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FiSSION Wii: Difference between revisions

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{{#seo:
|title=Wii Homebrew Games (Game engine) - GameBrew
|title_mode=append
|image=fissionwii.jpg
|image_alt=FiSSION
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=FiSSION
|title=FiSSION
|image=fissionwii.jpg
|image=fissionwii2.png
|description=A 3D game engine.
|description=An early demo of a 3D game engine.
|author=PunMaster
|author=PunMaster (Ryan)
|lastupdated=2009/01/24
|lastupdated=2009/01/24
|type=Game engine
|type=Game engine
|version=v0.01
|version=0.01
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/wiihomebrews/fissionwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/fissionwii.7z
|website=
|website=https://wiibrew.org/wiki/FiSSION
|source=
|source=
}}
}}
'''FiSSION''' is a 3D game engine for the Nintendo Wii, aimed at giving homebrew developers the ability to create high-quality games without the need for extensive resources. This demo release offers an early look into the project's capabilities, allowing users to browse and experience game levels rendered in real-time 3D.
FiSSION is a homebrew 3D game engine for the Nintendo Wii. Its goal is to allow homebrew developers the opportunity to develop studio-quality games without the massive upfront investment of writing a game engine to support their content. This is a very early demonstration build of this project, which allows you to select and browse game levels, rendered real-time in 3D.
 
The project originally started as "Hydra" for the Xbox 360 but was eventually reimagined as FiSSION for the Wii. This early demo release should be considered as just a proof-of-concept and not a fully polished, tested product.
 
==Installing==
Copy the "apps" and "data" directories from the downloaded archive to the root of an SD memory card formatted with the FAT file system.
 
All SD cards supported by the Homebrew Channel, including SDHC cards, should work for running the application.
 
Once the files are copied, launch the "FiSSION Game Engine Project" from the Homebrew Channel menu.
 
The application can be exited at any time by pressing the reset button on the Wii console.
 
==User guide==
The application starts with a main menu screen that allows you to choose a map (game level) and a sky graphic to be displayed and rendered in 3D.  


The project originally started as "Hydra" for the Xbox 360 but was eventually reimagined as FiSSION for the Wii. Despite some difficulties working with the Wii's software, the project has progressed quickly and has been re-envisioned as a solo effort.
Once the engine is loaded, you can browse around the map from the in-game equivalent of a flying camera, controlled in a fashion similar to using the “noclip” cheat in an FPS game.  


This early demo release should be considered as just a proof-of-concept and not a fully polished, tested product. There is no guarantee that it will work as intended on any device other than the developer's own console. The demo begins with a main menu screen, where the user can select a map and a sky graphic to be displayed. The user can then control a flying camera to browse the 3D environment.
You may then return to the menu and choose another map and/or sky to load and browse.


Overall, FiSSION is an exciting project with the potential to bring new experiences to the gaming community. While this demo release is just a first step, it offers a glimpse into the potential of the project and what it can achieve in the future.
==Controls==
==Controls==
The demo can only be controlled using a USB mouse and keyboard connected to the Wii's USB ports on the back. The traditional Wii peripherals such as the Gamecube controller or Wii Remote are not supported at the moment. Initially, there was a plan to include basic support for the Wiimote and Nunchuck, but the implementation wasn't successful and I chose to not delay the release trying to fix it. This means you must have a USB mouse and keyboard to use the demo. If you don't have one, you may have to borrow one or wait for a later release that includes support for standard Wii peripherals.
This demo only supports a USB mouse and keyboard connected to the Wii's USB ports on the back. The traditional Wii peripherals such as the GameCube controller or Wii Remote are not supported at the moment.  
The following mouse/keyboard controls are used:
 
Arrow keys - Move the cursor in the menu
 
Enter - Select an item in the menu
 
W/A/S/D - Move the flying camera around the map
 
Mouse - Point/Rotate the camera
 
R - Reset the camera to its default position
 
Esc - Return to the menu (in map), Return to the launcher (menu)


* Arrow keys: moves the cursor in the menu
* Enter: selects an item in the menu
* W/A/S/D: moves the flying camera around the map
* Mouse: points/rotates the camera
* R: resets the camera to its default position
* Esc: In map, returns to the menu; in menu, returns to the launcher.
The reset button on the Wii console can also be used to return to the loader at any time, even if the application has crashed.
The reset button on the Wii console can also be used to return to the loader at any time, even if the application has crashed.


==Installing==
==Known issues==
To install and run the demo, copy the "apps" and "data" directories from the downloaded archive to the root of an SD memory card formatted with the FAT file system. All SD cards supported by the Homebrew Channel, including SDHC cards, should work for running the application. Once the files are copied, launch the "FiSSION Game Engine Project" from the Homebrew Channel menu. The application can be exited at any time by pressing the reset button on the Wii console.
 
