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Gnomopolis Vita: Difference between revisions

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|description=Fantasy-themed modernized Pacman.
|description=Fantasy-themed modernized Pacman.
|author=Sergorov
|author=Sergorov
|lastupdated=2023/09/22
|lastupdated=2023/09/30
|type=Action
|type=Action
|version=0.7.187
|version=0.7.188
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/vitahomebrews/gnomopolisvita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/gnomopolisvita.7z
Line 36: Line 36:


==Changelog==  
==Changelog==  
'''v0.7.188'''
* Enemies can't pick up your keys for you any more, you have to do it yourself
* Dpider web did in some instances not despawn correctly after player leaves sticky zone, should be fixed now.
* Deveral UI fixes, mostly keys not being displayed correctly
* In level 1 the camera stays fixed now, just like it initially did, during the earthquake. I found it was a bit too much when the cam tumbled along with the player and dropped as the floor was collapsing.
* Visual overhaul of Level 6 (pipes): added some, well, pipes to it. And an animated waterpump that you find north of the entry point.
* In level 8 the river now gets much loouder when getting closer, and fades more when moving further away. Unrealistic, but cool.
* Minor geometry bug in level 9
'''v0.7.187'''
'''v0.7.187'''
* Visual overhauls.
* Visual overhauls.

Revision as of 00:53, 2 October 2023

Gnomopolis
Gnomopolisvita.png
General
AuthorSergorov
TypeAction
Version0.7.188
LicenseMixed
Last Updated2023/09/30
Links
Download
Website

An original Vita homebrew game released for FuHEN Homebrew Contest.

This game is meant to be a modernized version of the arcade classic Pacman with a slight touch of epic fantasy.

User guide

The game principle is quite simple: collect all the treasures in the labyrinth level and unlock the exit before the time runs out.

This game is intended to be kind of casual. Playing a level should be a challenge if you have 10-15 minutes to waste on your lunch-break.

Screenshots

gnomopolisvita-01.png

gnomopolisvita-02.png

gnomopolisvita-03.png

Changelog

v0.7.188

  • Enemies can't pick up your keys for you any more, you have to do it yourself
  • Dpider web did in some instances not despawn correctly after player leaves sticky zone, should be fixed now.
  • Deveral UI fixes, mostly keys not being displayed correctly
  • In level 1 the camera stays fixed now, just like it initially did, during the earthquake. I found it was a bit too much when the cam tumbled along with the player and dropped as the floor was collapsing.
  • Visual overhaul of Level 6 (pipes): added some, well, pipes to it. And an animated waterpump that you find north of the entry point.
  • In level 8 the river now gets much loouder when getting closer, and fades more when moving further away. Unrealistic, but cool.
  • Minor geometry bug in level 9

v0.7.187

  • Visual overhauls.
  • Lot of bugfixes and improvements.

v0.7.185

  • 4 more playable levels, so now we have 10, some new functions like multiple floors in one level (check level 9!), all new credits screen.

v0.7.177

  • First Release.

External links

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