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D-Pad - Move on the game board, Rotate two squares | D-Pad - Move on the game board, Rotate two squares | ||
== | ==Screenshots== | ||
https://dlhb.gamebrew.org/wiihomebrews/jewelquestwii3.png | https://dlhb.gamebrew.org/wiihomebrews/jewelquestwii3.png | ||
Latest revision as of 05:01, 4 March 2023
Jewel Quest | |
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General | |
Author | mcartman |
Type | Puzzle |
Version | 1.0 |
License | Mixed |
Last Updated | 2008/05/22 |
Links | |
Download | |
Website | |
Jewel Quest is a match-3 puzzle game similar to Bejeweled or other tile-sliding puzzle games.
Installation
By default it reads the game files from Homebrew/JQuest/ and you need to copy them into Homebrew/JQuest/:
- nbrniv.txt
- plateau1/
- plateau2/
- plateau3/
- plateau4/
- plateau5/
Rename the executable to boot.elf or boot.dol and run it (tested by the author with the Homebrew Launcher).
User guide
Line up at least 3 symbols vertically and/or horizontally to make them disappear, score points, and reveal golden squares.
The level is completed when all the golden squares have been revealed.
How to create new levels
Create a plateauX folder (X being the level number, be careful if the last folder was plateau5 the folder you create must be named plateau6).
Copy the background image of the level in the folder and rename the background.png (maximum image size 640x480, 8bits).
Copy a config.txt file from one of the other folders into your folder and modify it to match your level.
Exemple of the config.txt file:
fond_x= // Position of x pixels from the top-left of the background fond_y= // Position of y pixels from the top-left of the background plateau_x= // Position of x pixels from the top-left of the board (each motiv has a width of 30px) plateau_y= // Position of y pixels from the top-left of the board (each motiv has a height of 29px) dragon_x= // Position of x pixels from the top-left of the dragon head dragon_y= // Position of y pixels from the top-left of the dragon head temps_x= // Position of x pixels from the top-left of the dragon tongue temps_y= // Position of y pixels from the top-left of the dragon tongue vie_x= // Position of x pixels from the top-left of the life level vie_y= // Position of y pixels from the top-left of the life level score_x= // Position of x pixels from the top-left of the score score_y= // Position of y pixels from the top-left of the score temps= // Time in seconds available for the player to finish the level nbr_motif= // Number of item of the level (It has to be as many line as lines "motif=" of your file) motif= // Motif used (0 = Blue head, 1 = Emerald, 2 = Gold, 3 = Saphir, 4 = Red head) motif= // etc... nbr_lig= // Number of item in height/line (7 here) nbr_col= // Number of item in width (7 here) A,A,A,A,A,A,A A,A,A,A,A,B,A A,A,A,A,A,A,A A,A,A,B,A,A,A X,A,A,A,A,A,X X,X,A,A,A,X,X X,X,X,A,X,X,X // This is the board: A = Random Pattern, X = No Pattern, B = Blocked Pattern (grayed out)
Controls
Played with a GameCube controller.
A - Select/Deselect the box
D-Pad - Move on the game board, Rotate two squares
Screenshots
Known issues
At the end of the game when you do "Exit" you do not return to the HomebrewLauncher.
External links
- WiiBrew - https://wiibrew.org/wiki/Jewel_Quest