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3D Pinball - Space Cadet Wii: Difference between revisions

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{{#seo:
|title=Wii Homebrew Games (Arcade Games) - GameBrew
|title_mode=append
|image=3dpinballspacecadetwii.png
|image_alt=3D Pinball - Space Cadet
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=3D Pinball - Space Cadet
|title=3D Pinball - Space Cadet
|image=3dpinballspacecadetwii.png
|image=spacecadetpinballwii2.png
|description=3D Pinball for Wii - Space Cadet.
|description=3D Pinball for Wii - Space Cadet.
|author=MaikelChan
|author=MaikelChan
Line 14: Line 8:
|version=0.2
|version=0.2
|license=MIT
|license=MIT
|download=https://dlhb.gamebrew.org/wiihomebrews/3dpinballspacecadetwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/spacecadetpinballwii.7z
|website=https://github.com/MaikelChan/SpaceCadetPinball
|website=https://github.com/MaikelChan/SpaceCadetPinball
|source=https://github.com/MaikelChan/SpaceCadetPinball
|source=https://github.com/MaikelChan/SpaceCadetPinball
}}
}}
This project is a port of the classic game '''3D Pinball - Space Cadet''' for the Nintendo Wii. Originally bundled with Windows from 95 to XP, this port brings the game to a new platform.
This is a port of 3D Pinball - Space Cadet for Nintendo Wii. It's originally a game that came bundled with Windows from Windows 95 up to Windows XP. This is the current state of the project:
*No menus, options, or results screen.
*Playable with the Wii remote and the GameCube pad.
*It plays sound effects and music (if the player supplies the music in OGG format).
*There are still some bugs here and there, but it's perfectly playable.


Currently, the project is in a playable state with some limitations. There are no menus, options, or results screens yet, but it can be played with a Wii remote or GameCube pad. Sound effects and music can be played if the player supplies the music in OGG format. However, there may still be some bugs present.
It is based on the [https://github.com/k4zmu2a/SpaceCadetPinball PC decompilation] made by k4zmu2a.


The port was based on a PC decompilation made by k4zmu2a and can be found on [https://github.com/k4zmu2a/SpaceCadetPinball GitHub]. The original decompilation used SDL2 for rendering, but for this Wii port, native GPU rendering with the GX library was implemented as SDL for Wii is considered incomplete and did not utilize the GPU enough, causing slow performance.
The port was based on a PC decompilation made by k4zmu2a and can be found on [https://github.com/k4zmu2a/SpaceCadetPinball GitHub]. The original decompilation used SDL2 for rendering, but for this Wii port, native GPU rendering with the GX library was implemented as SDL for Wii is considered incomplete and did not utilize the GPU enough, causing slow performance.
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The necessary changes were also made to make the original game's binary assets work on the Wii, as the Wii's CPU is big-endian rather than little-endian like PC x86. These changes could also be useful for porting to other big-endian devices.
The necessary changes were also made to make the original game's binary assets work on the Wii, as the Wii's CPU is big-endian rather than little-endian like PC x86. These changes could also be useful for porting to other big-endian devices.


== How To Run ==
== Installation ==
=== Wii with homebrew channel ===
'''Note:''' You will need to get the original PC game on your own to obtain the assets like graphics and sound effects. Those are not provided.
# Rename <code>SpaceCadetPinball.dol</code> to <code>boot.dol</code>.
# Go to the <code>sd</code> folder in this repository, and copy its contents to the root of the SD card you use for loading apps for the Hombrew channel.
# Copy <code>boot.dol</code> to <code>apps/SpaceCadetPinball/</code> in your SD card.
# For legal reasons, you will need to get the original PC game on your own to obtain the assets like graphics and sound effects. Those are not contained in this repository.
# Copy all PC game's assets to <code>apps/SpaceCadetPinball/Data/</code> in your SD card.
# Optionally, since this port doesn't play MIDI files, you'll need to convert the music to ogg format, and call the file <code>PINBALL.ogg</code>, and put it along the other assets in the <code>Data</code> folder. Make sure that the music has a sample rate no higher than 44100Hz, or it won't play correctly.
# If everything went fine, you should be able to see the game in your homebrew channel and run it.


=== Dolphin ===
Wii with homebrew channel:
# Get the [https://dolphin-emu.org Dolphin emulator] if you don't have it.
*Rename SpaceCadetPinball.dol to boot.dol.
# Create and edit a virtual SD card following [https://wiki.dolphin-emu.org/index.php?title=Virtual_SD_Card_Guide these instructions].
*Copy boot.dol to apps/SpaceCadetPinball/ in your SD card.
# Mount that virtual card.
*Copy all PC game's assets to apps/SpaceCadetPinball/Data/ in your SD card.
# Follow the steps 4, 5 and 6 in <code>Wii with homebrew channel</code> section.
*Optionally, since this port doesn't play MIDI files, you'll need to convert the music to ogg format, and call the file PINBALL.ogg, and put it along the other assets in the Data folder. Make sure that the music has a sample rate no higher than 44100Hz, or it won't play correctly.
# Unmount the SD card, as Dolphin won't be able to access its contents while it's mounted.
# Open Dolphin, go to <code>Config</code>, then to the <code>Audio</code> tab, and select <code>DSP LLE REcompiler (slow)</code>. Audio won't work without that.
# Go to <code>Graphics</code> settings, then to the <code>Hacks</code> tab, and move the <code>Accuracy</code> slider all the way to the left to set it as <code>Safe</code>.
# Go to the menu <code>File</code> and then <code>Open...</code>.
# Locate and open <code>SpaceCadetPinball.dol</code> (or <code>boot.dol</code> in case you renamed it for the homebrew channel).
# If everything went fine, you should be able to run the game.


