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MGBA Switch: Difference between revisions

From GameBrew
(Created page with "{{Infobox Switch Homebrews |title=mGBA |image=mgbaswitch.png |description=Game Boy Advance Emulator |author=mgba-emu |lastupdated=2021/12/22 |type=Handheld |version=0.9.3 |license=MPL-2.0 |download=https://dlhb.gamebrew.org/switchhomebrews/mgbaswitch.7z |website=https://github.com/mgba-emu/mgba |source=https://github.com/mgba-emu/mgba |donation= }} {{#seo: |title=Switch Homebrew Emulators (Handheld) - GameBrew |title_mode=append |image=mgbaswitch.png |image_alt=mGBA }} {...")
 
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|description=Game Boy Advance Emulator
|description=Game Boy Advance Emulator
|author=mgba-emu
|author=mgba-emu
|lastupdated=2021/12/22
|lastupdated=2023/04/24
|type=Handheld
|type=Handheld
|version=0.9.3
|version=0.10.2
|license=MPL-2.0
|license=MPL-2.0
|download=https://dlhb.gamebrew.org/switchhomebrews/mgbaswitch.7z
|download=https://dlhb.gamebrew.org/switchhomebrews/mgbaswitch.7z
|website=https://github.com/mgba-emu/mgba
|website=https://github.com/mgba-emu/mgba
|source=https://github.com/mgba-emu/mgba
|source=https://github.com/mgba-emu/mgba
|donation=
|donation=https://mgba.io/donate.html
}}
}}
{{#seo:
{{#seo:
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|image_alt=mGBA
|image_alt=mGBA
}}
}}
{{cleanup|article|Needs cleanup}}
mGBA is an open-source Game Boy Advance emulator that is available for many platforms including Windows, Linux, macOS, PSVita, Nintendo 3DS, Switch and Wii. It is an excellent emulator that does not require a BIOS to play games and you can play Gameboy and Gameboy Color titles as well.
Game Boy Advance Emulator


==Media==
==Media==
<youtube></youtube>
'''Play the best GBA games for Nintendo Switch - ([https://www.youtube.com/watch?v=8aE4PvlhiyE TritonusRaven])'''<br>
<youtube>8aE4PvlhiyE</youtube>


==Controls==
https://dlhb.gamebrew.org/switchhomebrews/mgbaswitch-controls.png


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/switchhomebrews/mgbaswitch-01.png
https://dlhb.gamebrew.org/switchhomebrews/mgbaswitch-01.png
https://dlhb.gamebrew.org/switchhomebrews/mgbaswitch-02.png
https://dlhb.gamebrew.org/switchhomebrews/mgbaswitch-02.png
https://dlhb.gamebrew.org/switchhomebrews/mgbaswitch-03.png
https://dlhb.gamebrew.org/switchhomebrews/mgbaswitch-04.png
https://dlhb.gamebrew.org/switchhomebrews/mgbaswitch-05.png
https://dlhb.gamebrew.org/switchhomebrews/mgbaswitch-06.png
https://dlhb.gamebrew.org/switchhomebrews/mgbaswitch-07.png
https://dlhb.gamebrew.org/switchhomebrews/mgbaswitch-08.png


