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'''v1.0.0''' | '''v1.0.0''' | ||
*Initial release of Kirikiri for Nintendo Switch / ニンテンドースイッチ用の吉里吉里 | *Initial release of Kirikiri for Nintendo Switch / ニンテンドースイッチ用の吉里吉里. | ||
*krkrs_demo.nso is a demo executable for testing the functionality of "Kirikiri for Nintendo Switch". | *krkrs_demo.nso is a demo executable for testing the functionality of "Kirikiri for Nintendo Switch". | ||
*krkrs_sdk.7z is intended for developers building their own games. | *krkrs_sdk.7z is intended for developers building their own games. |
Revision as of 11:50, 22 Mayıs 2023
Kirikiri | |
---|---|
General | |
Author | uyjulian |
Type | Game engine |
Version | 1.1.0 |
License | Mixed |
Last Updated | 2020/04/13 |
Links | |
Download | |
Website | |
Source | |
This is a Kirikiri-compatible (often mistranslated as Yoshiri Yoshizato) core ported to the Nintendo Switch.
Kirikiri is almost always exclusively used with Kirikiri Adventure Game 3 (KAG3) visual novel engine (or its derivitives), but it can also be used for desktop applications and utilities (similar to the use case of Electron), such as the E-mote editor.
Note: Development of the multi-platform version has been moved to Kirikiri SDL2.
Changelog
v1.1.0
- Higher quality icon.
- Font system from krkrz dev_multi_platform branch is implemented.
- Incorrect event conversion is fixed.
v1.0.0
- Initial release of Kirikiri for Nintendo Switch / ニンテンドースイッチ用の吉里吉里.
- krkrs_demo.nso is a demo executable for testing the functionality of "Kirikiri for Nintendo Switch".
- krkrs_sdk.7z is intended for developers building their own games.