More actions
No edit summary |
No edit summary |
||
Line 30: | Line 30: | ||
See also the [https://gbatemp.net/threads/heart-of-darkness-engine-wii-port.559226/post-8964633 this post] written by niuus which contains many helpful notes. | See also the [https://gbatemp.net/threads/heart-of-darkness-engine-wii-port.559226/post-8964633 this post] written by niuus which contains many helpful notes. | ||
==Screenshots== | |||
hodewii3.png | |||
==Media== | ==Media== |
Revision as of 13:19, 26 February 2023
Heart of Darkness Engine Wii | |
---|---|
General | |
Author | Gregory Montoir |
Type | Adventure |
Version | release6 |
License | Mixed |
Last Updated | 2020/04/08 |
Links | |
Download | |
Website | |
hode is a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio.
Heart of Darkness is a platformer video game developed by Amazing Studio and published by Ocean Software in 1998. The game follows the story of a young boy named Andy, who embarks on a journey to rescue his dog, Whisky, after he gets kidnapped by the game's main antagonist, a ruthless and powerful being known as "The Darkness".
The game is known for its unique use of live-action cutscenes, as well as its challenging gameplay that requires players to navigate through various obstacles and enemies to reach their goal. It received mixed reviews upon release but it is considered a cult classic by some.
Installation
The game data files of the Windows release (Demo or CD) are required. For those who are unsure of where to start, the following files are needed from the Windows releases (demo or full CD):
- hod.paf (hod_demo.paf, hod_demo2.paf)
- setup.dat
- *_hod.lvl
- *_hod.sss
- *_hod.mst
To run the game, place all necessary files in the hode folder in the root of your device.
See also the this post written by niuus which contains many helpful notes.
Screenshots
hodewii3.png
Media
Heart of Darkness Review | Behind and Ahead of it's Time (PixelPolishTV)
Known issues
- There are some minor issues such as music and sound crackles, but the game is currently too fast, making it harder in certain sections.
- On a CRT (480i) and LCD (480p), a portion of the upper part of the screen is being cut. The screen is also not correctly centered, it shifts from being almost at the right edge, then it centers again, this change happens whenever there is a "screen shaking" effect.
- scale_factor, scale_algorithm, gamma, fullscreen, and widescreen does not seem to affect anything yet.
- Level 1, get to screen 9, kill the shadows on the lower level, leave the one that pounds the ground. Walk to screen 10 at the right, with the green cave entrance. The screen will shift position every 2 seconds.
- Andy's sound effects/grunts sound really low compared to music and ambient.
- You can't enter Options inside the Options menu, so you will not be able to change difficulty or remap the controller.
- When you enter Options, there will be no background sound until you go into Show Cinematics and play one movie.
Changelog
Release 6
- Linked with WiiDRC for Wii U.
- Fixed out of bounds access with completed game state.
Release 5
- Load Game button inside the Options menu works now, so you will be able to pick any scene.
Release 4
- Finishing v1.0 demo datafiles is now possible.
- Shadows glitch on screen 5 are fixed.
- Demos now exit instead of erroring out when completing them.
Release 3
- Wii Classic Controller support.
- Wii U Pro Controller support.
- Proper Wiimote controller support, though the mappings are not too optimal.
External links
- Author's website - http://cyxdown.free.fr/hode/
- Twitter - https://twitter.com/gmontoir/status/1232682909179379712