==Changelog==
==Changelog==
'''v.1.0'''
'''0.10.2 2023/04/24'''
* First Release.
*Features:
** Scripting: New `input` API for getting raw keyboard/mouse/controller state
** Scripting: New `storage` API for saving data for a script, e.g. settings
** New unlicensed GB mappers: NT (older types 1 and 2), Li Cheng, GGB-81
** Debugger: Add range watchpoints
*Emulation fixes:
** GB Serialize: Add missing Pocket Cam state to savestates
** GB Video: Implement DMG-style sprite ordering
** GBA Audio: Fix improperly deserializing GB audio registers (fixes mgba.io/i/2793)
** GBA Audio: Clear GB audio state when disabled
** GBA Memory: Make VRAM access stalls only apply to BG RAM
** GBA Overrides: Fix saving in PMD:RRT (JP) (fixes mgba.io/i/2862)
** GBA SIO: Fix SIOCNT SI pin value after attaching player 2 (fixes mgba.io/i/2805)
** GBA SIO: Fix unconnected normal mode SIOCNT SI bit (fixes mgba.io/i/2810)
** GBA SIO: Normal mode transfers with no clock should not finish (fixes mgba.io/i/2811)
** GBA Timers: Cascading timers don't tick when disabled (fixes mgba.io/i/2812)
** GBA Video: Disable BG target 1 blending when OBJ blending (fixes mgba.io/i/2722)
** GBA Video: Fix interpolation issues with OpenGL renderer
*Other fixes:
** Core: Allow sending thread requests to a crashed core (fixes mgba.io/i/2784)
** FFmpeg: Force lower sample rate for codecs not supporting high rates (fixes mgba.io/i/2869)
** Qt: Fix crash when attempting to use OpenGL 2.1 to 3.1 (fixes mgba.io/i/2794)
** Qt: Disable sync while running scripts from main thread (fixes mgba.io/i/2738)
** Qt: Fix savestate preview sizes with different scales (fixes mgba.io/i/2560)
** Qt: Properly cap number of attached players by platform (fixes mgba.io/i/2807)
** Qt: Disable attempted linking betwen incompatible platforms (fixes mgba.io/i/2702)
** Qt: Fix modifier key names in shortcut editor (fixes mgba.io/i/2817)
** Qt: Fix a handful of edge cases with graphics viewers (fixes mgba.io/i/2827)
** Qt: Fix full-buffer rewind
** Qt: Fix crash if loading a shader fails
** Qt: Fix black screen when starting with a game (fixes mgba.io/i/2781)
** Qt: Fix OSD on modern macOS (fixes mgba.io/i/2736)
** Qt: Fix checked state of mute menu option at load (fixes mgba.io/i/2701)
** Scripting: Fix receiving packets for client sockets
** Scripting: Fix empty receive calls returning unknown error on Windows
** Scripting: Return proper callback ID from socket.add
** Vita: Work around broken mktime implementation in Vita SDK (fixes mgba.io/i/2876)
*Misc:
** Core: Handle relative paths for saves, screenshots, etc consistently (fixes mgba.io/i/2826)
** GB Serialize: Add missing savestate support for MBC6 and NT (newer)
** GBA: Improve detection of valid ELF ROMs
** Qt: Include wayland QPA in AppImage (fixes mgba.io/i/2796)
** Qt: Stop eating boolean action key events (fixes mgba.io/i/2636)
** Qt: Automatically change video file extension as appropriate
** Qt: Swap P1 and other player's save if P1 loaded it first (closes mgba.io/i/2750)
** Scripting: Add `callbacks:oneshot` for single-call callbacks
 
'''0.10.1 2023/01/10'''
*Emulation fixes:
** GB Audio: Fix channels 1/2 not playing when resetting volume (fixes mgba.io/i/2614).
** GB Audio: Fix channel 3 volume being changed between samples (fixes mgba.io/i/1896).
** GB Audio: Fix up boot sequence.
** GB Audio: Fix updating channels other than 2 when writing NR5x.
** GB Memory: Actually, HDMAs should start when LCD is off (fixes mgba.io/i/2662).
** GB Serialize: Don't write BGP/OBP when loading SCGB state (fixes mgba.io/i/2694).
** GB SIO: Further fix bidirectional transfer starting.
** GBA: Fix resetting key IRQ state (fixes mgba.io/i/2716).
** GBA BIOS: Include timing in degenerate ArcTan2 cases (fixes mgba.io/i/2763).
** GBA Video: Ignore disabled backgrounds as OBJ blend target (fixes mgba.io/i/2489).
*Other fixes:
** GBA: Fix forceskip BIOS logic for multiboot ROMs (fixes mgba.io/i/2753).
** GBA Cheats: Fix issues detecting unencrypted cheats (fixes mgba.io/i/2724).
** Qt: Manually split filename to avoid overzealous splitting (fixes mgba.io/i/2681).
** Qt: Fix scanning specific e-Reader dotcodes (fixes mgba.io/i/2693).
** Qt: Don't re-enable sync if GBA link modes aren't the same (fixes mgba.io/i/2044).
** Qt: Improve handling of multiplayer syncing (fixes mgba.io/i/2720).
** Qt: Fix initializing update revision info.
** Qt: Redo stable branch detection heuristic (fixes mgba.io/i/2679).
** Res: Fix species name location in Ruby/Sapphire revs 1/2 (fixes mgba.io/i/2685).
** VFS: Fix minizip write returning 0 on success instead of size.
*Misc:
** macOS: Add category to plist (closes mgba.io/i/2691).
** macOS: Fix modern build with libepoxy (fixes mgba.io/i/2700).
** Qt: Keep track of current palette preset name (fixes mgba.io/i/2680).
** Qt: Move OpenGL proxy onto its own thread (fixes mgba.io/i/2493).
 
