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(Created page with "{{Infobox GB Homebrews |title=Hicolor Animation Engine |image=hicoloranimationgbc.png |description=A demo showcasing short animations on the Game Boy Color using 6 FPS hicolor photos. |author=Jeff Frohwein |lastupdated=1999/09/16 |type=Samples |version=1999 |format=CGB (ASM) |license=Mixed |download=https://dlhb.gamebrew.org/gbhomebrews/hicoloranimationgbc.7z |website=http://www.devrs.com/ |source=http://www.devrs.com/gb/files/software.html |donation= }} {{#seo: |title=G...") |
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|download=https://dlhb.gamebrew.org/gbhomebrews/hicanm.zip | |||
|download=https://dlhb.gamebrew.org/gbhomebrews/ | |||
|website=http://www.devrs.com/ | |website=http://www.devrs.com/ | ||
|source=http://www.devrs.com/gb/files/software.html | |source=http://www.devrs.com/gb/files/software.html | ||
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Latest revision as of 10:49, 30 July 2024
Hicolor Animation Engine | |
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General | |
Author | Jeff Frohwein |
Type | Samples |
Version | 1999 |
License | Mixed |
System | CGB (ASM) |
Last Updated | 1999/09/16 |
Links | |
Download | |
Website | |
Source | |
Hicolor Animation Engine is a demo ROM and RGBDS source code for showcasing short animations on the Game Boy Color using 6 FPS hicolor photos.
Each frame takes 8K bytes of ROM space. You can get 8+ FPS by using HDMA as well but this demo only uses GDMA alone.
Screenshots
External links
- Author's website - http://www.devrs.com/