==Screenshots==
Dolphin emulator:
[[image:3dpinballspacecadetwii.png]]
*Get the Dolphin emulator if you don't have it.
*Create and edit a virtual SD card following [https://wiki.dolphin-emu.org/index.php?title=Virtual_SD_Card_Guide these instructions].
*Mount that virtual card.
*Copy boot.dol to apps/SpaceCadetPinball/ and game assets to apps/SpaceCadetPinball/Data/.
*Unmount the SD card, as Dolphin won't be able to access its contents while it's mounted.
*Open Dolphin, go to Config, then to the Audio tab, and select DSP LLE REcompiler (slow). Audio won't work without that.
*Go to Graphics settings, then to the Hacks tab, and move the Accuracy slider all the way to the left to set it as Safe.
*Go to the menu File and then Open....
*Locate and open SpaceCadetPinball.dol (or boot.dol in case you renamed it for the homebrew channel).


==Media==
==Media==
'''Running Windows Space Cadet Pinball on the Nintendo Wii! - ([https://www.youtube.com/watch?v=gzmszDqN4zs Michael MJD])'''<br>
'''Running Windows Space Cadet Pinball on the Nintendo Wii ([https://www.youtube.com/watch?v=gzmszDqN4zs Michael MJD])'''<br>
<youtube>gzmszDqN4zs</youtube>
<youtube>gzmszDqN4zs</youtube>


== Controls ==
== Controls ==
=== Wii Remote ===
'''Wiimote:'''
A                    : Launch the ball


Z                    :  Move the left paddle
A - Launch the ball


B                   :  Move the right paddle
Z/B - Move the left/right paddle


DPAD Left, Right, Up Bump table
D-Pad Left/Right/Up - Bump table


-                   :  Start a new game
Minus - Start a new game


+                    :  Pause
Plus - Pause


=== GameCube Pad ===
'''GameCube Pad:'''
A                    : Launch the ball


L                    :  Move the left paddle
A - Launch the ball


R                   :  Move the right paddle
L/R - Move the left/right paddle


DPAD Left, Right, Up Bump table
D-Pad Left/Right/Up - Bump table


Y                   :  Start a new game
Y - Start a new game


Start               :  Pause
Start - Pause


==Changelog==
==Changelog==

Revision as of 14:21, 26 February 2023

3D Pinball - Space Cadet
Spacecadetpinballwii2.png
General
AuthorMaikelChan
TypeArcade Games
Version0.2
LicenseMIT License
Last Updated2021/10/31
Links
Download
Website
Source

This is a port of 3D Pinball - Space Cadet for Nintendo Wii. It's originally a game that came bundled with Windows from Windows 95 up to Windows XP. This is the current state of the project:

  • No menus, options, or results screen.
  • Playable with the Wii remote and the GameCube pad.
  • It plays sound effects and music (if the player supplies the music in OGG format).
  • There are still some bugs here and there, but it's perfectly playable.

It is based on the PC decompilation made by k4zmu2a.

The port was based on a PC decompilation made by k4zmu2a and can be found on GitHub. The original decompilation used SDL2 for rendering, but for this Wii port, native GPU rendering with the GX library was implemented as SDL for Wii is considered incomplete and did not utilize the GPU enough, causing slow performance.

The necessary changes were also made to make the original game's binary assets work on the Wii, as the Wii's CPU is big-endian rather than little-endian like PC x86. These changes could also be useful for porting to other big-endian devices.

Installation

Note: You will need to get the original PC game on your own to obtain the assets like graphics and sound effects. Those are not provided.

Wii with homebrew channel:

  • Rename SpaceCadetPinball.dol to boot.dol.
  • Copy boot.dol to apps/SpaceCadetPinball/ in your SD card.
  • Copy all PC game's assets to apps/SpaceCadetPinball/Data/ in your SD card.
  • Optionally, since this port doesn't play MIDI files, you'll need to convert the music to ogg format, and call the file PINBALL.ogg, and put it along the other assets in the Data folder. Make sure that the music has a sample rate no higher than 44100Hz, or it won't play correctly.

Dolphin emulator:

  • Get the Dolphin emulator if you don't have it.
  • Create and edit a virtual SD card following these instructions.
  • Mount that virtual card.
  • Copy boot.dol to apps/SpaceCadetPinball/ and game assets to apps/SpaceCadetPinball/Data/.
  • Unmount the SD card, as Dolphin won't be able to access its contents while it's mounted.
  • Open Dolphin, go to Config, then to the Audio tab, and select DSP LLE REcompiler (slow). Audio won't work without that.
  • Go to Graphics settings, then to the Hacks tab, and move the Accuracy slider all the way to the left to set it as Safe.
  • Go to the menu File and then Open....
  • Locate and open SpaceCadetPinball.dol (or boot.dol in case you renamed it for the homebrew channel).

Media

Running Windows Space Cadet Pinball on the Nintendo Wii (Michael MJD)

Controls

Wiimote:

A - Launch the ball

Z/B - Move the left/right paddle

D-Pad Left/Right/Up - Bump table

Minus - Start a new game

Plus - Pause

GameCube Pad:

A - Launch the ball

L/R - Move the left/right paddle

D-Pad Left/Right/Up - Bump table

Y - Start a new game

Start - Pause

Changelog

v0.2

  • The game now loads the good font that's embedded in pinball.exe.
  • In case that font is not available, the one in PINBALL2.MID is scaled down and has the same color palette as the other font, so it fits better and it's more readable.
  • Also deleted the font that was included in EmbeddedData.cpp.

v0.1

  • It can be playable with a Wii Remote or a GameCube pad.
  • Fully playable with some minor bugs.
  • It lacks menus or score results window.

External Links

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