Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

HODE for Switch: Difference between revisions

From GameBrew
(Created page with "{{Infobox Switch Homebrews |title=Heart of Darkness |image=heartofdarknessswitch.png |description=hode is a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio. |author=usineur |lastupdated=2020/11/23 |type=Action |version=0.2.9d |license=Mixed |download=https://dlhb.gamebrew.org/switchhomebrews/heartofdarknessswitch.7z |website=https://www.ferb.fr/switch/ |source=https://github.com/usineur/hode |donation= }} {{#seo: |title=Switch Homebrew Ga...")
 
No edit summary
Line 1: Line 1:
{{Infobox Switch Homebrews
{{Infobox Switch Homebrews
|title=Heart of Darkness
|title=Heart of Darkness
|image=heartofdarknessswitch.png
|image=hodenx.png
|description=hode is a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio.
|description=Port of hode (rewrite of the engine used in the game Heart of Darkness).
|author=usineur
|author=usineur
|lastupdated=2020/11/23
|lastupdated=2020/11/23
Line 8: Line 8:
|version=0.2.9d
|version=0.2.9d
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/switchhomebrews/heartofdarknessswitch.7z
|download=https://dlhb.gamebrew.org/switchhomebrews/hodenx.7z
|website=https://www.ferb.fr/switch/
|website=https://www.ferb.fr/switch/
|source=https://github.com/usineur/hode
|source=https://github.com/usineur/hode
|donation=  
|donation=  
}}
}}
{{#seo:
Port of Heart of Darkness (HODE) to Nintendo Switch.
|title=Switch Homebrew Games (Action) - GameBrew
 
|title_mode=append
HODE is a reimplementation of the engine used by the game Heart of Darkness, which was originally developed by Amazing Studio.
|image=heartofdarknessswitch.png
|image_alt=Heart of Darkness
}}
Usineur has ported Heart of Darkness (HODE) to Nintendo Switch. HODE is a rewrite of the engine used in the game Heart of Darkness, which was originally developed by Amazing Studio. [http://cyxdown.free.fr/hode/ Grégory Montoir] is the creator of HODE.


==About The Game==
The engine is created by [http://cyxdown.free.fr/hode/ Grégory Montoir].
Heart of Darkness is a platform game that follows a cinematic style similar to Éric Chahi's Another World. The main character, Andy, embarks on a journey to find his beloved dog, Whisky, amidst a world full of dangers. The game progresses through a linear storyline, and the player must solve puzzles and navigate through various environments while protecting Andy from malicious shadows, wildlife, and perilous obstacles. In addition to basic movements such as running, jumping, and climbing, players can also access certain sections of the game where Andy acquires new abilities. One of these abilities is the plasma cannon which allows Andy to shoot lightning and disintegrate shadows. Andy can also use special powers to offensively destroy trees grown from seeds. Players have unlimited attempts, with the game returning Andy to the most recent checkpoint after death.


==Installation==
==Installation==
* Create the directory /switch/hode
'''Note:''' The original datafiles from the Windows releases (Demo or CD) are required. The demo files are included in the download for you to try.
* Copy into it all datafiles (see Datafiles), hode.nro and hode.ini
 
* Enjoy
How to install:
===Datafiles===
*Create the directory <code>/switch/hode/</code>.
<pre>
*Copy into it all datafiles (see Datafiles), <code>hode.nro</code> and <code>hode.ini</code>.
dark_hod.lvl
 
dark_hod.mst
Datafiles:
dark_hod.sss
* hod.paf (hod_demo.paf, hod_demo2.paf)
fort_hod.lvl
* setup.dat
fort_hod.mst
* *_hod.lvl
fort_hod.sss
* *_hod.sss
hod.paf
* *_hod.mst
isld_hod.lvl
 
