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CDDA Enabler PSP: Difference between revisions

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(Mention that bin/cue may work (it did for me for a game that wouldn't play music without the plugin))
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'''Create CDDA supporting PS1 EBOOT.PBP files:'''
'''Create CDDA supporting PS1 EBOOT.PBP files:'''


Rip your game via using CCD, IMG or SUB format. BIN and CUE will not work. Alcohol 120% and other rippers support this CloneCD format.
Rip your game via using CCD, IMG or SUB format. BIN and CUE may not work. Alcohol 120% and other rippers support this CloneCD format.


To test the CD image before converting, mount it with Daemon tools or similar loader to be sure your PC detects extra audio tracks and play them just as it would play an audio CD.
To test the CD image before converting, mount it with Daemon tools or similar loader to be sure your PC detects extra audio tracks and play them just as it would play an audio CD. If you have a BIN/CUE rip, make sure to merge all .bin files into a single merged .bin and update the .cue file accordingly, using a tool akin to `binmerge` (https://github.com/putnam/binmerge).


Use the latest PSX2PSP. Some other converters are also capable though most will need a modified exe. Use 1 or low compression like 2-3, do not use 0 compression.
Use the latest PSX2PSP. Some other converters are also capable though most will need a modified exe. Use 1 or low compression like 2-3, do not use 0 compression.

Revision as of 12:38, 12 November 2023

CDDA Enabler
Psp02.png
General
AuthorTotal_Noob
TypePlugins
Version2
LicenseMixed
Last Updated2015/01/24
Links
Download
Website
Source

CDDA Enabler is a support plugin created by Total_Noob to solve the sound/audio issues while playing PS1 games in later version of the PSP firmware.

Installation

Copy cdda_enabler.prx to the seplugins directory of your Memory Stick or Internal Storage of PSPgo.

Modify pops.txt in the same seplugins directory and add the following line to the text file

ms0:/seplugins/cdda_enabler.prx 1

If you are using internal storage of PSPgo, add this line instead

ef0:/seplugins/cdda_enabler.prx 1

User guide

With CDDA Enabler, you can enable CDDA audio on PSP firmwares >4.01 without enabling popsloader (a PSP plugin that allows you to play PS1 games) or having compatibility problems with your PS1 eboots.

Create CDDA supporting PS1 EBOOT.PBP files:

Rip your game via using CCD, IMG or SUB format. BIN and CUE may not work. Alcohol 120% and other rippers support this CloneCD format.

To test the CD image before converting, mount it with Daemon tools or similar loader to be sure your PC detects extra audio tracks and play them just as it would play an audio CD. If you have a BIN/CUE rip, make sure to merge all .bin files into a single merged .bin and update the .cue file accordingly, using a tool akin to `binmerge` (https://github.com/putnam/binmerge).

Use the latest PSX2PSP. Some other converters are also capable though most will need a modified exe. Use 1 or low compression like 2-3, do not use 0 compression.

Transfer the resulting file to your PSP and load it from XMB with CDDA Enabler plugin enabled.

Changelog

v2

  • Added compatibility for all firmwares>4.01. Now you can use this plugin and POPSLOADER at the same time.

Credits

  • Dark_AleX.
  • reprep.

External links

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