More actions
No edit summary |
No edit summary |
||
Line 15: | Line 15: | ||
}} | }} | ||
{{#seo: | {{#seo: | ||
|title= | |title=GameBrew | ||
|title_mode=append | |title_mode=append | ||
|image=gblife.png | |image=gblife.png |
Revision as of 05:56, 10 September 2023
GB Life | |
---|---|
General | |
Author | Luc Van den Borre |
Type | Simulation |
Version | 2 |
License | Mixed |
System | DMG |
Last Updated | 1998/01/17 |
Links | |
Download | |
Website | |
Source | |
Written in C using the GBDK, this is a simple implementation of the classic cellular "game".
Conway's Game of Life is a cellular automaton devised by mathematician John Conway in 1970. It consists of a grid of cells, each in one of two states: alive or dead. The state of a cell evolves in discrete time steps based on simple rules.
A living cell survives if it has two or three living neighbors; otherwise, it dies due to underpopulation or overpopulation. A dead cell becomes alive if it has exactly three living neighbors.
In this demo, there is no gameplay or control; it is purely observational, allowing you to watch the patterns unfold.
Screenshots
External links
- Author's website - http://vandenborre.org/ (archived)