'''V0.10.0 2022/10/11'''
* Preliminary Lua scripting support.
* Presets for Game Boy palettes.
* Add Super Game Boy palettes for original Game Boy games.
* Tool for converting scanned pictures of e-Reader cards to raw dotcode data.
* Options for muting when inactive, minimized, or for different players in multiplayer.
* Cheat code support in homebrew ports.
* Acclerometer and gyro support for controllers on PC.
* Support for combo "Super Game Boy Color" SGB + GBC ROM hacks.
* Improved support for HuC-3 mapper, including RTC.
* Support for 64 kiB SRAM saves used in some bootlegs.
* Discord Rich Presence now supports time elapsed.
* Additional scaling shaders.
* Support for GameShark Advance SP (.gsv) save file importing.
* Support for multiple saves per game using .sa2, .sa3, etc.
* Support for GBX format Game Boy ROMs.
* New unlicensed GB mappers: NT (newer type), Sachen (MMC1, MMC2).
 
Emulation fixes:
* ARM7: Fix unsigned multiply timing.
* GB: Copy logo from ROM if not running the BIOS intro (fixes mgba.io/i/2378).
* GB: Fix HALT breaking M-cycle alignment (fixes mgba.io/i/250).
* GB Audio: Fix channel 1/2 reseting edge cases (fixes mgba.io/i/1925).
* GB Audio: Properly apply per-model audio differences.
* GB Audio: Revamp channel rendering.
* GB Audio: Fix APU re-enable timing glitch.
* GB I/O: Fix writing to WAVE RAM behavior (fixes mgba.io/i/1334).
* GB MBC: Fix edge case with Pocket Cam register accesses (fixes mgba.io/i/2557).
* GB Memory: Add cursory cartridge open bus emulation (fixes mgba.io/i/2032).
* GB Serialize: Fix loading MBC1 states that affect bank 0 (fixes mgba.io/i/2402).
* GB SIO: Fix bidirectional transfer starting (fixes mgba.io/i/2290).
* GB Video: Draw SGB border pieces that overlap GB graphics (fixes mgba.io/i/1339).
* GBA: Improve timing when not booting from BIOS.
* GBA: Fix expected entry point for multiboot ELFs (fixes mgba.io/i/2450).
* GBA: Fix booting multiboot ROMs with no JOY entrypoint.
* GBA: Fix 1 MiB ROM mirroring to only mirror 4 times.
* GBA Audio: Adjust PSG sampling rate with SOUNDBIAS.
* GBA Audio: Sample FIFOs at SOUNDBIAS-set frequency.
* GBA BIOS: Work around IRQ handling hiccup in Mario & Luigi (fixes mgba.io/i/1059).
* GBA BIOS: Initial HLE timing estimation of UnLz77 functions (fixes mgba.io/i/2141).
* GBA DMA: Fix DMA source direction bits being cleared (fixes mgba.io/i/2410).
* GBA I/O: Redo internal key input, enabling edge-based key IRQs.
* GBA I/O: Disable open bus behavior on invalid register 06A.
* GBA Memory: Fix misaligned 32-bit I/O loads (fixes mgba.io/i/2307).
* GBA Video: Fix OpenGL rendering on M1 Macs.
* GBA Video: Ignore horizontally off-screen sprite timing (fixes mgba.io/i/2391).
* GBA Video: Fix Hblank timing (fixes mgba.io/i/2131, mgba.io/i/2310).
* GBA Video: Fix rare crash in modes 3-5.
* GBA Video: Fix sprites with mid-frame palette changes in GL (fixes mgba.io/i/2476).
* GBA Video: Fix OBJ tile wrapping with 2D char mapping (fixes mgba.io/i/2443).
* GBA Video: Fix horizontal lines in GL when charbase is changed (fixes mgba.io/i/1631).
* GBA Video: Fix sprite layer priority updating in GL.
 
