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|source=https://github.com/Rinnegatamante/jftekwar
|source=https://github.com/Rinnegatamante/jftekwar
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Revision as of 00:48, 14 August 2023

jftekwar-vita
Jftekwarvita.png
General
AuthorRinnegatamante
TypeShooter
Version0.8
LicenseMixed
Last Updated2023/07/15
Links
Download
Website
Source
Support Author

jftekwar-vita is a port of jftekwar (JonoF's Tekwar), an unpolished multiplatform source port of Tekwar.

The software is served as-is, expect some bugs since the original source port never got polished to match jfsw/jfduke3d quality.

Installation

Requirements:

  • libshacccg.suprx
  • Game data files from the PC version

To install, place your Tekwar data files in ux0:data/jftekwar/, then replace palette.dat with the one supplied.

Controls

Left Analog - Movement

Right Analog - Camera Movement

Left/Right - Move camera left/right

Up/Down - Forward/Back Movement

Cross - Confirm

Circle - Use/Interact

Square - Crouch

Triangle - Run

L - Jump

R - Shoot

Start - Pause

Select - Put Weapon Down/Open Load Game screen on Main Menu

Screenshots

jftekwarvita-01.png

jftekwarvita-02.png

jftekwarvita-03.png

jftekwarvita-04.png

Media

WILLIAM SHATNER'S TEKWAR - FLIGHT OF ICARUS (Civvie 11)

Known issues

  • Controls are not re-bindable since the game lacks a cfg file.
  • Game can occasionally lose completely sounds. If it happens, restart the game.
  • Game lacks controller support. Inputs had been implemented via emulating keyboard+mouse.
  • Game lacks Polymost renderer support. Due to so, game will use software renderer and so resolution has been hardcoded to 480x272 to not have bad framerate.
  • Game lacks music playback since in the original game it was offered solely as CD audio.

Changelog

v1.0

  • First Release.

Credits

  • JonoF for the original sourceport and his BUILD engine source port.
  • CatoTheYounger for testing the homebrew and offering screenshots.
  • All my patroners for their awesome support.

External links

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