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(Created page with "{{Infobox GBA Homebrews |title=Individuation |image=individuationgba.png |description=Maze engine tech demo. |author=K'miinik |lastupdated=2022/10/21 |type=Demos |version=2022 |license=MIT |download=https://dlhb.gamebrew.org/gbahomebrews/individuationgba.7z |website=https://kmiinik.itch.io/individuation |source=https://github.com/Kmiinik/Individuation }} A maze engine tech demo inspired by D&D Eye of the Beholder on GBA. Coded in C++ for the GBA Jam 2021. ==User guide=...") |
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|description=Maze engine tech demo. | |description=Maze engine tech demo. | ||
|author=K'miinik | |author=K'miinik | ||
|lastupdated= | |lastupdated=2021/07/09 | ||
|type=Demos | |type=Demos | ||
|version=2022 | |version=2022 |
Revision as of 15:33, 25 Ocak 2024
Individuation | |
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General | |
Author | K'miinik |
Type | Demos |
Version | 2022 |
License | MIT License |
Last Updated | 2021/07/09 |
Links | |
Download | |
Website | |
Source | |
A maze engine tech demo inspired by D&D Eye of the Beholder on GBA.
Coded in C++ for the GBA Jam 2021.
User guide
Story concept: An angel who questioned God's morals is stripped of his mask and forced into the endless labyrinth of hell. Within the depths there is said to be a weapon powerful enough to kill anything, even god himself. The angel begins his descent into madness and vengeance.
Screenshots
External links
- GitHub - https://github.com/Kmiinik/Individuation
- itch.io - https://kmiinik.itch.io/individuation