Other fixes:
* ARM: Disassemble Thumb mov pseudo-instruction properly.
* ARM: Disassemble ARM asr/lsr #32 properly.
* ARM: Disassemble ARM movs properly.
* Core: Don't attempt to restore rewind diffs past start of rewind.
* Core: Fix the runloop resuming after a game has crashed (fixes mgba.io/i/2451).
* Core: Fix crash if library can't be opened.
* Debugger: Fix crash with extremely long CLI strings.
* Debugger: Fix multiple conditional watchpoints at the same address.
* FFmpeg: Fix crash when encoding audio with some containers.
* FFmpeg: Fix GIF recording (fixes mgba.io/i/2393).
* GB: Fix temporary saves.
* GB: Fix replacing the ROM crashing when accessing ROM base.
* GB: Don't try to map a 0-byte SRAM (fixes mgba.io/i/2668).
* GB, GBA: Save writeback-pending masked saves on unload (fixes mgba.io/i/2396).
* mGUI: Fix FPS counter after closing menu.
* Qt: Fix some hangs when using the debugger console.
* Qt: Fix crash when clicking past last tile in viewer.
* Qt: Fix preloading for ROM replacing.
* Qt: Fix screen not displaying on Wayland (fixes mgba.io/i/2190).
* Qt: Fix crash when selecting 256-color sprite in sprite view.
* Qt: Fix coloration of swatches on styles with distinct frame backgrounds.
* VFS: Failed file mapping should return NULL on POSIX.
 
Misc:
* Core: Suspend runloop when a core crashes.
* Core: Add wallclock offset RTC type.
* Debugger: Save and restore CLI history.
* Debugger: GDB now works while the game is paused.
* Debugger: Add command to load external symbol file (fixes mgba.io/i/2480).
* FFmpeg: Support dynamic audio sample rate.
* GB: Support CGB0 boot ROM loading
* GB Audio: Increase sample rate.
* GB MBC: Filter out MBC errors when cartridge is yanked (fixes mgba.io/i/2488).
* GB MBC: Partially implement TAMA5 RTC.
* GB Video: Add default SGB border.
* GBA: Automatically skip BIOS if ROM has invalid logo.
* GBA: Refine multiboot detection (fixes mgba.io/i/2192).
* GBA Cheats: Implement "never" type codes (closes mgba.io/i/915).
* GBA DMA: Enhanced logging (closes mgba.io/i/2454).
* GBA Memory: Implement adjustable EWRAM waitstates (closes mgba.io/i/1276).
* GBA Savedata: Store RTC data in savegames (closes mgba.io/i/240).
* GBA Video: Implement layer placement for OpenGL renderer (fixes mgba.io/i/1962).
* GBA Video: Fix highlighting for sprites with mid-frame palette changes.
* mGUI: Add margin to right-aligned menu text (fixes mgba.io/i/871).
* mGUI: Autosave less frequently when fast-forwarding.
* Qt: Rearrange menus some.
* Qt: Clean up cheats dialog.
* Qt: Only set default controller bindings if loading fails (fixes mgba.io/i/799).
* Qt: Save converter now supports importing GameShark Advance saves.
* Qt: Save positions of multiplayer windows (closes mgba.io/i/2128).
* Qt: Add optional frame counter to OSD (closes mgba.io/i/1728).
* Qt: Add optional emulation-related information on reset (closes mgba.io/i/1780).
* Qt: Add QOpenGLWidget cross-thread codepath for macOS (fixes mgba.io/i/1754).
* Qt: Enable -b for Boot BIOS menu option (fixes mgba.io/i/2074).
* Qt: Add tile range selection to tile viewer (closes mgba.io/i/2455).
* Qt: Show warning if XQ audio is toggled while loaded (fixes mgba.io/i/2295).
* Qt: Add e-Card passing to the command line (closes mgba.io/i/2474).
* Qt: Boot both a multiboot image and ROM with CLI args (closes mgba.io/i/1941).
* Qt: Improve cheat parsing (fixes mgba.io/i/2297).
* Qt: Change lossless setting to use WavPack audio.
* Qt: Use FFmpeg to convert additional camera formats, if available.
* Qt: Resume crashed game when loading a save state.
* Qt: Include cheats in bug report.
* SDL: Support exposing an axis directly as the gyro value (closes mgba.io/i/2531).
* Windows: Attach to console if present.
* VFS: Early return NULL if attempting to map 0 bytes from a file.
* Vita: Add bilinear filtering option (closes mgba.io/i/344).
 
'''v9.3'''
Emulation fixes:
* GB I/O: Fix incrementing SGB controller when P14 is low (fixes #2202).
* GB Video: Render SGB border when unmasking with ATTR/PAL_SET (fixes #2261).
* GBA SIO: Fix SI value for unattached MULTI mode.
* GBA Video: Fix backdrop color if DISPCNT is first set to 0 (fixes #2260).
* GBA Video: Don’t iterate affine backgrounds when disabled.
* GBA Video: Delay enabling backgrounds in bitmap modes (fixes #1668).
 
