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Reversi DS is an open source (GPL licensed) reversi game for the Nintendo DS. It features an intelligent computer opponent and an intuitive touch screen interface. It is developed to run on the Nintendo DS using 3rd party homebrew capable media or on Nintendo DS emulators. It is programmed in C++ and uses devkitPro. | |||
The project was started by Darren Earl in the Fall of 2009. | |||
==User guide== | ==User guide== | ||
Reversi is a classic 2 player boardgame traditionally played on an 8 by 8 cell board. | Reversi is a classic 2 player boardgame traditionally played on an 8 by 8 cell board. | ||
Pieces are uniform and two sided | Pieces are uniform and two sided, each side being colored one of two colors. | ||
Opposing pieces are flipped if they are trapped between the played piece and another piece of the same color already present on the board. | Opposing pieces are flipped if they are trapped between the played piece and another piece of the same color already present on the board. | ||
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A player must flip pieces on his turn, otherwise it is forfeited. | A player must flip pieces on his turn, otherwise it is forfeited. | ||
The winner is the player with the most pieces of his color on the board when no moves are available. | The winner is the player with the most pieces of his color on the board when no moves are available. | ||
==Compatibility== | |||
Releases are tested on the DS Lite and DeSmuME. | |||
==Changelog== | ==Changelog== | ||
'''0.5''' | '''0.5''' | ||
*Added about message (start button) | * Added about message (start button). | ||
*Text engine | * Text engine. | ||
*Code cleanup | * Code cleanup. | ||
'''0.4 4/18/10''' | '''0.4 4/18/10''' | ||
*AI play is drastically improved due to a better board evaluation function. | * AI play is drastically improved due to a better board evaluation function. | ||
'''0.3 4/02/10''' | '''0.3 4/02/10''' | ||
*Plenty of under-the-hood improvements. Added hashtable lookup for Maxmin algorithm, changed Maxmin to use templates instead of pointers/run time polymorphism, devkitpro/ARM updated to r30. Game play additions/improvements (hopefully) will follow shortly. | * Plenty of under-the-hood improvements. Added hashtable lookup for Maxmin algorithm, changed Maxmin to use templates instead of pointers/run time polymorphism, devkitpro/ARM updated to r30. Game play additions/improvements (hopefully) will follow shortly. | ||
'''0.2''' | '''0.2''' | ||
*Improved AI and computer avatar | * Improved AI and computer avatar. | ||
'''0.1''' | '''0.1''' | ||
*The first release of Reversi DS. Features fully playable game with beginning level AI opponent, touch screen interface, end of game recognition, and restart. The player can only play as black, the first color to play. | * The first release of Reversi DS. Features fully playable game with beginning level AI opponent, touch screen interface, end of game recognition, and restart. The player can only play as black, the first color to play. | ||
[[Category:Homebrew | <br> | ||
[[Category:DS homebrew games]] | |||
[[Category:Homebrew board games on DS]] |
Revision as of 03:23, 8 Haziran 2021
Reversi DS | |
General | |
---|---|
Author(s) | Darren Earl (dinkumthinkum) |
Type | Board |
Version | 0.6 |
Licence | Mixed |
Links | |
[Media:Reversi6ds.rar Download] | |
Website | |
[Media:Reversi06dssrc.tar.gz Source] |
<htmlet>adsense</htmlet>
Reversi DS is an open source (GPL licensed) reversi game for the Nintendo DS. It features an intelligent computer opponent and an intuitive touch screen interface. It is developed to run on the Nintendo DS using 3rd party homebrew capable media or on Nintendo DS emulators. It is programmed in C++ and uses devkitPro.
The project was started by Darren Earl in the Fall of 2009.
User guide
Reversi is a classic 2 player boardgame traditionally played on an 8 by 8 cell board.
Pieces are uniform and two sided, each side being colored one of two colors.
Opposing pieces are flipped if they are trapped between the played piece and another piece of the same color already present on the board.
A player must flip pieces on his turn, otherwise it is forfeited.
The winner is the player with the most pieces of his color on the board when no moves are available.
Compatibility
Releases are tested on the DS Lite and DeSmuME.
Changelog
0.5
- Added about message (start button).
- Text engine.
- Code cleanup.
0.4 4/18/10
- AI play is drastically improved due to a better board evaluation function.
0.3 4/02/10
- Plenty of under-the-hood improvements. Added hashtable lookup for Maxmin algorithm, changed Maxmin to use templates instead of pointers/run time polymorphism, devkitpro/ARM updated to r30. Game play additions/improvements (hopefully) will follow shortly.
0.2
- Improved AI and computer avatar.
0.1
- The first release of Reversi DS. Features fully playable game with beginning level AI opponent, touch screen interface, end of game recognition, and restart. The player can only play as black, the first color to play.