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Huelsi GB: Difference between revisions

From GameBrew
(Created page with "{{Infobox GB Homebrews |title=Huelsi |image=huelsigbc.png |description=Port of a DOS game. |author=Roland G. Hulsmann |lastupdated=1999/07/04 |type=Puzzle |version=Alpha 8 |format=DMG, CGB |license=Mixed |download=https://dlhb.gamebrew.org/gbhomebrews/huelsigbc.7z |website=https://www.rgh-soft.de/gameboy.htm |source= |donation= }} {{#seo: |title= (Puzzle) - GameBrew |title_mode=append |image=huelsigbc.png |image_alt=Huelsi }} Game Boy port of Hülsi, a single player puzz...")
 
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Revision as of 06:05, 10 September 2023

Huelsi
Huelsigbc.png
General
AuthorRoland G. Hulsmann
TypePuzzle
VersionAlpha 8
LicenseMixed
SystemDMG, CGB
Last Updated1999/07/04
Links
Download
Website

Game Boy port of Hülsi, a single player puzzle game originally released for MS-DOS by RGH-Soft in 1990.

It was submitted to Bung's 1st Amateur GameboyTM Format Games Coding Competition and won third prize.

User guide

The objective of the game is to guide the player's character to the gate that leads to the next level. This gate opens only after all the balls have been collected.

The hero has limited power available at certain times, which can be used when the path is blocked by PÖPPEL or to deal with moving walls in other ways. For each blue ball (B) collected, our hero gains power to remove one PÖPPEL.

At times, crates (green and plain) that lie in the way need to be pushed aside. In some cases, these crates must also be utilized to shield yourself from the effects of MEDUSAS and FIREBIRDS.

The game ends when the last life is lost or when the final level is reached.

Enemies

PÖPPEL:

The green figures that block the way. they are harmless but annoying. With a little force they can be cleared out of the way.

FEUERVÖGEL:

As long as there is still a ball on the playing field, they are entirely harmless. However, once the last ball is collected, they awaken. There is no way to pass them safely then, as any attempt is deadly. Crates serve as an effective shield.

MEDUSEN:

These wake up as soon as the first orb is collected. They monitor all four cardinal directions. If the hero tries to pass over, next to, or under a MEDUSE, they will be hit by their deadly rays. Once again, properly placed crates offer protection.

MOVING WALLS:

There are red-yellow (R) and green-yellow (G) walls that appear and disappear at times. These walls have more color than the normal, stationary brick walls. However, their appearance and disappearance follow fixed rules: when a green ball is collected, the green-yellow walls appear, and the red-yellow walls vanish, and vice versa for red balls.

So, be alert: there might be walls in the game that are not initially present. Only the red-yellow walls are displayed at the beginning of the level; the green-yellow walls appear only after a green ball is collected.

Controls

Start - Start game, Advance screen

D-Pad - Movement, Enter password

Screenshots

huelsigbc2.png huelsigbc3.png

huelsigbc4.png huelsigbc5.png

Media

huelsi for GameBoy Color (s2325)

Compatibility

Play with an emulator or on the original Game Boy.

Changelog

1999/07/04

  • The Size of the level is increased by 25%. Now the levelsize is exact the size of the DOS-Version. To see all the Level on the screen, the level is automatically scrolled. On the beginning of a level (or if you press the "B"-Button) the whole level is shown. Now there ar 25 level. The first 18 level are altered to match exactly the DOS-Version.

1999/06/30

  • Release Alpha 7 was sent to the BUNG Competition.

1999/06/19

  • Now "Hülsi" dies more dramatically. You could see the shoots from FireBird and Medusa. There are three more level.

1999/06/12

  • Now with Screenshots und English descriptions (or something that's try to sound like English, "Hülsi" can be played on an old bw-GameBoy too: the red, green und blue balls are than marked with "R", "G", and "B".

1999/06/07

  • "HÜLSI" now with passwords! It's not necessary to begin every time at the first level. Write down the code, which is given after finishing a level and input this code the next time you play: Using LEFT and RIGHT you choose the position and using UP and DOWN you change the value. START let the things begin...

1999/05/29

  • "HÜLSI" now with sound (and less bugs).

1999/05/17

  • "HÜLSI" now complete playable! Now it's possible to play the game. In the beginning you have five lives. The shots of the enemies (firebirds and medusa) are not yet visible, but they will kill you! There are walls, which will come and go.

1999/05/17

  • "HÜLSI" for the GameBoy is here! I've started to make something I've wished for a long time: to port my "HÜLSI-Trilogy" to the GameBoy.

External links

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