Other fixes:
* ARM Decoder: Fix decoding of lsl r0 (fixes #2349).
* FFmpeg: Don’t attempt to use YUV 4:2:0 for lossless videos (fixes #2084).
* GB Video: Fix memory leak when reseting SGB games.
* GBA: Fix out of bounds ROM accesses on patched ROMs smaller than 32 MiB.
* GBA: Fix maximum tile ID in caching for 256-color modes.
* GBA Video: Fix cache updating with proxy and GL renderers.
* Libretro: Fix crash when using Game Boy codes (fixes #2281).
* mGUI: Fix crash if autosave file can’t be opened (fixes #2268).
* Qt: Remove potentially deadlocking optimization.
* Qt: Fix corrupted savestate and fatal error text.
* Qt: Fix sprite compositing when sprite tiles go out of bounds (fixes #2348).
 
Misc:
* GBA I/O: Update KEYINPUT in internal I/O memory (fixes #2235).
* SDL: Use SDL_JoystickRumble where available.
* Wii: Add adjustable gyroscope settings (closes #2245).
 
Full list of changes can be found [https://github.com/mgba-emu/mgba/releases here].


== External links ==
== External links ==
* Gbatemp - https://github.com/mgba-emu/mgba
* Official website - https://mgba.io/
* Github - https://github.com/mgba-emu/mgba
* GitHub - https://github.com/mgba-emu/mgba
* Reddit -

Revision as of 04:24, 25 April 2023

mGBA
File:Mgbaswitch.png
General
Authormgba-emu
TypeHandheld
Version0.10.2
LicenseMPL-2.0
Last Updated2023/04/24
Links
Download
Website
Source
Support Author

mGBA is an open-source Game Boy Advance emulator that is available for many platforms including Windows, Linux, macOS, PSVita, Nintendo 3DS, Switch and Wii. It is an excellent emulator that does not require a BIOS to play games and you can play Gameboy and Gameboy Color titles as well.

Media

Play the best GBA games for Nintendo Switch - (TritonusRaven)

Controls

mgbaswitch-controls.png

Screenshots

mgbaswitch-01.png mgbaswitch-02.png

Changelog

0.10.2 2023/04/24

  • Features:
    • Scripting: New `input` API for getting raw keyboard/mouse/controller state
    • Scripting: New `storage` API for saving data for a script, e.g. settings
    • New unlicensed GB mappers: NT (older types 1 and 2), Li Cheng, GGB-81
    • Debugger: Add range watchpoints
  • Emulation fixes:
    • GB Serialize: Add missing Pocket Cam state to savestates
    • GB Video: Implement DMG-style sprite ordering
    • GBA Audio: Fix improperly deserializing GB audio registers (fixes mgba.io/i/2793)
    • GBA Audio: Clear GB audio state when disabled
    • GBA Memory: Make VRAM access stalls only apply to BG RAM
    • GBA Overrides: Fix saving in PMD:RRT (JP) (fixes mgba.io/i/2862)
    • GBA SIO: Fix SIOCNT SI pin value after attaching player 2 (fixes mgba.io/i/2805)
    • GBA SIO: Fix unconnected normal mode SIOCNT SI bit (fixes mgba.io/i/2810)
    • GBA SIO: Normal mode transfers with no clock should not finish (fixes mgba.io/i/2811)
    • GBA Timers: Cascading timers don't tick when disabled (fixes mgba.io/i/2812)
    • GBA Video: Disable BG target 1 blending when OBJ blending (fixes mgba.io/i/2722)
    • GBA Video: Fix interpolation issues with OpenGL renderer
  • Other fixes:
    • Core: Allow sending thread requests to a crashed core (fixes mgba.io/i/2784)
    • FFmpeg: Force lower sample rate for codecs not supporting high rates (fixes mgba.io/i/2869)
    • Qt: Fix crash when attempting to use OpenGL 2.1 to 3.1 (fixes mgba.io/i/2794)
    • Qt: Disable sync while running scripts from main thread (fixes mgba.io/i/2738)
    • Qt: Fix savestate preview sizes with different scales (fixes mgba.io/i/2560)
    • Qt: Properly cap number of attached players by platform (fixes mgba.io/i/2807)
    • Qt: Disable attempted linking betwen incompatible platforms (fixes mgba.io/i/2702)
    • Qt: Fix modifier key names in shortcut editor (fixes mgba.io/i/2817)
    • Qt: Fix a handful of edge cases with graphics viewers (fixes mgba.io/i/2827)
    • Qt: Fix full-buffer rewind
    • Qt: Fix crash if loading a shader fails
    • Qt: Fix black screen when starting with a game (fixes mgba.io/i/2781)
    • Qt: Fix OSD on modern macOS (fixes mgba.io/i/2736)
    • Qt: Fix checked state of mute menu option at load (fixes mgba.io/i/2701)
    • Scripting: Fix receiving packets for client sockets
    • Scripting: Fix empty receive calls returning unknown error on Windows
    • Scripting: Return proper callback ID from socket.add
    • Vita: Work around broken mktime implementation in Vita SDK (fixes mgba.io/i/2876)
  • Misc:
    • Core: Handle relative paths for saves, screenshots, etc consistently (fixes mgba.io/i/2826)
    • GB Serialize: Add missing savestate support for MBC6 and NT (newer)
    • GBA: Improve detection of valid ELF ROMs
    • Qt: Include wayland QPA in AppImage (fixes mgba.io/i/2796)
    • Qt: Stop eating boolean action key events (fixes mgba.io/i/2636)
    • Qt: Automatically change video file extension as appropriate
    • Qt: Swap P1 and other player's save if P1 loaded it first (closes mgba.io/i/2750)
    • Scripting: Add `callbacks:oneshot` for single-call callbacks

