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Quake GX Wii: Difference between revisions

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{{#seo:
|title=Wii Homebrew Games (Game engine) - GameBrew
|title_mode=append
|image=quakegxwii.jpg
|image_alt=QuakeGX
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=QuakeGX
|title=QuakeGX
|image=quakegxwii.jpg
|image=quakegxwii2.png
|description=3D first-person shooter
|description=3D first-person shooter.
|author=Eluan
|author=Eluan
|lastupdated=2010/05/15
|lastupdated=2010/05/15
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|download=https://dlhb.gamebrew.org/wiihomebrews/quakegxwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/quakegxwii.7z
|website=https://code.google.com/archive/p/quake-gamecube/
|website=https://code.google.com/archive/p/quake-gamecube/
|source=
|source=https://github.com/niuus/Quake-Wii-GX/releases/tag/QuakeGX
|discussion=https://code.google.com/archive/p/quake-gamecube/
}}
}}
'''Quake GX Wii''' is a version of the classic first-person shooter game, "Quake," that has been adapted to work on the Nintendo Wii console. This port is based on the GC Quake port created by Peter Mackay, bringing the excitement and challenge of the original game to Wii players.
Quake GX is a port of Quake to the Wii based on the GC Quake port by Peter Mackay.
 
== Installation ==
Extract the downloaded file into the apps folder in the root of your SD card.


The Wii's unique control system has been utilized to provide a seamless and intuitive gaming experience. Whether you are a fan of the original game or a newcomer to first-person shooters, "Quake GX Wii" offers an entertaining and thrilling gaming experience.
A demo version is included if you do not own the fill version. If you own the full version, the PAK files are inside Quake's ID1 folder on your computer.
*Copy the PAK0.PAK (and PAK1.PAK for the full version) file to "/apps/quake/ID1" on your SD card, for the base Quake game.
*Copy the PAK0.PAK file to "/apps/quake/hipnotic" on your SD card, for the Quake Mission Pack 1: Scourge of Armagon game.
*Copy the PAK0.PAK file to "/apps/quake/rogue" on your SD card, for the Quake Mission Pack 2: Dissolution of Eternity game.


So, grab your Wii remote and prepare to face off against hordes of aliens in this timeless classic. With its smooth controls and engaging gameplay, "Quake GX Wii" is sure to provide hours of entertainment for players of all levels.
You're now ready to open the game on [[Homebrew Channel Wii|The Homebrew Channel]] menu.


== Instructions to Play Quake GX Wii ==
(Optional) Also available is a Channel forwarder, it points to "/apps/quake" on your SD card.
# Download the game file and extract it into the "Apps" folder located in the root of your SD card.
*Filename: QuakeGXWii_Channel_Forwarder.wad
# If you don't have the full version of the game, you can download the shareware version ([https://github.com/niuus/Quake-Wii-GX/releases/download/QuakeWii/Quake_shareware.zip Quake_shareware.zip]) which includes the PAK0.PAK file. If you have the full version, you will find the PAK files in the "ID1" folder of your computer.
*MD5: DC2BA822A20D9E813D0F37C2AD77F66F
# To play the base "Quake" game, copy the PAK0.PAK file (and PAK1.PAK if you own the full version) to "/apps/quake/ID1" on your SD card.
# To play "Quake Mission Pack 1: Scourge of Armagon," copy the PAK0.PAK file to "/apps/quake/hipnotic" on your SD card.
# To play "Quake Mission Pack 2: Dissolution of Eternity," copy the PAK0.PAK file to "/apps/quake/rogue" on your SD card.
# The game is now ready to be launched from the Homebrew Channel menu.
# As an optional step, you can install the Channel forwarder for the Wii System Menu (QuakeGXWii_Channel_Forwarder.wad, MD5: DC2BA822A20D9E813D0F37C2AD77F66F) using your preferred WAD manager. This will allow you to access the game directly from the System Menu by pointing to "/apps/quake" on your SD card.


'''Note''': If the game does not load when you select it, try using the "Disable Network" option before starting the game.
'''Note:''' if the game does not load when you select it, use the option "Disable Network" right before starting.


