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Protista: Difference between revisions

From GameBrew
(Created page with "{{Infobox homebrew | title = Protista | image = File:Protistads.png | type = Puzzle Simulation Strategy | version = 2007 | licence = Mixed | aut...")
 
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| licence    = Mixed
| licence    = Mixed
| author      = Clark Morse, Corey Ross, Jonathan Bryant
| author      = Clark Morse, Corey Ross, Jonathan Bryant
| website    = https://www.digipen.edu/?id=1170&proj=436
| website    = https://web.archive.org/web/20101226085139/https://www.digipen.edu/?id=1170&proj=436
| download    = Media:Protistads.rar
| download    = Media:Protistads.rar
| source      =  
| source      =  
Line 14: Line 14:


==Installation==
==Installation==
#Download and extract file
Download and extract file.
#Copy Protista.nds to the flash memory card
 
Copy Protista.nds to the flash memory card.


==User guide==
==User guide==
Line 23: Line 24:


Protista includes the following game modes:
Protista includes the following game modes:
:'''Sandbox:''' a quick way to see your creature in action in a free-play environment.
* '''Sandbox''' - A quick way to see your creature in action in a free-play environment.
:'''Creature Studio:''' dreams of oddness become reality.
* '''Creature Studio''' - Dreams of oddness become reality.
:'''AI Lab:''' aspiring programmers can develop programs to transform peace-loving microbes into killing machines.
* '''AI Lab''' - Aspiring programmers can develop programs to transform peace-loving microbes into killing machines.
:'''Race Track:''' a creature's mobility is put to the test.
* '''Race Track''' - A creature's mobility is put to the test.
:'''Battle Arena:''' creatures are forced to fight until one creature is pushing up seaweed.  
* '''Battle Arena''' - Creatures are forced to fight until one creature is pushing up seaweed.  


==Screenshots==
[[File:Protistads2.jpg]] [[File:Protistads3.png]]
[[File:Protistads2.jpg]] [[File:Protistads3.png]]


==Credits==
==Credits==
Clark Morse - Physics, race mode, and battle mode
Clark Morse - Physics, race mode and battle mode.


Corey Ross - Graphics, game framework, and creature editor
Corey Ross - Graphics, game framework and creature editor.


Jonathan Bryant - Input, menu framework, and AI editor
Jonathan Bryant - Input, menu framework and AI editor.


[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew games]]
[[Category:Homebrew puzzle games on DS]]
[[Category:Homebrew simulation games on DS]]
[[Category:Homebrew strategy games on DS]]

Revision as of 05:39, 30 Haziran 2021

Protista
File:Protistads.png
General
Author(s)Clark Morse, Corey Ross, Jonathan Bryant
TypePuzzle Simulation Strategy
Version2007
LicenceMixed
Links
[Media:Protistads.rar Download]
Website
Advertisements

<htmlet>adsense</htmlet>


Protista is an interactive toy where player-created creatures compete for supremacy of the Petri dish. Protista, an experiment in interactivity, challenges both the right and left sides of the brain.

Installation

Download and extract file.

Copy Protista.nds to the flash memory card.

User guide

The creative side is unleashed to design and build an assortment of creatures in a full-featured creature editor. Protista tasks the analytic side to program the creatures with a graphical programming language.

Then, the whole brain can sit back and watch its creations battle it out in a struggle of microscopic proportions.

Protista includes the following game modes:

  • Sandbox - A quick way to see your creature in action in a free-play environment.
  • Creature Studio - Dreams of oddness become reality.
  • AI Lab - Aspiring programmers can develop programs to transform peace-loving microbes into killing machines.
  • Race Track - A creature's mobility is put to the test.
  • Battle Arena - Creatures are forced to fight until one creature is pushing up seaweed.

Screenshots

File:Protistads2.jpg File:Protistads3.png

Credits

Clark Morse - Physics, race mode and battle mode.

Corey Ross - Graphics, game framework and creature editor.

Jonathan Bryant - Input, menu framework and AI editor.


Advertising: