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{{Infobox Wii Homebrews | {{Infobox Wii Homebrews | ||
|title=OpenHCL | |title=OpenHCL | ||
|image= | |image=openhclwii2.png | ||
|description= | |description=An unofficial port of Hydra Castle Labyrinth, original by E. (Buster) Hashimoto. | ||
|author=JeffRuLz | |author=JeffRuLz | ||
|lastupdated=2021/11/08 | |lastupdated=2021/11/08 | ||
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|source=https://github.com/JeffRuLz/OpenHCL | |source=https://github.com/JeffRuLz/OpenHCL | ||
}} | }} | ||
OpenHCL is a fan-made, multi-platform adaptation of [https://hp.vector.co.jp/authors/VA025956/ E. (Buster) Hashimoto's] Hydra Castle Labyrinth. | |||
It supports [[OpenHCL Vita|3DS]], [[OpenHCL PSP|PSP]], [[OpenHCL Vita|Vita]] and Wii. | |||
==Features== | ==Features== | ||
*240p mode for CRT televisions. | *240p mode for CRT televisions. | ||
*Controllable with | *Controllable with Wiimote, Nunchuk, GameCube, and Classic Controllers. | ||
*Also playable on the | *Also playable on the Wii U. | ||
==Controls== | |||
===Wiimote Horizontal=== | |||
D-Pad - Move, Interact (Up) | |||
1 - Attack | |||
2 - Jump | |||
B - Sub-weapon attack | |||
A/Minus - Next sub-weapon | |||
Plus - Inventory | |||
Home - Menu | |||
===Wiimote & Nunchuck=== | |||
Nunchuck Control Stick - Move, Interact (Up) | |||
B - Attack | |||
A - Jump | |||
Nunchuck Z - Sub-weapon attack | |||
D-Pad Left - Previous sub-weapon | |||
D-Pad Right or Minus or Nunchuck C - Next sub-weapon | |||
Plus - Inventory | |||
Home - Menu | |||
===Classic Controller=== | |||
D-Pad/Left Control Stick - Move, Interact (Up) | |||
Y - Attack | |||
B - Jump | |||
A - Sub-weapon attack | |||
L/ZL - Previous sub-weapon | |||
R/ZR/Minus - Next sub-weapon | |||
Plus/X - Inventory | |||
Home - Menu | |||
===GameCube Controller=== | |||
D-Pad/Control Stick - Move, Interact (Up) | |||
B - Attack | |||
A - Jump | |||
X - Sub-weapon attack | |||
L - Previous sub-weapon | |||
R/Z - Next sub-weapon | |||
Y - Inventory | |||
Start - Menu | |||
==Screenshots== | |||
https://dlhb.gamebrew.org/wiihomebrews/openhclwii3.png | |||
https://dlhb.gamebrew.org/wiihomebrews/openhclwii4.png | |||
==Media== | ==Media== | ||
'''OpenHCL (Hydra castle labyrinth) port for Gamecube | '''OpenHCL (Hydra castle labyrinth) port for Gamecube ([https://www.youtube.com/watch?v=UppwM9sQlqU gameblabla])'''<br> | ||
<youtube>UppwM9sQlqU</youtube> | <youtube>UppwM9sQlqU</youtube> | ||
==Changelog== | ==Changelog== | ||
''' | '''2021/11/08''' | ||
*Wii: Game files will attempt to be loaded from multiple locations: | *Wii: Game files will attempt to be loaded from multiple locations: | ||
** "./" | ** "./" | ||
Line 37: | Line 105: | ||
** "usb:/apps/OpenHCL/" | ** "usb:/apps/OpenHCL/" | ||
** "usb:/OpenHCL/" | ** "usb:/OpenHCL/" | ||
*Wii: WiiU - Fixed aspect ratio on 4:3 screens. | *Wii: WiiU - Fixed aspect ratio on 4:3 screens. | ||
''' | '''2021/11/01''' | ||
* Fixed an oversight with the level 6 boss where it would only fall and never rise in height. | * Fixed an oversight with the level 6 boss where it would only fall and never rise in height. | ||
* Fixed a label incorrectly displayed in the credits | * Fixed a label incorrectly displayed in the credits. | ||
''' | '''2020/10/27''' | ||
* Thanks to @vaguerant OpenHCL now has better support for the Wii U. | * Thanks to @vaguerant OpenHCL now has better support for the Wii U. | ||
* The Wii U gamepad can be used in Wii VC mode. | * The Wii U gamepad can be used in Wii VC mode. | ||
Line 50: | Line 117: | ||
* This update only affects the Wii version, the other versions are the same as before. | * This update only affects the Wii version, the other versions are the same as before. | ||
''' | '''2020/08/26''' | ||
*Updated Korean font. It is now larger and easier to read. | *Updated Korean font. It is now larger and easier to read. | ||
''' | '''2020/08/05''' | ||
Added Korean translation by @DDinghoya | *Added Korean translation by @DDinghoya. | ||
''' | '''2020/07/24''' | ||
*First release. | *First release. | ||
== | ==Credits== | ||
* The | Acknowledgments: | ||
* Music | * The game's graphics, design, and data files are owned by [https://hp.vector.co.jp/authors/VA025956/ Buster]. | ||
* Sound effects | * Music - [http://www5c.biglobe.ne.jp/~mataz/ Matajuurou]. | ||
* Project Quadruple D | * Sound effects - [http://osabisi.sakura.ne.jp/m2/ Osabishyuuki]. | ||
* English translation | * Project Quadruple D - [http://karen.saiin.net/~hayase/ Sandman]. | ||
* Korean translation | * English translation - [https://hkcomplex.tumblr.com/ Gary the Krampus]. | ||
* Korean translation - [https://github.com/DDinghoya DDinghoya]. | |||
==External | ==External links== | ||
* GitHub - https://github.com/JeffRuLz/OpenHCL | * GitHub - https://github.com/JeffRuLz/OpenHCL | ||
* GBAtemp - https://gbatemp.net/threads/release-openhcl-wii-hydra-castle-labyrinth-port.570549/ | |||
* Open Shop Channel - https://oscwii.org/library/app/OpenHCL | * Open Shop Channel - https://oscwii.org/library/app/OpenHCL |
Revision as of 11:33, 7 March 2023
OpenHCL | |
---|---|
General | |
Author | JeffRuLz |
Type | Platform |
Version | 2021.11.08 |
License | GPL-3.0 |
Last Updated | 2021/11/08 |
Links | |
Download | |
Website | |
Source | |
OpenHCL is a fan-made, multi-platform adaptation of E. (Buster) Hashimoto's Hydra Castle Labyrinth.
It supports 3DS, PSP, Vita and Wii.
Features
- 240p mode for CRT televisions.
- Controllable with Wiimote, Nunchuk, GameCube, and Classic Controllers.
- Also playable on the Wii U.
Controls
Wiimote Horizontal
D-Pad - Move, Interact (Up)
1 - Attack
2 - Jump
B - Sub-weapon attack
A/Minus - Next sub-weapon
Plus - Inventory
Home - Menu
Wiimote & Nunchuck
Nunchuck Control Stick - Move, Interact (Up)
B - Attack
A - Jump
Nunchuck Z - Sub-weapon attack
D-Pad Left - Previous sub-weapon
D-Pad Right or Minus or Nunchuck C - Next sub-weapon
Plus - Inventory
Home - Menu
Classic Controller
D-Pad/Left Control Stick - Move, Interact (Up)
Y - Attack
B - Jump
A - Sub-weapon attack
L/ZL - Previous sub-weapon
R/ZR/Minus - Next sub-weapon
Plus/X - Inventory
Home - Menu
GameCube Controller
D-Pad/Control Stick - Move, Interact (Up)
B - Attack
A - Jump
X - Sub-weapon attack
L - Previous sub-weapon
R/Z - Next sub-weapon
Y - Inventory
Start - Menu
Screenshots
Media
OpenHCL (Hydra castle labyrinth) port for Gamecube (gameblabla)
Changelog
2021/11/08
- Wii: Game files will attempt to be loaded from multiple locations:
- "./"
- "sd:/apps/OpenHCL/"
- "sd:/OpenHCL/"
- "usb:/apps/OpenHCL/"
- "usb:/OpenHCL/"
- Wii: WiiU - Fixed aspect ratio on 4:3 screens.
2021/11/01
- Fixed an oversight with the level 6 boss where it would only fall and never rise in height.
- Fixed a label incorrectly displayed in the credits.
2020/10/27
- Thanks to @vaguerant OpenHCL now has better support for the Wii U.
- The Wii U gamepad can be used in Wii VC mode.
- Improved video quality in widescreen mode on Wii U.
- This update only affects the Wii version, the other versions are the same as before.
2020/08/26
- Updated Korean font. It is now larger and easier to read.
2020/08/05
- Added Korean translation by @DDinghoya.
2020/07/24
- First release.
Credits
Acknowledgments:
- The game's graphics, design, and data files are owned by Buster.
- Music - Matajuurou.
- Sound effects - Osabishyuuki.
- Project Quadruple D - Sandman.
- English translation - Gary the Krampus.
- Korean translation - DDinghoya.
External links
- GitHub - https://github.com/JeffRuLz/OpenHCL
- GBAtemp - https://gbatemp.net/threads/release-openhcl-wii-hydra-castle-labyrinth-port.570549/
- Open Shop Channel - https://oscwii.org/library/app/OpenHCL