==Supported Controllers==
==User guide==
Supported Controllers:
* Gamecube controller.
* Gamecube controller.
* Wiimote+Nunchuk.
* Wiimote+Nunchuk.
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* Wii Classic Controller. (L & R are not recognized, only ZL & ZR)
* Wii Classic Controller. (L & R are not recognized, only ZL & ZR)
* USB Keyboard+Mouse.
* USB Keyboard+Mouse.
==Controls==
===Wiimote & Nunchuck===
Nunchuck Control Stick - Move around
Nunchuck C - Run/Walk
Nunchuck Z - Lock view
B - Attack, Back (menu)
A - Jump, Select (menu)
D-Pad Left/Right - Previous/Next Weapon
D-Pad Up/Down - Swim Up/Down
1 - Show Scores
Plus - Pause/Menu
'''On-screen Keyboard:'''
Minus - Activate OSK
B - Select
Nunchuck Z - Shift
===GameCube Controller===
Control Stick - Move around
B - Run/Walk, Back (menu)
A - Jump, Select (menu)
L - Lock view
R - Attack
D-Pad Left or Y - Previous Weapon
D-Pad Right - Right Next Weapon
D-Pad Up/Down - Swim Up/Down
Z - Show Scores
Start - Pause/Menu
==Screenshots==
https://dlhb.gamebrew.org/wiihomebrews/quakegxwii3.png
https://dlhb.gamebrew.org/wiihomebrews/quakegxwii4.png
https://dlhb.gamebrew.org/wiihomebrews/quakegxwii5.png


==Media==
==Media==
'''Quake GX (Wii) - ([https://www.youtube.com/watch?v=dS91-EHtrYQ LewisLongshanks])'''<br>
'''Quake GX (Wii) ([https://www.youtube.com/watch?v=dS91-EHtrYQ LewisLongshanks])'''<br>
<youtube>dS91-EHtrYQ</youtube>
<youtube>dS91-EHtrYQ</youtube>


== Changelog ==
== Changelog ==
'''GX 0.05'''
'''GX 0.05'''
*Fix to client to allow it to connect to more online servers. (Thanks Mr. Reaper)
*Fix to client to allow it to connect to more online servers (Thanks Mr. Reaper).
*Devkitpro 21, and libogc 1.8.x compatible
*Devkitpro 21, and libogc 1.8.x compatible.
*Keyboard Support
*Keyboard Support.
*Joining Multiplayer games over TCP/IP possible (still no hosting)
*Joining Multiplayer games over TCP/IP possible (still no hosting).
*Picking multiplayer colors works
*Picking multiplayer colors works.
*Bugfixes
*Bugfixes


'''GX 0.04'''
'''GX 0.04'''
* Support for Mods and Mission Packs. Some of them may cause out of memory errors for now.
* Support for Mods and Mission Packs. Some of them may cause out of memory errors for now.
* Transparent status bar (adjustable)
* Transparent status bar (adjustable).
* Variable 2D resolution
* Variable 2D resolution.
* Weapon rotation with the Wiimote (now you can change the yaw, pitch and roll of your weapon)
* Weapon rotation with the Wiimote (now you can change the yaw, pitch and roll of your weapon).
* A new menu for adjusting new features
* A new menu for adjusting new features.
* Various bugfixes
* Various bugfixes.


'''GX 0.03'''
'''GX 0.03'''
* Simple on-screen keyboard
* Simple on-screen keyboard.
* View locking so that you can aim freely without turning
* View locking so that you can aim freely without turning.
* TV overscan adjustment working for the GX build
* TV overscan adjustment working for the GX build.
* Simple, ugly brightness control
* Simple, ugly brightness control.


'''GX 0.02'''
'''GX 0.02'''
* Shouldn't freeze - ever.
* Shouldn't freeze - ever.
* Pressing 1 (or Z in the gamecube controller) shows scores
* Pressing 1 (or Z in the gamecube controller) shows scores.
* Power button now works (forgot about it :P)
* Power button now works (forgot about it).
* Model bounding box fixes (no more dissapearing models)
* Model bounding box fixes (no more dissapearing models).
* HBC-ready
* HBC-ready.
* Command line easy to manage - still needs a frontend for the end user, though.
* Command line easy to manage - still needs a frontend for the end user, though.


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==External links==
==External links==
* Google source - https://code.google.com/archive/p/quake-gamecube/
* Google Code - https://code.google.com/archive/p/quake-gamecube/
* Wiibrew - https://wiibrew.org/wiki/QuakeGX
* GitHub - https://github.com/niuus/Quake-Wii-GX/releases
* Github - https://github.com/niuus/Quake-Wii-GX/releases
* WiiBrew - https://wiibrew.org/wiki/QuakeGX
 
[[Category:Support the author]]

Revision as of 07:51, 8 March 2023

QuakeGX
Quakegxwii2.png
General
AuthorEluan
TypeGame engine
Version0.05
LicenseGPL-2.0
Last Updated2010/05/15
Links
Download
Website
Source

Quake GX is a port of Quake to the Wii based on the GC Quake port by Peter Mackay.

