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A Sudoku puzzle on NDS with the possibility to change the background and music.
Sudoku DS is a remake of the puzzle game Sudoku for the NDS, with the options to change the background and music.


==User guide==
==User guide==
Fill a 9×9 grid with digits so that each column, each row, and each of the nine 3×3 sub-grids that compose the grid (also called "boxes", "blocks", "regions", or "sub-squares") contains all of the digits from 1 to 9.  
Fill a 9×9 grid with digits so that each column, each row, and each of the nine 3×3 sub-grids that compose the grid (also called boxes, blocks, regions or sub-squares) contains all of the digits from 1 to 9.  
 
[[File:Sudokuds2.PNG]]


'''Options:'''
'''Options:'''
:Givens - Select how many numbers are given in a game.
* Givens - Select how many numbers are given in a game.
:Freebies - Select the maximum number of freebies that can be used during a game.
* Freebies - Select the maximum number of freebies that can be used during a game.
:Corrector - Turn the corrector on or off. When on, you will be informed if you enter an incorrect number.
* Corrector - Turn the corrector on/off. When on, you will be informed if you entered an incorrect number.
:Show possibilities - When turned on, this option shows you the possible entries for the currently selected space based on the numbers that you have entered into the puzzle.
* Show/hide possibilities - This option can show you the possible entries for the currently selected space based on the numbers that you have entered into the puzzle.
:Keep score - A scoring grid will be displayed after the puzzle is completed if this option is turned on.
* Keep score - A scoring grid will be displayed after the puzzle is completed if this option is turned on.
Timer - Turn the timer on or off.
* Timer - Turn the timer on or off.
:Generation - Determine how puzzles will be generated. In seeded mode, the same puzzle will always be generated for a given seed. Tap the seed number on the touch screen to change the seed. The seed number will automatically increase by one when a puzzle is completed or if "New" is selected during gameplay.
* Generation - Determine how puzzles will be generated.  
** In seeded mode, the same puzzle will always be generated for a given seed.
** Tap the seed number on the touch screen to change the seed. The seed number will automatically increase by one when a puzzle is completed or if New is selected during gameplay.


==Controls==
==Controls==
Stylus - select menu options, enter numbers on the grid
Stylus - Select menu options, Enter numbers on the grid
 
A - Select menu options, Use a freebie


A - select menu options, use a freebie
B - Back from options screen, Erase a number on the grid


B - back from options screen, erase a number on the grid
D-Pad - Move cursor


D-pad - move cursor
==Screenshots==
[[File:Sudokuds2.PNG]]


==Known issues==
==Known issues==
On occasion, the program will freeze while trying to generate a puzzle. This happens, however, very rarely. Seeded puzzle #10 cause the program to freeze.
Occasionally the program will freeze while trying to generate a puzzle. This happens, however, very rarely. Seeded puzzle #10 cause the program to freeze.


The sound file for "Crossbones" is a little fuzzy due to several files conversions and compression. I'm planning on rerecording this file to improve sound quality.
The sound file for Crossbones is a little fuzzy due to several files conversions and compression.


==Credits==
==Credits==
Programmed by Morgan Robertson
Programmed by Morgan Robertson.


Graphics by Morgan Robertson
Graphics by Morgan Robertson.


Music by Morgan Robertson
Music by Morgan Robertson.


Special Thanks To:
Special Thanks To:
:Mollusk and everyone at PAlib for writing a great library and other resources
* Mollusk and everyone at PAlib for writing a great library and other resources.
:Everyone who offered help and support in the PAlib forums
* Everyone who offered help and support in the PAlib forums.
:Everyone at devkitPro
* Everyone at devkitPro.
:My friends for their support in all my programming endeavors
* Friends for the support in all programming endeavors.


[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew games]]
[[Category:Homebrew puzzle games on DS]]

Revision as of 14:01, 21 Haziran 2021

Sudoku
File:Sudokumorgands.jpg
General
Author(s)morganDS (Morgan Robertson)
TypePuzzle
Version1.0
LicenceMixed
Links
[Media:Sudokumorgan10ds.zip Download]
Website
Advertisements

<htmlet>adsense</htmlet>


Sudoku DS is a remake of the puzzle game Sudoku for the NDS, with the options to change the background and music.

User guide

Fill a 9×9 grid with digits so that each column, each row, and each of the nine 3×3 sub-grids that compose the grid (also called boxes, blocks, regions or sub-squares) contains all of the digits from 1 to 9.

Options:

  • Givens - Select how many numbers are given in a game.
  • Freebies - Select the maximum number of freebies that can be used during a game.
  • Corrector - Turn the corrector on/off. When on, you will be informed if you entered an incorrect number.
  • Show/hide possibilities - This option can show you the possible entries for the currently selected space based on the numbers that you have entered into the puzzle.
  • Keep score - A scoring grid will be displayed after the puzzle is completed if this option is turned on.
  • Timer - Turn the timer on or off.
  • Generation - Determine how puzzles will be generated.
    • In seeded mode, the same puzzle will always be generated for a given seed.
    • Tap the seed number on the touch screen to change the seed. The seed number will automatically increase by one when a puzzle is completed or if New is selected during gameplay.

Controls

Stylus - Select menu options, Enter numbers on the grid

A - Select menu options, Use a freebie

B - Back from options screen, Erase a number on the grid

D-Pad - Move cursor

Screenshots

File:Sudokuds2.PNG

Known issues

Occasionally the program will freeze while trying to generate a puzzle. This happens, however, very rarely. Seeded puzzle #10 cause the program to freeze.

The sound file for Crossbones is a little fuzzy due to several files conversions and compression.

Credits

Programmed by Morgan Robertson.

Graphics by Morgan Robertson.

Music by Morgan Robertson.

Special Thanks To:

  • Mollusk and everyone at PAlib for writing a great library and other resources.
  • Everyone who offered help and support in the PAlib forums.
  • Everyone at devkitPro.
  • Friends for the support in all programming endeavors.


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