isld_hod.mst
==User guide==
isld_hod.sss
===Status===
lar1_hod.lvl
What is working:
lar1_hod.mst
* Andy
lar1_hod.sss
* Cinematics (PAF)
lar2_hod.lvl
* Hint screens
lar2_hod.mst
* Level screens
lar2_hod.sss
* Monsters logic (MST)
lava_hod.lvl
* Plasma Cannon
lava_hod.mst
* Shooting collisions
lava_hod.sss
* Sound playback (SSS)
pwr1_hod.lvl
* Special Powers
pwr1_hod.mst
 
pwr1_hod.sss
What is missing:
pwr2_hod.lvl
* Menus
pwr2_hod.mst
 
pwr2_hod.sss
===Gameplay===
rock_hod.lvl
Heart of Darkness is a platform game that follows a cinematic style similar to Éric Chahi's Another World. The main character, Andy, embarks on a journey to find his beloved dog, Whisky, amidst a world full of dangers. The game progresses through a linear storyline, and the player must solve puzzles and navigate through various environments while protecting Andy from malicious shadows, wildlife, and perilous obstacles.  
rock_hod.mst
 
rock_hod.sss
In addition to basic movements such as running, jumping, and climbing, players can also access certain sections of the game where Andy acquires new abilities. One of these abilities is the plasma cannon which allows Andy to shoot lightning and disintegrate shadows. Andy can also use special powers to offensively destroy trees grown from seeds. Players have unlimited attempts, with the game returning Andy to the most recent checkpoint after death.
setup.dat
 
</pre>
==Controls==
==Media==
D-pad or Left Sitck- Move Andy
'''Heart of Darkness (PS1) - Full Game Walkthrough - ([https://www.youtube.com/watch?v=hONIn3xdHP4 NeoGamer - The Video Game Archive])'''<br>
 
<youtube>hONIn3xdHP4</youtube>
A - Jump
 
B or ZR - Run
 
Y - Use weapon/power
 
X - Special power
 
Select - Skip cutscene
 
Start - Exit confirmation screen


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/switchhomebrews/heartofdarknessswitch-01.png
https://dlhb.gamebrew.org/switchhomebrews/hodenx3.png
https://dlhb.gamebrew.org/switchhomebrews/heartofdarknessswitch-02.png
https://dlhb.gamebrew.org/switchhomebrews/hodenx2.png


==Controls==
==Media==
* Left D-pad or Left joystick - Move Andy
'''Heart of Darkness (PS1) - Full Game Walkthrough ([https://www.youtube.com/watch?v=hONIn3xdHP4 NeoGamer - The Video Game Archive])'''<br>
* A - Jump
<youtube>hONIn3xdHP4</youtube>
* B or ZR - Run
* Y - Use weapon / power
* X - Special power
* Select - Skip cutscene
* Start - Exit confirmation screen


