homebrew game released for FuHEN Homebrew Contest.
This game is meant to be a modernized version of the arcade classic Pacman with a slight touch of epic fantasy.
User guide
The game principle is quite simple: collect all the treasures in the labyrinth level and unlock the exit before the time runs out.
This game is intended to be kind of casual. Playing a level should be a challenge if you have 10-15 minutes to waste on your lunch-break.
Screenshots
Changelog
v0.7.190
- Fixed Halloween easter egg not properly triggering.
v0.7.188
- Enemies can't pick up your keys for you any more, you have to do it yourself
- Dpider web did in some instances not despawn correctly after player leaves sticky zone, should be fixed now.
- Deveral UI fixes, mostly keys not being displayed correctly
- In level 1 the camera stays fixed now, just like it initially did, during the earthquake. I found it was a bit too much when the cam tumbled along with the player and dropped as the floor was collapsing.
- Visual overhaul of Level 6 (pipes): added some, well, pipes to it. And an animated waterpump that you find north of the entry point.
- In level 8 the river now gets much loouder when getting closer, and fades more when moving further away. Unrealistic, but cool.
- Minor geometry bug in level 9
v0.7.187
- Visual overhauls.
- Lot of bugfixes and improvements.
v0.7.185
- 4 more playable levels, so now we have 10, some new functions like multiple floors in one level (check level 9!), all new credits screen.
v0.7.177
- First Release.