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{{Infobox Wii Homebrews | {{Infobox Wii Homebrews | ||
|title=Bermuda Syndrome Wii | |title=Bermuda Syndrome Wii | ||
|image= | |image=bermudasyndromewii2.png | ||
|description=Port of Bermuda Syndrome game engine. | |description=Port of Bermuda Syndrome game engine. | ||
|author=Wiimpathy | |author=Wiimpathy | ||
|lastupdated=2018/06/19 | |lastupdated=2018/06/19 | ||
|type= | |type=Platform | ||
|version=0.4 | |version=0.4 | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/wiihomebrews/bermudasyndromewii.7z | |download=https://dlhb.gamebrew.org/wiihomebrews/bermudasyndromewii.7z | ||
|website=https://github.com/ | |website=https://github.com/Wiimpathy/Bermuda-Wii | ||
|source=https://github.com/Wiimpathy/Bermuda-Wii | |source=https://github.com/Wiimpathy/Bermuda-Wii | ||
}} | }} | ||
This is a Wii port of [http://cyxdown.free.fr/bs/ Bermuda Syndrome engine] created by Gregory Montoir. | |||
It is a reverse engine of the classic side-scrolling action adventure game Bermuda Syndrome, originally made by Century Interactive and published by BMG in 1995. | |||
== Installation == | |||
'''Note:''' You need the original data files of the game in order to play (retail or demo versions). | |||
Extract the zip on your SD card or USB drive. | |||
Copy the BERMUDA folder content of your game in sd:/bermuda/data or usb:/bermuda/data. | |||
(Content : 01, 02, 03 ... jack and so on ...) | |||
== Controls == | == Controls == | ||
=== | ===Wiimote Horizontal=== | ||
D-Pad Down/Up - Navigate the options | |||
D-Pad Left/Right - Change Load/Save slot | |||
A - Confirm | |||
Home - Exit menu | |||
'''In game:''' | |||
D-Pad Move | |||
A - Use Object, Select Item, Talk | |||
1 - Run, Take Away Weapon | |||
Plus - Inventory | |||
2 - Use Weapon | |||
Minus - Game Menu | |||
===Classic Controller=== | |||
D-Pad Down/Up - Navigate the options | |||
=== | D-Pad Left/Right - Change Load/Save slot | ||
A - Confirm | |||
Home - Exit menu | |||
'''In game:''' | |||
D-Pad - Move | |||
A - Use Object, Select Item, Talk | |||
B - Run, Take Away Weapon | |||
X - Inventory | |||
Y - Use Weapon | |||
L - Game Menu | |||
===GameCube Controller=== | |||
D-Pad Down/Up - Navigate the options | |||
D-Pad Left/Right - Change Load, Save slot | |||
A - Confirm | |||
L - Exit menu | |||
'''In game:''' | |||
D-Pad - Move | |||
A - Use Object, Select Item, Talk | |||
B - Run, Take Away Weapon | |||
X - Inventory | |||
Y - Use Weapon | |||
Z - Game Menu | |||
==Media== | |||
'''Bermuda Syndrome Wii v0.2 ([https://www.youtube.com/watch?v=vJzH9CYm2T4 Cid2Mizard])'''<br> | |||
<youtube>vJzH9CYm2T4</youtube> | |||
== Changelog == | == Changelog == | ||
'''0.4 | '''0.4 2018/06/29''' | ||
*Recompiled with devkitPPC r31 | *Recompiled with devkitPPC r31. | ||
*Standard Wii Makefile | *Standard Wii Makefile. | ||
*Use libvorbis library from source. Link with libogg from devkitPPC. | *Use libvorbis library from source. Link with libogg from devkitPPC. | ||
*Some cleanups. | *Some cleanups. | ||
'''0.2 | '''0.2 2012/03/28''' | ||
* Better usb support(ios58). | * Better usb support(ios58). | ||
* Use BMP instead of PNG for background menu(libpng issue with latest SDL-Wii). | * Use BMP instead of PNG for background menu(libpng issue with latest SDL-Wii). | ||
'''0.1 | '''0.1 2012/03/23''' | ||
* | * Initial release. | ||
== | ==Credits== | ||
Thanks: | |||
* Century Interactive : the original game. | * Century Interactive : the original game. | ||
* Gregory Montoir : the game engine reimplementation. | * Gregory Montoir : the game engine reimplementation. | ||
* Libogc/devkitppc dreamteam | * Libogc/devkitppc dreamteam. | ||
* L. | * L. | ||
* Mother | * Mother. | ||
==External links== | ==External links== | ||
* | * GitHub - https://github.com/Wiimpathy/Bermuda-Wii | ||
* WiiBrew - https://wiibrew.org/wiki/Bermuda_Syndrome_Wii | |||
* |
Revision as of 10:54, 8 March 2023
Bermuda Syndrome Wii | |
---|---|
General | |
Author | Wiimpathy |
Type | Platform |
Version | 0.4 |
License | Mixed |
Last Updated | 2018/06/19 |
Links | |
Download | |
Website | |
Source | |
This is a Wii port of Bermuda Syndrome engine created by Gregory Montoir.
It is a reverse engine of the classic side-scrolling action adventure game Bermuda Syndrome, originally made by Century Interactive and published by BMG in 1995.
Installation
Note: You need the original data files of the game in order to play (retail or demo versions).
Extract the zip on your SD card or USB drive.
Copy the BERMUDA folder content of your game in sd:/bermuda/data or usb:/bermuda/data.
(Content : 01, 02, 03 ... jack and so on ...)
Controls
Wiimote Horizontal
D-Pad Down/Up - Navigate the options
D-Pad Left/Right - Change Load/Save slot
A - Confirm
Home - Exit menu
In game:
D-Pad Move
A - Use Object, Select Item, Talk
1 - Run, Take Away Weapon
Plus - Inventory
2 - Use Weapon
Minus - Game Menu
Classic Controller
D-Pad Down/Up - Navigate the options
D-Pad Left/Right - Change Load/Save slot
A - Confirm
Home - Exit menu
In game:
D-Pad - Move
A - Use Object, Select Item, Talk
B - Run, Take Away Weapon
X - Inventory
Y - Use Weapon
L - Game Menu
GameCube Controller
D-Pad Down/Up - Navigate the options
D-Pad Left/Right - Change Load, Save slot
A - Confirm
L - Exit menu
In game:
D-Pad - Move
A - Use Object, Select Item, Talk
B - Run, Take Away Weapon
X - Inventory
Y - Use Weapon
Z - Game Menu
Media
Bermuda Syndrome Wii v0.2 (Cid2Mizard)
Changelog
0.4 2018/06/29
- Recompiled with devkitPPC r31.
- Standard Wii Makefile.
- Use libvorbis library from source. Link with libogg from devkitPPC.
- Some cleanups.
0.2 2012/03/28
- Better usb support(ios58).
- Use BMP instead of PNG for background menu(libpng issue with latest SDL-Wii).
0.1 2012/03/23
- Initial release.
Credits
Thanks:
- Century Interactive : the original game.
- Gregory Montoir : the game engine reimplementation.
- Libogc/devkitppc dreamteam.
- L.
- Mother.