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Project X-Stream GB: Difference between revisions

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Project-X-stream is a shoot 'em up game developed for Game Boy Color over a span of a few months.
Project-X-stream is a shoot 'em up game developed for Game Boy Color over a span of a few months.


It was released at Bung's 2nd Amateur GameboyTM Format Games Coding Competition (2nd place).
It was released at Bung Enterprises 2nd Gameboy Coding Competition (2nd place).


==User guide==
==User guide==
Line 84: Line 84:
*Author's website - [https://web.archive.org/web/20060902015737/http://cdworld.co.uk/craig/ http://cdworld.co.uk/craig/]
*Author's website - [https://web.archive.org/web/20060902015737/http://cdworld.co.uk/craig/ http://cdworld.co.uk/craig/]
*Bung Enterprise - [https://web.archive.org/web/20010121105700/http://www.bung.com.hk:80/GBCodingCompetition/2ndGBCodingCompetition/2nd_results.htm http://www.bung.com.hk/] (archived)
*Bung Enterprise - [https://web.archive.org/web/20010121105700/http://www.bung.com.hk:80/GBCodingCompetition/2ndGBCodingCompetition/2nd_results.htm http://www.bung.com.hk/] (archived)
[[Category:2nd Amateur GameboyTM Format Games Coding Competition]]

Revision as of 06:56, 27 Haziran 2024

Project X-Stream
Projectxstreamgbc.png
General
AuthorCraig Rothwell
TypeShooter
VersionFinal
LicenseFreeware
SystemCGB
Last Updated1999/10/04
Links
Download
Website

Project-X-stream is a shoot 'em up game developed for Game Boy Color over a span of a few months.

It was released at Bung Enterprises 2nd Gameboy Coding Competition (2nd place).

User guide

Blast everything you see. Try to get through all 3 levels and kill the boss at the end of each level.

Collect the (S)peed-ups for a faster ship.

Collect the (p)ower-ups for better weapons.

Here are the powerups:

  • Weapon one - The standard shooter.
  • Weapon two - A double shooter that has a wider range.
  • Weapon Three - The crest wave which can't be stopped by baddies.
  • Weapon four - Double Crest Wave.
  • Weapon five - Shield (Can be re-charged with every extra power-up).

Advice (you can never get enough):

  • Keep fire pressed - It gives the best fire power.
  • Keep moving.
  • Don't fire when you don't have to (eg. in the asteroid storm).
  • The first boss is very easy when you work out how the fireballs attack.
  • In the Tunnels its best to keep getting the shield over and over.
  • The boss on level 2 can only be destroyed by a powerful ship.

The game is quite hard, but you can complete it once you get used to the levels (practice makes perfect - Or savegame makes perfect).

Controls

D-Pad - Move

A - Shoot

Start - Pause

Screenshots

projectxstreamgbc.png projectxstreamgbc2.png

projectxstreamgbc3.png projectxstreamgbc4.png

Compatibility

Tested by the author with no$gb.

It works on the normal GB but its not designed for it. There may be graphics glitches. Use a Colour GB.

Changelog

Final

  • Speed up collectable.
  • Full 3 levels.
  • Level 2 boss fixed.
  • Powerups fixed.

Credits

The game was written using GBDK and RGB-assembler (with the GB assembler studio).

The graphics are by Craig Rothwell made with GameBoy Tile Designer.

The small font was converted by Quang.

External links

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