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* Initial release. | * Initial release. | ||
==Credits= | ==Credits== | ||
Special Thanks: | Special Thanks: | ||
* David Joffe for the SYASokoban original code. | * David Joffe for the SYASokoban original code. |
Revision as of 06:02, 4 March 2023
SYASokoban Wii | |
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General | |
Author | Shin-NiL |
Type | Puzzle |
Version | 0.1b |
License | Mixed |
Last Updated | 2009/01/30 |
Links | |
Download | |
Website | |
SYASokoban Wii is a port of David Joffe's SYASokoban.
Still Yet Another Sokoban is an implementation of the popular Sokoban puzzle game.
Features
- "Unlimited" undo.
- Wiimote IR controls + Path finding.
- Many included levels.
- Can add new sets of levels.
User guide
The goal is to push the crates onto the designated squares without getting stuck.
Controls
Pointer - Aim
D-Pad - Move
A - Move to a certain point
Plus - Choose levels
Minus - Undo move
1 - Reset stage
2 - Show about screen
Home - Exit
Screenshots
syasokobanwii3.png
syasokobanwii4.png
Media
SYASokoban Wii (Nilton)
Changelog
v0.2 2009/01/29
- Fixed exit message box screen.
- Fixed level select screen.
v0.1b 2009/01/17
- Initial release.
Credits
Special Thanks:
- David Joffe for the SYASokoban original code.
- mindcry, devildante, yohanes and jendave.hudson for the work with SDL port.
- All Wii homebrew community.
External links
- Author's website - http://www.shinnil.co.cc/ (archived)
- WiiBrew - https://wiibrew.org/wiki/SYASokoban_Wii