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== External links == | == External links == | ||
* | * FuHen - https://fuhen.homebrew-contest.com/submissions/52/ | ||
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1135 | * VitaDB - https://vitadb.rinnegatamante.it/#/info/1135 |
Revision as of 07:12, 25 September 2023
ViTetris | |
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General | |
Author | bytelett |
Type | Puzzle |
Version | 1.0 |
License | Mixed |
Last Updated | 2023/09/22 |
Links | |
Download | |
Website | |
Support Author | |
This is a custom version of tetris with 3D graphics written completely from scratch in C using Rinnegatamante's fantastic vitaGL library. This was mostly a passion project to learn OpenGL and explore the idea of how feasible it would be to store the tetrominos as a 16-bit integer representation of the 4x4 grid containing its block shapes.
I also felt the Vita didn't have great options for Tetris (Tetris Ultimate taking nearly a full minute to boot into gameplay), so I felt compelled to fill that vacancy. I was very careful to implement the game engine to true Tetris specification but also added my own subtle creative touches. Try using the analog sticks during gameplay ;)
Requirements
- libshacccg.suprx
Screenshots
Changelog
v1.0
- First Release.
Special thanks
- Rinnegatamante for helping create vitaGL and vitaShaRK which made this project possible, and also providing me guidance in the vitaGL Discord.
- Caaz for aesthetic and technical feedback
- jero for aesthetic feedback
- My partner for her support and patience throughout the development process :)