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|title=Dyson’s Fear | |title=Dyson’s Fear | ||
|image=dysonsfeargb.png | |image=dysonsfeargb.png | ||
|description= | |description=Do not Panic! | ||
|author=Nicholas Flynt, Cristián Romo | |author=Nicholas Flynt, Cristián Romo | ||
|lastupdated=2019/04/30 | |lastupdated=2019/04/30 |
Latest revision as of 12:47, 11 July 2024
Dyson’s Fear | |
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General | |
Author | Nicholas Flynt, Cristián Romo |
Type | Action |
Version | 2.0 |
License | GPL-3.0 |
System | DMG |
Last Updated | 2019/04/30 |
Links | |
Download | |
Website | |
Source | |
Dyson’s Fear is a Game Boy game written for the Ludum Dare 42 game jam, which had the theme "running out of space".
It was written almost entirely from scratch (some library functions were pre-written) in 72 hours. Notably, the game is written entirely in assembly.
User guide
Something has caused a runaway chain reaction on your space station and now you’re running for your life from a massive explosion!
There’s just one problem - there’s only so much space station to run through - but there are intelligent wrenches that can build additional sections of the station laying around.
How long can you sprint from the flames without running out of ship and flying into the vastness of space? Don’t panic! This is Dyson’s Fear.
How to play
This is an endless runner, so you’ll move forward automatically.
- Escape from the fiery explosion! Just keep running to the right. The explosion gets faster as the game goes on.
- Collect wrenches, and build more of your ship in front of you! If you run out of space in your ship, you’ll be thrown into the bleak, empty abyss!
- Use crates wisely! You’ll speed up slowly over time, which helps to escape from the fiery explosion. But going too fast might make it difficult to avoid slamming into walls. Hitting a crate or bumping into a ceiling slows you down, so use these to help control your speed.
High scores are tracked, but the targeted cartridge doesn’t support SRAM, so they won’t be saved. If you want to show off to your friends, take a screenshot.
Controls
A - Jump
Start - Begin
Screenshots
Compatibility
Tested on BGB emulator.
Credits
- Nicholas Flynt - Systems, Physics programmer.
- Cristián Romo - Artist, Effects programmer.
External links
- GitHub - https://github.com/zeta0134/ludum-dare-42
- Ludum Dare - https://ldjam.com/events/ludum-dare/42/dysons-fear