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==Changelog==  
==Changelog==  
'''v2.1 2023/09/16'''
'''v2.1 2023/09/16'''
* New Game Mode: Boss – where you have to fight normal enemies as well as "Boss" enemies that take multiple hits to kill. On top of that we're naming them after people who have donated $5usd or more towards the development of VitaHot so if you'd like your name as part of the game forever make sure you add details when posting a donation! Include also if you'd like your boss to be hardier, faster, or shoot more! Please note that names containing profanity will not be tolerated
* New Game Mode: Boss – where you have to fight normal enemies as well as "Boss" enemies that take multiple hits to kill. On top of that we're naming them after people who have donated $5usd or more towards the development of VitaHot so if you'd like your name as part of the game forever make sure you add details when posting a donation. Include also if you'd like your boss to be hardier, faster, or shoot more. Please note that names containing profanity will not be tolerated.
* Optimised Enemy model to address performance bottleneck. We can now support up to 12 enemies at once before performance drops below 30fps on the test map
* Optimised Enemy model to address performance bottleneck. We can now support up to 12 enemies at once before performance drops below 30fps on the test map.
* Enemy AI has been expanded to include using melee weapons, punching, picking up weapons when unarmed, firing up on intelligent angles, and bracketing the player
* Enemy AI has been expanded to include using melee weapons, punching, picking up weapons when unarmed, firing up on intelligent angles, and bracketing the player.
* Added a “Mod” menu to select modifications to apply to standard gameplay – presently these include unlockable weapon and armor mods, a special unlockable weapon the Golden Gun, with plans for much more including cheats, features, and some game- breaking gag functions. Plus the mod menu has it’s own saving stats that won’t affect your already existing scores
* Added a “Mod” menu to select modifications to apply to standard gameplay – presently these include unlockable weapon and armor mods, a special unlockable weapon the Golden Gun, with plans for much more including cheats, features, and some game- breaking gag functions. Plus the mod menu has it’s own saving stats that won’t affect your already existing scores.
* Player can use melee weapons (only a bat at present) which has 3 good strikes before breaking and then being useable as a thrown weapon
* Player can use melee weapons (only a bat at present) which has 3 good strikes before breaking and then being useable as a thrown weapon.
* Fixed bug where player couldn’t shoot down
* Fixed bug where player couldn’t shoot down.
* Added player jumping – it won’t help you much, but it’s there and could be handy for traversal in maps with a smarter design
* Added player jumping – it won’t help you much, but it’s there and could be handy for traversal in maps with a smarter design.
* Added in score tracking! This will be essential for the upcoming unlockables we plan to add to the game, as well as bragging rights with your friends! Because most of the score system has only been added now the reporting is a little bit incomplete if you've got prior games
* Added in score tracking. This will be essential for the upcoming unlockables we plan to add to the game, as well as bragging rights with your friends. Because most of the score system has only been added now the reporting is a little bit incomplete if you've got prior games.
* Six new maps! Loading Bay, Office, Appartments, Evil Labs, Lobby, and Prison.These are more complex levels but still manage to run around th 30fps mark when menus aren't active
* Six new maps. Loading Bay, Office, Appartments, Evil Labs, Lobby, and Prison.These are more complex levels but still manage to run around th 30fps mark when menus aren't active.
* Bugfixes: AI handles the Assault Rifle much better now, shotgun doesn’t score kills for every pallet that hits a dead enemy, have mopped up as much of the menu weirdness as I could but some still persists, fixed the hit recognition system so now every bullet will make a satisfying contact, enemies shouldn’t huff anymore, enemies can now aim much better and are significantly more challenging, win screen has been overhauled to display stats correctly, and also respect mod games.
* Bugfixes: AI handles the Assault Rifle much better now, shotgun doesn’t score kills for every pallet that hits a dead enemy, have mopped up as much of the menu weirdness as I could but some still persists, fixed the hit recognition system so now every bullet will make a satisfying contact, enemies shouldn’t huff anymore, enemies can now aim much better and are significantly more challenging, win screen has been overhauled to display stats correctly, and also respect mod games.



Revision as of 03:34, 17 September 2023

VitaHot
File:Vitahot.png
General
AuthorMRKane, digradi
TypeShooter
Version2.1
LicenseMixed
Last Updated2023/09/16
Links
Download
Website
Support Author

VitaHot is a Vita exclusive re-imagining of the original SuperHOT game where time moves only as you move - squeezed down onto the Vita with physics enabled and a constant silky smooth framerate.

The demo version was released at FuHEN Homebrew Contest, it features six different game modes, three different weapons (or four if you include your bare hands), three levels, progress saving, and configuration options.

Screenshots

vitahot-01.png

vitahot-02.png

vitahot-03.png

Media

VitaHotTrailer (VitaHot)

Changelog

v2.1 2023/09/16

  • New Game Mode: Boss – where you have to fight normal enemies as well as "Boss" enemies that take multiple hits to kill. On top of that we're naming them after people who have donated $5usd or more towards the development of VitaHot so if you'd like your name as part of the game forever make sure you add details when posting a donation. Include also if you'd like your boss to be hardier, faster, or shoot more. Please note that names containing profanity will not be tolerated.
  • Optimised Enemy model to address performance bottleneck. We can now support up to 12 enemies at once before performance drops below 30fps on the test map.
  • Enemy AI has been expanded to include using melee weapons, punching, picking up weapons when unarmed, firing up on intelligent angles, and bracketing the player.
  • Added a “Mod” menu to select modifications to apply to standard gameplay – presently these include unlockable weapon and armor mods, a special unlockable weapon the Golden Gun, with plans for much more including cheats, features, and some game- breaking gag functions. Plus the mod menu has it’s own saving stats that won’t affect your already existing scores.
  • Player can use melee weapons (only a bat at present) which has 3 good strikes before breaking and then being useable as a thrown weapon.
  • Fixed bug where player couldn’t shoot down.
  • Added player jumping – it won’t help you much, but it’s there and could be handy for traversal in maps with a smarter design.
  • Added in score tracking. This will be essential for the upcoming unlockables we plan to add to the game, as well as bragging rights with your friends. Because most of the score system has only been added now the reporting is a little bit incomplete if you've got prior games.
  • Six new maps. Loading Bay, Office, Appartments, Evil Labs, Lobby, and Prison.These are more complex levels but still manage to run around th 30fps mark when menus aren't active.
  • Bugfixes: AI handles the Assault Rifle much better now, shotgun doesn’t score kills for every pallet that hits a dead enemy, have mopped up as much of the menu weirdness as I could but some still persists, fixed the hit recognition system so now every bullet will make a satisfying contact, enemies shouldn’t huff anymore, enemies can now aim much better and are significantly more challenging, win screen has been overhauled to display stats correctly, and also respect mod games.

v1.0 2023/08/30

  • initial release.

External links

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