0.10.1 2023/01/10

  • Emulation fixes:
    • GB Audio: Fix channels 1/2 not playing when resetting volume (fixes mgba.io/i/2614).
    • GB Audio: Fix channel 3 volume being changed between samples (fixes mgba.io/i/1896).
    • GB Audio: Fix up boot sequence.
    • GB Audio: Fix updating channels other than 2 when writing NR5x.
    • GB Memory: Actually, HDMAs should start when LCD is off (fixes mgba.io/i/2662).
    • GB Serialize: Don't write BGP/OBP when loading SCGB state (fixes mgba.io/i/2694).
    • GB SIO: Further fix bidirectional transfer starting.
    • GBA: Fix resetting key IRQ state (fixes mgba.io/i/2716).
    • GBA BIOS: Include timing in degenerate ArcTan2 cases (fixes mgba.io/i/2763).
    • GBA Video: Ignore disabled backgrounds as OBJ blend target (fixes mgba.io/i/2489).
  • Other fixes:
    • GBA: Fix forceskip BIOS logic for multiboot ROMs (fixes mgba.io/i/2753).
    • GBA Cheats: Fix issues detecting unencrypted cheats (fixes mgba.io/i/2724).
    • Qt: Manually split filename to avoid overzealous splitting (fixes mgba.io/i/2681).
    • Qt: Fix scanning specific e-Reader dotcodes (fixes mgba.io/i/2693).
    • Qt: Don't re-enable sync if GBA link modes aren't the same (fixes mgba.io/i/2044).
    • Qt: Improve handling of multiplayer syncing (fixes mgba.io/i/2720).
    • Qt: Fix initializing update revision info.
    • Qt: Redo stable branch detection heuristic (fixes mgba.io/i/2679).
    • Res: Fix species name location in Ruby/Sapphire revs 1/2 (fixes mgba.io/i/2685).
    • VFS: Fix minizip write returning 0 on success instead of size.
  • Misc:
    • macOS: Add category to plist (closes mgba.io/i/2691).
    • macOS: Fix modern build with libepoxy (fixes mgba.io/i/2700).
    • Qt: Keep track of current palette preset name (fixes mgba.io/i/2680).
    • Qt: Move OpenGL proxy onto its own thread (fixes mgba.io/i/2493).

V0.10.0 2022/10/11

  • Preliminary Lua scripting support.
  • Presets for Game Boy palettes.
  • Add Super Game Boy palettes for original Game Boy games.
  • Tool for converting scanned pictures of e-Reader cards to raw dotcode data.
  • Options for muting when inactive, minimized, or for different players in multiplayer.
  • Cheat code support in homebrew ports.
  • Acclerometer and gyro support for controllers on PC.
  • Support for combo "Super Game Boy Color" SGB + GBC ROM hacks.
  • Improved support for HuC-3 mapper, including RTC.
  • Support for 64 kiB SRAM saves used in some bootlegs.
  • Discord Rich Presence now supports time elapsed.
  • Additional scaling shaders.
  • Support for GameShark Advance SP (.gsv) save file importing.
  • Support for multiple saves per game using .sa2, .sa3, etc.
  • Support for GBX format Game Boy ROMs.
  • New unlicensed GB mappers: NT (newer type), Sachen (MMC1, MMC2).

