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GB-Mines: Difference between revisions

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|type=Puzzle
|type=Puzzle
|version=1999
|version=1999
|format=DMG, CGB
|format=CGB, DMG
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/gbhomebrews/minesgbc.7z
|download=https://dlhb.gamebrew.org/gbhomebrews/minesgbc.7z

Revision as of 07:00, 17 September 2023

GB-Mines
Minesgbc.png
General
AuthorAaron St. John
TypePuzzle
Version1999
LicenseMixed
SystemCGB, DMG
Last Updated1999/02/03
Links
Download
Website

GB-Mines is a simple minesweeper clone. It operates in much the same way as the popular windows game. The object of the game is to clear every square on the board except for the mines. The number of mines of the board depends on the difficulty level you select.

User guide

GB-Mines has 4 different difficulty levels. You select the difficulty level before each game. Use the left and right direction buttons to choose the difficulty level, and the A button to make your selection. The difficulty levels are as follows:

  • Easy - 15 Mines.
  • Med - 30 Mines.
  • Hard - 45 Mines.
  • Dead - 101 Mines (nearly impossible).

Screen layout

The screen has two basic parts: the status bar, on the top, and the playing field on the bottom. From left to right on the status bar is a counter of total mines minus the number of flags you have down, a face, and a clock.

The face will turn to a smiley with sunglasses when you win, and a "dead" face when you lose. The playing field is where all the action occurs.

Cheat Codes

You just had to know, didn't you? There is *one* cheat code in GB-Mines, but it is up to you to find it.

There are also several Game Shark/Game Genie codes. Experiment, and you may be able to find one.

Controls

D-Pad - Cursor

A - Open a cell

B - Place a flag, Mark a cell with a question mark

A+B - Quickly clear all of the surrounding unmarked squares

Screenshots

minesgbc2.png minesgbc3.png

minesgbc4.png minesgbc5.png

Credits

  • Programming - Aaron St.John.
  • Art - Aaron St.John.
  • Original Program - Robert Donner and Curt Johnson .

Thanks to:

  • Everyone on #gbdev (Efnet) and on the GB development mailing list for answering my stupid newby questions.
  • Pan/k00pa for telling me everything I always wanted to know about the Gambeboy.
  • Martin Korth for no$gmb.
  • Icehawk and Groove, for their GBDK samples.
  • Pascal Felber's for GBDK.
  • Harry Mulder for GBTD and GBMB.

External links

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