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This is a WIP port of Sonic Nexus, a Sonic fangame developed by Taxman using Retro Engine in 2008. | This is a WIP port of Sonic Nexus, a Sonic fangame developed by Taxman using Retro Engine in 2008. | ||
'''Note:''' The decompiled version of the game cannot run without game assets. The game can be downloaded from [https://info.sonicretro.org/Sonic_Nexus here]. | '''Note:''' The decompiled version of the game cannot run without game assets. The game can be downloaded from [https://info.sonicretro.org/Sonic_Nexus#Downloads here]. | ||
==Installation== | ==Installation== |
Revision as of 13:37, 24 March 2023
Sonic Nexus | |
---|---|
General | |
Author | SnesFX |
Type | Platform |
Version | 2.0 |
License | Mixed |
Last Updated | 2023/02/22 |
Links | |
Download | |
Website | |
Source | |
This is a WIP port of Sonic Nexus, a Sonic fangame developed by Taxman using Retro Engine in 2008.
Note: The decompiled version of the game cannot run without game assets. The game can be downloaded from here.
Installation
The following guide will allow you to use Data Folder Mode and run Sonic Nexus mods.
Download the VPK and install it with VitaShell.
Download RetroED:
- Open it, go to Engine > RSDK Unpacker (CTRL+Shift+U), press Select Data file.
- When the file manager window shows to open the file, switch to RSDKv1 and open the Data.bin from Sonic Nexus.
- Extract the Data folder somewhere, and then copy the Data folder to ux0:app\RSDK00000.
Place the mods into ux0:data\Nexus\mods folder.
It should load the Retro Sonic Default Menu, instead of the intro.
(You may have to change the settings.ini in ux0:data\Nexus\settings.ini "DevMenu=false" to true.)
Controls
Menu:
Cross - Select
Circle - Go back
In game:
Square/Circle/Cross - Jump
Left Analog - Move
Start - Pause
Screenshot
Changelog
V2 Patch 1
- Fixed error 0x8010113D when installing the vpk I think.
V2
- You don't have to use the "app" folder anymore! After a while I finally got it to work under the data/Nexus folder!
- Also fixed live area assets.