Emulation fixes:

  • ARM7: Fix unsigned multiply timing.
  • GB: Copy logo from ROM if not running the BIOS intro (fixes mgba.io/i/2378).
  • GB: Fix HALT breaking M-cycle alignment (fixes mgba.io/i/250).
  • GB Audio: Fix channel 1/2 reseting edge cases (fixes mgba.io/i/1925).
  • GB Audio: Properly apply per-model audio differences.
  • GB Audio: Revamp channel rendering.
  • GB Audio: Fix APU re-enable timing glitch.
  • GB I/O: Fix writing to WAVE RAM behavior (fixes mgba.io/i/1334).
  • GB MBC: Fix edge case with Pocket Cam register accesses (fixes mgba.io/i/2557).
  • GB Memory: Add cursory cartridge open bus emulation (fixes mgba.io/i/2032).
  • GB Serialize: Fix loading MBC1 states that affect bank 0 (fixes mgba.io/i/2402).
  • GB SIO: Fix bidirectional transfer starting (fixes mgba.io/i/2290).
  • GB Video: Draw SGB border pieces that overlap GB graphics (fixes mgba.io/i/1339).
  • GBA: Improve timing when not booting from BIOS.
  • GBA: Fix expected entry point for multiboot ELFs (fixes mgba.io/i/2450).
  • GBA: Fix booting multiboot ROMs with no JOY entrypoint.
  • GBA: Fix 1 MiB ROM mirroring to only mirror 4 times.
  • GBA Audio: Adjust PSG sampling rate with SOUNDBIAS.
  • GBA Audio: Sample FIFOs at SOUNDBIAS-set frequency.
  • GBA BIOS: Work around IRQ handling hiccup in Mario & Luigi (fixes mgba.io/i/1059).
  • GBA BIOS: Initial HLE timing estimation of UnLz77 functions (fixes mgba.io/i/2141).
  • GBA DMA: Fix DMA source direction bits being cleared (fixes mgba.io/i/2410).
  • GBA I/O: Redo internal key input, enabling edge-based key IRQs.
  • GBA I/O: Disable open bus behavior on invalid register 06A.
  • GBA Memory: Fix misaligned 32-bit I/O loads (fixes mgba.io/i/2307).
  • GBA Video: Fix OpenGL rendering on M1 Macs.
  • GBA Video: Ignore horizontally off-screen sprite timing (fixes mgba.io/i/2391).
  • GBA Video: Fix Hblank timing (fixes mgba.io/i/2131, mgba.io/i/2310).
  • GBA Video: Fix rare crash in modes 3-5.
  • GBA Video: Fix sprites with mid-frame palette changes in GL (fixes mgba.io/i/2476).
  • GBA Video: Fix OBJ tile wrapping with 2D char mapping (fixes mgba.io/i/2443).
  • GBA Video: Fix horizontal lines in GL when charbase is changed (fixes mgba.io/i/1631).
  • GBA Video: Fix sprite layer priority updating in GL.

Other fixes:

  • ARM: Disassemble Thumb mov pseudo-instruction properly.
  • ARM: Disassemble ARM asr/lsr #32 properly.
  • ARM: Disassemble ARM movs properly.
  • Core: Don't attempt to restore rewind diffs past start of rewind.
  • Core: Fix the runloop resuming after a game has crashed (fixes mgba.io/i/2451).
  • Core: Fix crash if library can't be opened.
  • Debugger: Fix crash with extremely long CLI strings.
  • Debugger: Fix multiple conditional watchpoints at the same address.
  • FFmpeg: Fix crash when encoding audio with some containers.
  • FFmpeg: Fix GIF recording (fixes mgba.io/i/2393).
  • GB: Fix temporary saves.
  • GB: Fix replacing the ROM crashing when accessing ROM base.
  • GB: Don't try to map a 0-byte SRAM (fixes mgba.io/i/2668).
  • GB, GBA: Save writeback-pending masked saves on unload (fixes mgba.io/i/2396).
  • mGUI: Fix FPS counter after closing menu.
  • Qt: Fix some hangs when using the debugger console.
  • Qt: Fix crash when clicking past last tile in viewer.
  • Qt: Fix preloading for ROM replacing.
  • Qt: Fix screen not displaying on Wayland (fixes mgba.io/i/2190).
  • Qt: Fix crash when selecting 256-color sprite in sprite view.
  • Qt: Fix coloration of swatches on styles with distinct frame backgrounds.
  • VFS: Failed file mapping should return NULL on POSIX.