== Changelog ==
== Changelog ==
'''0.2.9d:'''
'''0.2.9d'''
* Import 0.2.9a, 0.2.9b, 0.2.9c and 0.2.9d changes
* Import 0.2.9a, 0.2.9b, 0.2.9c and 0.2.9d changes
** added gain to sounds
** Added gain to sounds.
** added no-hit cheat for 'rock' and 'lava'
** Added no-hit cheat for 'rock' and 'lava'.
** added original sounds limiter (16 channels)
** Added original sounds limiter (16 channels).
** fixed checkpoint 7 for 'lar1' screen 19
** Fixed checkpoint 7 for 'lar1' screen 19.
** fixed some bounding box checks
** Fixed some bounding box checks.
** fixed sound glitches when resuming the game after a cutscene
** Fixed sound glitches when resuming the game after a cutscene.
** added PSX hint screens
** Added PSX hint screens.
** added 'volume' submenu
** Added 'volume' submenu.
** fixed sounds volume and panning
** Fixed sounds volume and panning.
** fixed walk on chain bridge in 'lar1' screen 3
** Fixed walk on chain bridge in 'lar1' screen 3.
** fixed gate not closing in 'lar2' screen 8
** Fixed gate not closing in 'lar2' screen 8.
'''0.2.9:'''
'''0.2.9'''
* Import 0.2.9 changes
* Import 0.2.9 changes:
** added PSP and Wii platforms specific code
** Added PSP and Wii platforms specific code.
** added support for PC demo v1.0 data files
** Added support for PC demo v1.0 data files.
** fixed screen state for 'fort' screens 16 and 17
** Fixed screen state for 'fort' screens 16 and 17.
** fixed checkpoint for 'pwr1' screen 21
** Fixed checkpoint for 'pwr1' screen 21.
** fixed PAF animation glitches with last frame
** Fixed PAF animation glitches with last frame.
'''0.2.8:'''
'''0.2.8'''
* Import 0.2.8 changes
* Import 0.2.8 changes:
** added PSX background overlays (MDEC)
** Added PSX background overlays (MDEC).
** fixed crash playing paf animation <span>#</span>3 with Italian PC data files
** Fixed crash playing paf animation <span>#</span>3 with Italian PC data files.
'''0.2.7:'''
'''0.2.7'''
* Import 0.2.7 changes
* Import 0.2.7 changes:
** added 'projection' submenu
** Added 'projection' submenu.
** added PSX backgrounds (MDEC)
** Added PSX backgrounds (MDEC).
** fixed menu on big endian platforms
** Fixed menu on big endian platforms.
'''0.2.6:'''
'''0.2.6'''
* Import 0.2.6 changes
* Import 0.2.6 changes:
** added initial code for menu
** Added initial code for menu.
** added initial code for PSX sounds (SPU ADPCM)
** Added initial code for PSX sounds (SPU ADPCM).
** fixed skull animation in 'rock' screen 18
** Fixed skull animation in 'rock' screen 18.
'''0.2.5'''
'''0.2.5'''
* Import 0.2.5 changes
* Import 0.2.5 changes:
** fixed spiders and worms movement
** Fixed spiders and worms movement.
** several fixes for big endian platforms
** Several fixes for big endian platforms.
'''0.2.4'''
'''0.2.4'''
* Import 0.2.4 changes
* Import 0.2.4 changes.
** fixed Amigo walk path in 'pwr2' screen 7
** Fixed Amigo walk path in 'pwr2' screen 7.
** fixed glowing stone puzzle in 'lar2'
** Fixed glowing stone puzzle in 'lar2'.
** fixed missing trigger for switch #0 in 'lar1'
** Fixed missing trigger for switch #0 in 'lar1'.
'''0.2.3'''
'''0.2.3'''
* Import 0.2.3 changes
* Import 0.2.3 changes.
* Fix autosave on Vita
* Fix autosave on Vita.
'''0.2.2:'''
'''0.2.2'''
* Import 0.2.2 changes
* Import 0.2.2 changes.
* Fix &quot;wonky&quot; controls on PS Vita
* Fix &quot;wonky&quot; controls on PS Vita.
'''0.2.0:'''
'''0.2.0'''
* First public release
* First public release.


==Credits==
==Credits==
Line 134: Line 134:


== External links ==
== External links ==
* Official Site - https://www.ferb.fr/switch/
* Author's website - https://www.ferb.fr/switch/
* Gbatemp - https://gbatemp.net/threads/heart-of-darkness.550985/
* GitHub - https://github.com/usineur/hode
* Github - https://github.com/usineur/hode
* GBAtemp - https://gbatemp.net/threads/heart-of-darkness.550985/
* ForTheUsers - https://apps.fortheusers.org/switch/hode

Revision as of 02:29, 25 Mayıs 2023

Heart of Darkness
Hodenx.png
General
Authorusineur
TypeAction
Version0.2.9d
LicenseMixed
Last Updated2020/11/23
Links
Download
Website
Source

Port of Heart of Darkness (HODE) to Nintendo Switch.

HODE is a reimplementation of the engine used by the game Heart of Darkness, which was originally developed by Amazing Studio.

The engine is created by Grégory Montoir.