Installation

Extract the downloaded file into the apps folder in the root of your SD card.

A demo version is included if you do not own the fill version. If you own the full version, the PAK files are inside Quake's ID1 folder on your computer.

  • Copy the PAK0.PAK (and PAK1.PAK for the full version) file to "/apps/quake/ID1" on your SD card, for the base Quake game.
  • Copy the PAK0.PAK file to "/apps/quake/hipnotic" on your SD card, for the Quake Mission Pack 1: Scourge of Armagon game.
  • Copy the PAK0.PAK file to "/apps/quake/rogue" on your SD card, for the Quake Mission Pack 2: Dissolution of Eternity game.

You're now ready to open the game on The Homebrew Channel menu.

(Optional) Also available is a Channel forwarder, it points to "/apps/quake" on your SD card.

  • Filename: QuakeGXWii_Channel_Forwarder.wad
  • MD5: DC2BA822A20D9E813D0F37C2AD77F66F

Note: if the game does not load when you select it, use the option "Disable Network" right before starting.

User guide

Supported Controllers:

  • Gamecube controller.
  • Wiimote+Nunchuk.
  • Wiimotion Plus+Nunchuk.
  • Wii Classic Controller. (L & R are not recognized, only ZL & ZR)
  • USB Keyboard+Mouse.

Controls

Wiimote & Nunchuck

Nunchuck Control Stick - Move around

Nunchuck C - Run/Walk

Nunchuck Z - Lock view

B - Attack, Back (menu)

A - Jump, Select (menu)

D-Pad Left/Right - Previous/Next Weapon

D-Pad Up/Down - Swim Up/Down

1 - Show Scores

Plus - Pause/Menu

On-screen Keyboard:

Minus - Activate OSK

B - Select

Nunchuck Z - Shift

GameCube Controller

Control Stick - Move around

B - Run/Walk, Back (menu)

A - Jump, Select (menu)

L - Lock view

R - Attack

D-Pad Left or Y - Previous Weapon

D-Pad Right - Right Next Weapon

D-Pad Up/Down - Swim Up/Down

Z - Show Scores

Start - Pause/Menu

Screenshots

quakegxwii3.png

quakegxwii4.png

quakegxwii5.png

Media

Quake GX (Wii) (LewisLongshanks)

Changelog

GX 0.05

  • Fix to client to allow it to connect to more online servers (Thanks Mr. Reaper).
  • Devkitpro 21, and libogc 1.8.x compatible.
  • Keyboard Support.
  • Joining Multiplayer games over TCP/IP possible (still no hosting).
  • Picking multiplayer colors works.
  • Bugfixes

GX 0.04

  • Support for Mods and Mission Packs. Some of them may cause out of memory errors for now.
  • Transparent status bar (adjustable).
  • Variable 2D resolution.
  • Weapon rotation with the Wiimote (now you can change the yaw, pitch and roll of your weapon).
  • A new menu for adjusting new features.
  • Various bugfixes.

GX 0.03

  • Simple on-screen keyboard.
  • View locking so that you can aim freely without turning.
  • TV overscan adjustment working for the GX build.
  • Simple, ugly brightness control.

GX 0.02

  • Shouldn't freeze - ever.
  • Pressing 1 (or Z in the gamecube controller) shows scores.
  • Power button now works (forgot about it).
  • Model bounding box fixes (no more dissapearing models).
  • HBC-ready.
  • Command line easy to manage - still needs a frontend for the end user, though.

GX 0.01

  • Hardware graphics acceleration fully functional to glquake original specs.
  • A flaw is that you have to disconnect and reconnect the nunchuk when the game loads
  • If you have the software rendering installed on your sd card, please delete ID1/CONFIG.CFG before playing this version OR restore the default settings using the Options Menu. This is necessary because the Wiimote button mapping has changed.
  • Still has one bug, may hang after several levels played. Please save often and don't play dozens of levels in one sit. If any split-second hang occurs, it's sign that it may freeze completely soon. I recommend saving your progress and exiting to the loader, then reloading the game.

External links

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