Misc:

  • Core: Suspend runloop when a core crashes.
  • Core: Add wallclock offset RTC type.
  • Debugger: Save and restore CLI history.
  • Debugger: GDB now works while the game is paused.
  • Debugger: Add command to load external symbol file (fixes mgba.io/i/2480).
  • FFmpeg: Support dynamic audio sample rate.
  • GB: Support CGB0 boot ROM loading
  • GB Audio: Increase sample rate.
  • GB MBC: Filter out MBC errors when cartridge is yanked (fixes mgba.io/i/2488).
  • GB MBC: Partially implement TAMA5 RTC.
  • GB Video: Add default SGB border.
  • GBA: Automatically skip BIOS if ROM has invalid logo.
  • GBA: Refine multiboot detection (fixes mgba.io/i/2192).
  • GBA Cheats: Implement "never" type codes (closes mgba.io/i/915).
  • GBA DMA: Enhanced logging (closes mgba.io/i/2454).
  • GBA Memory: Implement adjustable EWRAM waitstates (closes mgba.io/i/1276).
  • GBA Savedata: Store RTC data in savegames (closes mgba.io/i/240).
  • GBA Video: Implement layer placement for OpenGL renderer (fixes mgba.io/i/1962).
  • GBA Video: Fix highlighting for sprites with mid-frame palette changes.
  • mGUI: Add margin to right-aligned menu text (fixes mgba.io/i/871).
  • mGUI: Autosave less frequently when fast-forwarding.
  • Qt: Rearrange menus some.
  • Qt: Clean up cheats dialog.
  • Qt: Only set default controller bindings if loading fails (fixes mgba.io/i/799).
  • Qt: Save converter now supports importing GameShark Advance saves.
  • Qt: Save positions of multiplayer windows (closes mgba.io/i/2128).
  • Qt: Add optional frame counter to OSD (closes mgba.io/i/1728).
  • Qt: Add optional emulation-related information on reset (closes mgba.io/i/1780).
  • Qt: Add QOpenGLWidget cross-thread codepath for macOS (fixes mgba.io/i/1754).
  • Qt: Enable -b for Boot BIOS menu option (fixes mgba.io/i/2074).
  • Qt: Add tile range selection to tile viewer (closes mgba.io/i/2455).
  • Qt: Show warning if XQ audio is toggled while loaded (fixes mgba.io/i/2295).
  • Qt: Add e-Card passing to the command line (closes mgba.io/i/2474).
  • Qt: Boot both a multiboot image and ROM with CLI args (closes mgba.io/i/1941).
  • Qt: Improve cheat parsing (fixes mgba.io/i/2297).
  • Qt: Change lossless setting to use WavPack audio.
  • Qt: Use FFmpeg to convert additional camera formats, if available.
  • Qt: Resume crashed game when loading a save state.
  • Qt: Include cheats in bug report.
  • SDL: Support exposing an axis directly as the gyro value (closes mgba.io/i/2531).
  • Windows: Attach to console if present.
  • VFS: Early return NULL if attempting to map 0 bytes from a file.
  • Vita: Add bilinear filtering option (closes mgba.io/i/344).

v9.3 Emulation fixes:

  • GB I/O: Fix incrementing SGB controller when P14 is low (fixes #2202).
  • GB Video: Render SGB border when unmasking with ATTR/PAL_SET (fixes #2261).
  • GBA SIO: Fix SI value for unattached MULTI mode.
  • GBA Video: Fix backdrop color if DISPCNT is first set to 0 (fixes #2260).
  • GBA Video: Don’t iterate affine backgrounds when disabled.
  • GBA Video: Delay enabling backgrounds in bitmap modes (fixes #1668).

Other fixes:

  • ARM Decoder: Fix decoding of lsl r0 (fixes #2349).
  • FFmpeg: Don’t attempt to use YUV 4:2:0 for lossless videos (fixes #2084).
  • GB Video: Fix memory leak when reseting SGB games.
  • GBA: Fix out of bounds ROM accesses on patched ROMs smaller than 32 MiB.
  • GBA: Fix maximum tile ID in caching for 256-color modes.
  • GBA Video: Fix cache updating with proxy and GL renderers.
  • Libretro: Fix crash when using Game Boy codes (fixes #2281).
  • mGUI: Fix crash if autosave file can’t be opened (fixes #2268).
  • Qt: Remove potentially deadlocking optimization.
  • Qt: Fix corrupted savestate and fatal error text.
  • Qt: Fix sprite compositing when sprite tiles go out of bounds (fixes #2348).

Misc:

  • GBA I/O: Update KEYINPUT in internal I/O memory (fixes #2235).
  • SDL: Use SDL_JoystickRumble where available.
  • Wii: Add adjustable gyroscope settings (closes #2245).

Full list of changes can be found here.

External links

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