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Pong DS: Difference between revisions

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{{Infobox homebrew
{{Infobox homebrew
  | image    = [[File:spirits_msx.png|200px]]
  | image    = [[File:pongds.gif|200px]]
  | type      = Platform
  | type      = Arcade
  | author    = Fox
  | author    = Filou HB
  | version  = 20120507 Beta
  | version  = 0.2
  | licence  = Mixed
  | licence  = Mixed
  | download  = Media:SpiritsDS.zip
  | download  = Media:pongds.rar
  | source    = http://www.nightfoxandco.com/index.php/workinprogress-en/spirits-ds/?lang=en
  | source    = http://www.filouhb.0fees.net/
  | website    = http://www.nightfoxandco.com/index.php/workinprogress-en/spirits-ds/?lang=en
  | website    = http://www.filouhb.0fees.net/
}}
}}


Spirits DS is a remake for the Nintendo DS game based on the popular game SPIRITS from TOPO SOFT who in 1987 make this game for MSX, Spectrum and Amstrad 8 bit computers . The project’s goal is to make a remake and keep the spirit of the original, but adapted to the possibilities of the Nintendo console. Includes two versions, original graphics, taken directly from the MSX version and an enhanced version, with graphics by our team of designers
HB pickpocket updates his adaptation of the famous and classic game Pong in version 0.2


==Features:==
==Changelog:==  
- 2 modes, with "original" or "new" graphics.
- Added 5 levels of difficulty in the mode "Play Only" (Very Easy, Easy, Medium, Hard, Very Hard) - Added an AI (Artificial Intelligence) - Fixed a bug Wallpaper on R4
- Animation for player (walk one)
- Animation for enemies
- You can open all doors
- You can walk arround whole first castle
- All enemies on 1st castle are set-up
- You can change map on bottom screen
- You can move map on bottom screen
- Enjoy
 
==Controls==
 
PAD - Move
B - Jump
Y - Shot
A - Pick objects
X - Show/Hide map
R & L - Change view
START - Pause
 
==Objectives==
 
1 - Pick the cristall ball
2 - Pick the spell book and the magic wand
3 - Disenchant the armor and the princess
4 - Kill the eagle
 
==How to play==
 
The game is divided into two screens. The upper screen shows your character and
is where the action is. At the bottom, we see where the next objective or
purpose to be achieved. At first, we just see where is the crystal ball,
main purpose and essential, without which the other objects and characters are
hidden from our eyes. Having gained the crystal ball, these objects were no
longer invisible in the castle and we can recover them. In addition with the
crystal ball in our possession, we can locate the other goals. The ball will
show us on the lower screen the exact location of the book of spells, magic
wand, the Princess and armor, as well as the magician transformed into an
eagle. With the corresponding buttons we can change the object or character
that we want to see on the bottom screen. Next youíll get the book of spells
and magic wand. Once we have these items in our possession, we will save the
princess and disenchanting armor, which we provide half of each his spell to
defeat the sorcerer.
Having done all this, we can only look for the eagle and defeat it, shooting
the spell succeeded.
Remember that there are several enemies in the castle, of which only we can
defend our dodging or throwing a stun spell of short duration, something which
gives us time to escape from them. Shoot the eagle without the final spell is
totally useless and contact with it, is certain death.
One last point. The location of the objects changed in each game, so you have
game for awhile Ö
 
==change log:==
- 2012/05/07
* You can now choose between the original or remake mode at game start.
* Graphics of the backgrounds in the first half of the castle completed.
* New algorithm for calculation of random positions of objects and some
  corrected positions.
* Fixed bug that allowed to record the spell shot at the
  top of the stairs, causing errors in the control of the character.
* Fixed bug where if the last life was lost in the trap of the 3
  switches in the next game they appeared displaced.
  (Thanks to the araubi from CEZ forums for the warning.)
 
 
- 2012/03/29
* Fixed a bug in the animation of the character at the end of the game,
  that causes the character to be invisible if he was immune at the time
  to kill the eagle.
* Added the "Minimap" function, pressing the "X" key.
 
 
- 2012/03/27
* Added the animation in the fires.
* Added the transformation of the princess to be disenchanted.
* Added enemies "Cat" and "Archer Devil."
* Added the "Dragon's Lair" event.
* Added PAUSE pressing "START" button.
* Added ending scene.
* Added a immunity time after resurect.
 
 
- 2012/03/14
* First release.
* Fully playable in "8-bit mode."

Revision as of 10:05, 20 Mayıs 2012

Pong DS
File:Pongds.gif
General
Author(s)Filou HB
TypeArcade
Version0.2
LicenceMixed
Links
[Media:pongds.rar Download]
Website
Source
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HB pickpocket updates his adaptation of the famous and classic game Pong in version 0.2

Changelog:

- Added 5 levels of difficulty in the mode "Play Only" (Very Easy, Easy, Medium, Hard, Very Hard) - Added an AI (Artificial Intelligence) - Fixed a bug Wallpaper on R4

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