Installation

Note: The original datafiles from the Windows releases (Demo or CD) are required. The demo files are included in the download for you to try.

How to install:

  • Create the directory /switch/hode/.
  • Copy into it all datafiles (see Datafiles), hode.nro and hode.ini.

Datafiles:

  • hod.paf (hod_demo.paf, hod_demo2.paf)
  • setup.dat
  • *_hod.lvl
  • *_hod.sss
  • *_hod.mst

User guide

Status

What is working:

  • Andy
  • Cinematics (PAF)
  • Hint screens
  • Level screens
  • Monsters logic (MST)
  • Plasma Cannon
  • Shooting collisions
  • Sound playback (SSS)
  • Special Powers

What is missing:

  • Menus

Gameplay

Heart of Darkness is a platform game that follows a cinematic style similar to Éric Chahi's Another World. The main character, Andy, embarks on a journey to find his beloved dog, Whisky, amidst a world full of dangers. The game progresses through a linear storyline, and the player must solve puzzles and navigate through various environments while protecting Andy from malicious shadows, wildlife, and perilous obstacles.

In addition to basic movements such as running, jumping, and climbing, players can also access certain sections of the game where Andy acquires new abilities. One of these abilities is the plasma cannon which allows Andy to shoot lightning and disintegrate shadows. Andy can also use special powers to offensively destroy trees grown from seeds. Players have unlimited attempts, with the game returning Andy to the most recent checkpoint after death.

Controls

D-pad or Left Sitck- Move Andy

A - Jump

B or ZR - Run

Y - Use weapon/power

X - Special power

Select - Skip cutscene

Start - Exit confirmation screen

Screenshots

hodenx3.png hodenx2.png

Media

Heart of Darkness (PS1) - Full Game Walkthrough (NeoGamer - The Video Game Archive)

Changelog

0.2.9d

  • Import 0.2.9a, 0.2.9b, 0.2.9c and 0.2.9d changes
    • Added gain to sounds.
    • Added no-hit cheat for 'rock' and 'lava'.
    • Added original sounds limiter (16 channels).
    • Fixed checkpoint 7 for 'lar1' screen 19.
    • Fixed some bounding box checks.
    • Fixed sound glitches when resuming the game after a cutscene.
    • Added PSX hint screens.
    • Added 'volume' submenu.
    • Fixed sounds volume and panning.
    • Fixed walk on chain bridge in 'lar1' screen 3.
    • Fixed gate not closing in 'lar2' screen 8.

0.2.9

  • Import 0.2.9 changes:
    • Added PSP and Wii platforms specific code.
    • Added support for PC demo v1.0 data files.
    • Fixed screen state for 'fort' screens 16 and 17.
    • Fixed checkpoint for 'pwr1' screen 21.
    • Fixed PAF animation glitches with last frame.

0.2.8

  • Import 0.2.8 changes:
    • Added PSX background overlays (MDEC).
    • Fixed crash playing paf animation #3 with Italian PC data files.

0.2.7

  • Import 0.2.7 changes:
    • Added 'projection' submenu.
    • Added PSX backgrounds (MDEC).
    • Fixed menu on big endian platforms.

0.2.6

  • Import 0.2.6 changes:
    • Added initial code for menu.
    • Added initial code for PSX sounds (SPU ADPCM).
    • Fixed skull animation in 'rock' screen 18.

0.2.5

  • Import 0.2.5 changes:
    • Fixed spiders and worms movement.
    • Several fixes for big endian platforms.

0.2.4

  • Import 0.2.4 changes.
    • Fixed Amigo walk path in 'pwr2' screen 7.
    • Fixed glowing stone puzzle in 'lar2'.
    • Fixed missing trigger for switch #0 in 'lar1'.

0.2.3

  • Import 0.2.3 changes.
  • Fix autosave on Vita.

0.2.2

  • Import 0.2.2 changes.
  • Fix "wonky" controls on PS Vita.

0.2.0

  • First public release.

Credits

External links

Advertising: