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(Created page with "{{Infobox GB Homebrews |title=Luna |image=lunagb.png |description=A platform game demo made with ZGB Engine. |author=Mills |lastupdated=2017/10/08 |type=Platform |version=Demo |format=CGB, DMG |license=Mixed |download=https://dlhb.gamebrew.org/gbhomebrews/zgbdemosgb.7z |website=https://gbdev.gg8.se/forums/viewtopic.php?id=384 |source=https://github.com/mills32/GAMEBOY-GAMES-LUNA-AND-SPACEBALL |donation= }} {{#seo: |title=GameBrew |title_mode=append |image=lunagb.png |ima...") |
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|type=Platform | |type=Platform | ||
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|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/gbhomebrews/zgbdemosgb.7z | |download=https://dlhb.gamebrew.org/gbhomebrews/zgbdemosgb.7z |
Latest revision as of 04:02, 27 Haziran 2024
Luna | |
---|---|
General | |
Author | Mills |
Type | Platform |
Version | Demo |
License | Mixed |
System | CGB |
Last Updated | 2017/10/08 |
Links | |
Download | |
Website | |
Source | |
Luna is an original platform game for the Game Boy and Game Boy Color.
It was one of the game demos developed by Mills using ZGB Engine.
User guide
Collect 6 hidden gems to complete the level.
If you get the 6 gems, and reach the end, it will go back to menu.
Controls
D-Pad - Movement
A - Jump
Screenshots
Changelog
2017/02/12
- Solved some issues in luna.
- Added a fade from/to White effect, when changing scenes, for game boy color.
2017/02/09
- Now Luna uses the collision_down detection, so you can jump from the edge of the platforms, and the frame skipping function made the slowdowns in Game Boy less noticeable.
- Added reset tiles at the edges of the map, so the GetScrollTile function will detect the edges, and reset the level.
External links
- GitHub - https://github.com/mills32/GAMEBOY-GAMES-LUNA-AND-SPACEBALL
- Gameboy Development Forum - https://gbdev.gg8.se/forums/viewtopic.php?id=384