==Known Issues/Troubleshooting==
Here's a list of potential problems and steps to resolve them:
Here's a list of potential problems and steps to resolve them:


*The demo does not appear in the Homebrew Channel menu, crashes immediately, or crashes while loading content.
The demo does not appear in the Homebrew Channel menu, crashes immediately, or crashes while loading a part of the content.  
**Reboot the Wii and try loading the demo again.
* Reboot the Wii and try loading the demo again.  
**Make sure to use the latest version of the Homebrew Channel. Older versions had compatibility issues with some SD cards.
* Make sure you are using the latest version of the Homebrew Channel. Older versions had known compatibility issues with certain SD cards.  
**Back up your data if necessary, then fully format the SD card with the FAT file system. Re-copy the application directories from the archive to the card, reboot the Wii, and try loading the demo again.
* Back up your data if necessary, then fully format the SD card with the FAT file-system. Re-copy the application directories from the archive to the card, reboot the Wii, and try loading the demo again.  
**Repeat step 3 with a different SD card.
* Repeat step 3 using a different SD card.  
**Re-download the archive and repeat step 3.
* Re-download the archive and repeat step 3.  
**Repeat step 3 on a different computer or operating system.
* Repeat step 3 on a different computer and/or under a different operating system.  
*The demo does not respond to mouse/keyboard input.
**Unplug both peripherals and fully shut down the Wii. Turn the Wii on and load the Homebrew Channel without either peripheral connected. Then plug in both peripherals while in the Homebrew Channel menu and launch the application. Make sure to plug the peripherals directly into the Wii, not through any extension cables or USB hubs.
**Repeat step 1, switching the respective ports the mouse and keyboard are plugged into.
**Repeat step 1 using a different mouse and/or keyboard.


If you believe any problems are due to a programming error in the software, feel free to contact me with the details for me to fix it. Keep in mind, though, that I may not be able to solve issues related to specific hardware, especially if I don't own the hardware or if it's non-standard.
The demo does not respond to input from the mouse and/or keyboard.
* Unplug BOTH peripherals and fully shutdown the Wii. Turn the Wii on and load the Homebrew Channel without either peripheral connected. Then plug in both peripherals while still in the Homebrew Channel menu and launch the application. Be sure to plug the peripherals directly into the Wii; do not go through any extension cables or USB hubs.  
* Repeat step 1 again, switching the respective ports the mouse and keyboard are plugged into.
* Repeat step 1 using a different mouse and/or keyboard.  


==External links==
==External links==
* Wiibrew - https://wiibrew.org/wiki/FiSSION
* WiiBrew - https://wiibrew.org/wiki/FiSSION

Revision as of 05:19, 8 March 2023

FiSSION
Fissionwii2.png
General
AuthorPunMaster (Ryan)
TypeGame engine
Version0.01
LicenseMixed
Last Updated2009/01/24
Links
Download
Website

FiSSION is a homebrew 3D game engine for the Nintendo Wii. Its goal is to allow homebrew developers the opportunity to develop studio-quality games without the massive upfront investment of writing a game engine to support their content. This is a very early demonstration build of this project, which allows you to select and browse game levels, rendered real-time in 3D.

The project originally started as "Hydra" for the Xbox 360 but was eventually reimagined as FiSSION for the Wii. This early demo release should be considered as just a proof-of-concept and not a fully polished, tested product.

Installing

Copy the "apps" and "data" directories from the downloaded archive to the root of an SD memory card formatted with the FAT file system.

All SD cards supported by the Homebrew Channel, including SDHC cards, should work for running the application.

Once the files are copied, launch the "FiSSION Game Engine Project" from the Homebrew Channel menu.

The application can be exited at any time by pressing the reset button on the Wii console.

User guide

The application starts with a main menu screen that allows you to choose a map (game level) and a sky graphic to be displayed and rendered in 3D.

Once the engine is loaded, you can browse around the map from the in-game equivalent of a flying camera, controlled in a fashion similar to using the “noclip” cheat in an FPS game.

You may then return to the menu and choose another map and/or sky to load and browse.

Controls

This demo only supports a USB mouse and keyboard connected to the Wii's USB ports on the back. The traditional Wii peripherals such as the GameCube controller or Wii Remote are not supported at the moment.

Arrow keys - Move the cursor in the menu

Enter - Select an item in the menu

W/A/S/D - Move the flying camera around the map

Mouse - Point/Rotate the camera

R - Reset the camera to its default position

Esc - Return to the menu (in map), Return to the launcher (menu)

The reset button on the Wii console can also be used to return to the loader at any time, even if the application has crashed.

Known issues

Here's a list of potential problems and steps to resolve them:

The demo does not appear in the Homebrew Channel menu, crashes immediately, or crashes while loading a part of the content.

  • Reboot the Wii and try loading the demo again.
  • Make sure you are using the latest version of the Homebrew Channel. Older versions had known compatibility issues with certain SD cards.
  • Back up your data if necessary, then fully format the SD card with the FAT file-system. Re-copy the application directories from the archive to the card, reboot the Wii, and try loading the demo again.
  • Repeat step 3 using a different SD card.
  • Re-download the archive and repeat step 3.
  • Repeat step 3 on a different computer and/or under a different operating system.

The demo does not respond to input from the mouse and/or keyboard.

  • Unplug BOTH peripherals and fully shutdown the Wii. Turn the Wii on and load the Homebrew Channel without either peripheral connected. Then plug in both peripherals while still in the Homebrew Channel menu and launch the application. Be sure to plug the peripherals directly into the Wii; do not go through any extension cables or USB hubs.
  • Repeat step 1 again, switching the respective ports the mouse and keyboard are plugged into.
  • Repeat step 1 using a different mouse and/or keyboard.

External links

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