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DSMZX: Difference between revisions

From GameBrew
(Created page with "{{Infobox homebrew | title = MegaZeux DS | image = File:Dsmzx.jpg | type = Platform | version = 18October2009 | licence = Mixed | author = ...")
 
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{{Infobox homebrew
{{Infobox homebrew
| title      = MegaZeux DS
| title      = MegaZeux DS
| image      = [[File:Dsmzx.jpg]]
| image      = [[File:Dsmzx.jpg|300px]]
| type        = Platform
| type        = Platform
| version    = 18October2009
| version    = 18October2009

Revision as of 02:35, 27 December 2012

MegaZeux DS
File:Dsmzx.jpg
General
Author(s)kvance
TypePlatform
Version18October2009
LicenceMixed
Links
[Media:Dsmzx21.zip Download]
Website
[Media:Dsmzx21src.tar.bz2 Source]
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This is a port of MegaZeux to the Nintendo DS. It is a game creation system (GCS) inspired by Tim Sweeney/Epic Megagames' classic shareware game ZZT, created in late 1994.

DSMZX currently builds against devkitARM-r26, libnds-1.3.8, and libfat-1.0.4. The libnds keyboard graphic has been replaced with this fixed version with better transparency.

Installation

  1. Download and extract file
  2. DLDI patch .nds file and copy it with files in /games/megazeux to the root directory of the card

Because of the small amount of main memory on the DS, a SLOT-2 device with extra memory (e.g. SuperCard) is recommended. Without it, large game worlds will run out of memory.

User guide

Once the game loads, the top screen shows a zoomed-in portion of the screen, and the bottom screen shows the entire screen scaled to fit.

Controls

Stylus - mouse clicks, pan around top screen

D-PAD - movement (arrow keys)

A + D-PAD - shoot in this direction

B - enter

X - save game

Y - load game

Start - p (i.e. P to Play in the title screen)

Select - escape

L - tab

R - toggle keyboard

Changelog

Version 2.1-svnr1454: 18 October 2009

  • Update: Build 2.1 adds fixes for EZFlash hardware

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