Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Gianas Return Wii: Difference between revisions

From GameBrew
No edit summary
m (HydeWing moved page Giana’s Return Wii to Gianas Return Wii without leaving a redirect)

Revision as of 23:21, 6 March 2023

Giana's Return
File:Gianasreturnwii.jpg
General
AuthorRetroguru, Oibaf
TypePlatform
Version1.10
LicenseFreeware / Closed Source (Donations welcome!)
Last Updated2014/12/28
Links
Download
Website

Giana's Return is a fan-made, free sequel to the classic game "The Great Giana Sisters". It is not to be confused with the official and commercial sequel, “Giana Sisters DS”.

The development team used open-source libraries such as SDL, SDL_Mixer, libmodplug, and zlib, which are all unmodified and available for viewing. The source code for these libraries can be obtained from their respective homepages. If desired, the object files can also be requested.

Features

  • 7 Worlds, with each 8 Levels - followed by a "big boss"
  • Power Ups and Extras
  • Oldschool style pixeled sprites and tiles
  • Wonderful hand drawn backgrounds
  • Illustrated hand drawn storyline
  • Over 18 Tracks of Chipmusic!
  • Multi-Language: German, English, French, Spanish
  • Password and/or Savegame (depending on release platform)
  • Hidden Warp Zones and Bonus Caves
  • Hidden Trainer
  • TOP 10 Highscore

Story

Evil Swampy and his followers have stolen the magic ruby, which made it once possible for Giana and Maria to return from their dream. Many creatures are after this ruby, but does it really have power, or was it just a coincidence? As this is not bad enough, Swampy fell in love at first sight with Giana's sister Maria and shamelessly kidnapped her. She simply has been at the wrong place at the wrong time.

You take over the role of Giana, get back the magic ruby and most important of all, save your beloved sister Maria and get home save! Good Luck!

Items

Giana is not helpless at all, just bump the star boxes with your head and hope for a nice goodies. Also few ordinary stones which can be bricked, might hold a surprise.

  • Wall Breaker - Giana's hairs morph into a stormy hairstyle, you now can break regular bricks.
  • Thunder - Thunder will give you the ability to shoot or increase the shoot power. There are three strengths, indicated by the battery icons on the top of the screen.
  • Clock - Catch a clock, get 20 extra seconds!
  • Heart - 1 UP

Enemies & Bosses

The regular enemies are usually pretty weak, just as in the original game. Most of the time it's enough to bump 'em with your feet.

Bosses are considered being hard, so make sure you find all bonus caves, so you can gain 1 UP each 100 rubies. You will need them desperately!

Screenshots

gianasreturnwii-01.jpg gianasreturnwii-02.jpg

Media

Giana's Return - an inofficial sequel of Giana Sisters by Retroguru (Official Trailer) - (Mulle)

Controls

Wiimote Horizontal Action
Wiimote DPad Left Walk Left
Wiimote DPad Right Walk Right
Wiimote 2 Button Jump
Wiimote 1 Button Fire
Wiimote Plus Button Start
Wiimote Home Button Quit
Nunchuck Action
Nunchuk Control Stick Walk Around
Classic Controller Action
Classic L ControlStick‎ Walk Around
Classic DPad Left Walk Left
Classic DPad Right Walk Right
To be configured Jump
To be configured Fire
To be configured Start
Classic Home Button Quit

Changelog

v1.10 (November 2014)

  • Retroguru branded as we have created few more games in the meantime ;-)
  • Added thanks to Spellbound/Blackforest Games for using their trademark
  • Updated graphics from Simon, thUg and Flarfy
  • Adjusted SFX (Thanks Wiklund!)
  • Minor rearrangement of bonus caves, which makes them easier visible now
  • Minor level design fixes
  • Few bug fixes
  • Other stuff we can't remember...

v1.001

  • Transparency fix for bonus caves and world 3

v1.0

  • Several palette fixes for all tile sets
  • Various other smaller cosmetic graphics fixes
  • Four new ingame baddies
  • The levels are now 40 pixels higher and "fullscreen" on 320x240 devices
  • Modified trainer (hidden)
  • Modified two levels in the last world to make them easier
  • Fixed minor slipping bug when a bridge is crumbling and Giana stands stil
  • Added configuration menu:
  • Music volume control
  • SFX volume control
  • Key configuration (where keyboard available)
  • Joypad/Joystick configuration (where external joypad/joystick available)

v0.999

  • Extra credit screen to mention that we use Open-Source projects such as SDL, SDL_Mixer, libmodplug and zlib!
  • Only tracked music remains in the game, the "OGG" solution has been dropped.
  • Code is plain C now and should be even easier to port
  • Plenty of "endian" fixes
  • Various small fixes
  • Modified "timings"

Computer Versions only:

  • Experimental OGL support, to be activated with -ogl or -hd on desktop versions only. USE AT OWN RISK AND GIVE US FEEDBACK!

v0.997

  • modified trainer (hidden)
  • updated greetings (hidden)
  • modified vscroll
  • enabled vscroll by default (if config.cfg is not present) otherwise change value vscroll in config.cfg manually to 1
  • added "fast" option to config file
  • level improvements: 29, 32, 33, 34, 35, 38, 43, 51
  • reverted desert background to a previous version
  • hidden diamond boxes have a flashing animation now
  • fixed appearance with the spanish "well done" screen
  • various graphic fixes
  • fixed text in german language version
  • rain or snow effects were gone after bonus cave, fixed.
  • ending shows an extra screen now with final score information
  • fixed screen shake if you get a powerup at the end or beginning of a level
  • backgrounds hue correction

Computer Versions only:

  • improved joypad/joystick control
  • keyboard support for entering name in highscore and passwords
  • added icon; by cmoses (thanks!)

Console & Handheld versions only:

  • improved music quality (re-encoded music)
  • added icon

v0.996

Credits

The Giana's Return Team consists of:

  • Rudolphe Boixel (Thor) - Main Code
  • Shahzad Sahaib (Kojote) - Project Organizer & Level Design
  • Jane S. Mumford (Jayne) - Graphics Artwork & Storyline
  • Alexander Oldemeier (Operator) - Music
  • David Wuttke (AM-FM) - Music
  • Adam Karol (Wizzard) - Graphics Artwork
  • Simon Butler - Graphics Artwork
  • Virgil Metier (thUG) - Graphics Artwork
  • Christian Hildenbrand (Daydream) - Graphics Artwork
  • Jan Jensen (Flarfy) - Graphics Artwork
  • Denny Müller (Mulle) - Beta Testing

Porters:

  • Rudolphe Boixel (Thor) – Windows, Ubuntu
  • Frank Wille (phx) – MorphOS, AmigaOS 4, NetBSD PPC/x86
  • Yannick Erb (Yannickescu) - AROS
  • Scott Smith (Pickle) – Pandora, GP2x, Wiz, Caanoo
  • Anthony Staude (Slaanesh) – Dingux, GP32
  • Artur Rojek (Zear) - Dingoo A320 OpenDingux, GCW Zero
  • Lars Persson (Anotherguest) – Symbian OS UIQ 3
  • Xavier Vallejo (Indiket) - Dreamcast, MacOSX/Intel (10.6 or >)
  • Sergei Kolesnikov (Exl) - MotoMAGX
  • Fabio Olimpieri (Oibaf) - Wii

External links

Advertising: