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Neko Project II Wii by SquidMan: Difference between revisions

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{{#seo:
|title=Wii Homebrew Emulators (Computer) - GameBrew
|title_mode=append
|image=nekoprojectiiwii.png
|image_alt=Neko Project II Wii
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=Neko Project II Wii
|title=Neko Project II Wii
|image=nekoprojectiiwii.png
|image=np2wiisqu2.png
|description=PC-9801
|description=PC-9801 emulator based on Neko Project II v0.81a.
|author=SquidMan
|author=SquidMan (Alex Marshall)
|lastupdated=2009/08/14
|lastupdated=2009/12/11
|type=Computer
|type=Computer
|version=0.1B3
|version=0.1B3
|license=GNU GPL-2.0
|license=GPL-2.0
|download=
|download=https://wiibrew.org/wiki/Neko_Project_II_Wii
|website=
|website=https://bitbucket.org/trap15/np2wii/
|source=https://dlhb.gamebrew.org/wiihomebrews/nekoprojectiisquidmanwii.7z
|source=https://dlhb.gamebrew.org/wiihomebrews/nekoprojectiisquidmanwii.7z
}}
}}
'''Neko Project II Wii''' is a port of the PC-9801 (PC98) emulator, Neko Project II. It was brought to life by the fantastic progress on the SDL-Wii port by Tantric, but no longer uses SDL. Neko Project II was originally written by YUI.
Neko Project II Wii is a port of the PC-9801 (PC98) emulator, Neko Project II 0.81a. It was brought to life by the fantastic progress on the SDL-Wii port by Tantric, but no longer uses SDL. Neko Project II was originally written by YUI.


When you start Neko Project II Wii, you will be presented with the main menu. Load a disk and run! USB Keyboards are now supported too!
In order to build Neko Project II Wii, you will need the latest devkitPro, LibELM, µSync, and libwiikeyboard.  
 
There are 2 files that are required by Neko Project II Wii. This is the font.bmp file, and the x68kfont.rgb file. They must be placed in SD:/PC98/DATA/ as font.bmp and x68kfont.rgb, respectively. x68kfont.rgb is included in this download, but font.bmp is not, for legal reasons. Floppy and Hard Disk images must be stored in SD:/PC98/ROMS/
 
To get the last built version, there is a directory on the Neko Project II Wii Git called np2hbc. Copy this to SD:/apps/ and put the files required by Neko Project II Wii on the SD card, and go!


In order to build Neko Project II Wii, you will need the latest devkitPro, LibELM, µSync, and libwiikeyboard.  
==User guide==
When you start Neko Project II Wii, you will be presented with the main menu. Load a disk and run.


==Media==
USB Keyboards are now supported too.
<youtube>MV91YcMp-7I</youtube>


== To do ==
==Installation==
These are all the things that will be done in the near future. Feel free to add to this list. Please sort them properly.
There are 2 files that are required by Neko Project II Wii. This is the font.bmp file, and the x68kfont.rgb file.  


=== High Priority ===
They must be placed in sd:/PC98/DATA/ as font.bmp and x68kfont.rgb, respectively.  
* Mouse via IR support.
* Setting to use USB keyboard for PC-98 keyboard and Wii game controller for PC-98 joystick or gamepad.
* Support Gamecube controller so one doesn't have to waste the batteries in the Wiimote for either the Wiimote, Nunchuck, or Classic Controller.


=== Medium Priority ===
x68kfont.rgb is included in this download, but font.bmp is not, for legal reasons. You can use [http://retropc.net/yui/np2tool/index.html makefont.exe] to generate font.bmp (FontType choose PC-98 Bitmap).
* (null)


=== Low Priority ===
Floppy and Hard Disk images must be stored in sd:/PC98/ROMS/.
* Get Touhou working (possibly use a debugging version  of NP2 on PC to help)


=== Minor Additions ===
There is a directory on the Neko Project II Wii Git called np2hbc. Copy this to SD:/apps/ and put the files required by Neko Project II Wii on the SD card.
* (null)


== Changelog ==
== Changelog ==
''' 0.1B3 '''
''' 0.1B3 '''
* Added a brand new mid-emulation menu
* Added a brand new mid-emulation menu.
* Switched to LibELM
* Switched to LibELM.
* Cleaned up source
* Cleaned up source.
* Removed all uses of SDL and switched to native Wii libraries
* Removed all uses of SDL and switched to native Wii libraries.
 
==Credits==
*YUI - For his fantastic emulator.
*#PC98 - Number one PC98 channel on EFnet.
*#HACKERCHANNEL - The main hangout for hackers.
*SDL Team - They made this possible.
*Tantric & SDLWii Team - They took SDL and made it Wiitastic.
*SquidMan - Porting.


== External links ==
== External links ==
* Bitbucket - https://bitbucket.org/trap15/np2wii/
* Bitbucket - https://bitbucket.org/trap15/np2wii/
* Wiibrew - https://wiibrew.org/wiki/Neko_Project_II_Wii
* GitHub - https://github.com/perabuss/np2wii
* WiiBrew - https://wiibrew.org/wiki/Neko_Project_II_Wii

Revision as of 12:23, 15 March 2023

Neko Project II Wii
Np2wiisqu2.png
General
AuthorSquidMan (Alex Marshall)
TypeComputer
Version0.1B3
LicenseGPL-2.0
Last Updated2009/12/11
Links
Download
Website
Source

Neko Project II Wii is a port of the PC-9801 (PC98) emulator, Neko Project II 0.81a. It was brought to life by the fantastic progress on the SDL-Wii port by Tantric, but no longer uses SDL. Neko Project II was originally written by YUI.

In order to build Neko Project II Wii, you will need the latest devkitPro, LibELM, µSync, and libwiikeyboard.

User guide

When you start Neko Project II Wii, you will be presented with the main menu. Load a disk and run.

USB Keyboards are now supported too.

Installation

There are 2 files that are required by Neko Project II Wii. This is the font.bmp file, and the x68kfont.rgb file.

They must be placed in sd:/PC98/DATA/ as font.bmp and x68kfont.rgb, respectively.

x68kfont.rgb is included in this download, but font.bmp is not, for legal reasons. You can use makefont.exe to generate font.bmp (FontType choose PC-98 Bitmap).

Floppy and Hard Disk images must be stored in sd:/PC98/ROMS/.

There is a directory on the Neko Project II Wii Git called np2hbc. Copy this to SD:/apps/ and put the files required by Neko Project II Wii on the SD card.

Changelog

0.1B3

  • Added a brand new mid-emulation menu.
  • Switched to LibELM.
  • Cleaned up source.
  • Removed all uses of SDL and switched to native Wii libraries.

Credits

  • YUI - For his fantastic emulator.
    1. PC98 - Number one PC98 channel on EFnet.
    2. HACKERCHANNEL - The main hangout for hackers.
  • SDL Team - They made this possible.
  • Tantric & SDLWii Team - They took SDL and made it Wiitastic.
  • SquidMan - Porting.

External links

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