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POWDER Wii: Difference between revisions

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{{#seo:
|title=Wii Homebrew Games (Role playing) - GameBrew
|title_mode=append
|image=powderwii.jpg
|image_alt=POWDER
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=POWDER
|title=POWDER
Line 15: Line 9:
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/wiihomebrews/powderwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/powderwii.7z
|website=http://www.zincland.com/powder/
|website=https://github.com/insin/POWDER-wii
|source=https://github.com/insin/POWDER-wii
|source=https://github.com/insin/POWDER-wii
}}
}}
To understand POWDER, you should first understand roguelikes. "Roguelike" is a term applied to a wide variety of games which share a common inspiration from the game Rogue. A non-exhaustive list of such games would be: ADOM, Nethack, Crawl, Diablo (I & II), Moria, and Angband. My apologies to the many excellent roguelikes I didn't list. What characterizes these games? The exact specifications are a matter of debate - indeed, I may receive hate mail for including Diablo - but I shall try to write a few:
Wii port of [http://www.zincland.com/powder/ POWDER], a Roguelike designed for the [[Powder GBA|Game Boy Advance]] and [[POWDER|Nintendo DS]], offering accessibility without sacrificing any of the depth or challenge you'd expect of the genre.
 
*Tactical play. The unit of action is based on the individual adventurer. The game is not twitch oriented (like Quake, rewarding reflexes & well trained actions) nor is it strategy oriented (like Civilizations or Warcraft, requiring working on the large picture)
*Based in Hack and Slash. A roguelike isn't primarily about plot development or telling a story. It is about killing things and acquiring treasure.
*Random games. A roguelike is a dungeon crawler where no two games are the same. The maps are different, the items are different, there are no guaranteed win paths.
*Permadeath. You die, that is it. No restoring a savegame. Good roguelikes delete your save game after loading them. This is compensated by the replayability of the game.
*Complex interactions of properties. While the commands for a roguelike are simple, the potential interactions are not. My favourite example is equipping a silver ring as a weapon in order to damage a creature vulnerable to silver, but not one's other weapons. [Editor: This matches the Hack branch of the roguelike tree, not the Angband branch]
*Steam rolling monsters. If a critter is in your way, and weak, you shouldn't even notice it is there.
 
For more information about roguelikes there is the [http://roguebasin.roguelikedevelopment.org/ Rogue Basin], a Wiki documenting this genre, and the [http://roguetemple.com/ Temple of the Roguelike], a newsite tracking developments in the field.
 
Having defined Roguelike, POWDER is easy to describe: A Roguelike designed for the Gameboy Advance and [https://www.gamebrew.org/wiki/POWDER Nintendo DS].


==Installation==
==Installation==
Extract to the root of your SD card.
Extract to the root of your SD card.


== Controls ==
==User guide==
===How to win===
Descend into the depths of the dungeon until you reach the foul daemon known as "He who the author cannot spell consistently", or, Baezl'bub. When you have slain Baezl'bub in heroic combat, or, if Baezl'bub dies in any way, retrieve his black heart and bring it to the surface world.


Please note that SDL Wii uses whatever controller configuration it detected when you loaded the application. Plugging/unplugging a Classic Controller after this point is not supported.
You may then go the nearest newsgroup such as rec.games.roguelike.misc, and post YAAP (Yet Another Ascension Post).
 
{| class="wikitable" style="text-align:center;"
|-
! Wiimote Horizontal !! Classic Controller !! In Game !! Command Menu !! Other Menus
|-
| Wiimote DPad || Classic DPad || Move/Fight || colspan="2" | Change selected item
|-
| Wiimote A Button || Classic L Trigger or Classic ZL Button || Default mapping: MiniMap || Map to selected command || Jump to top
|-
| Wiimote B Button || Classic R Trigger or Classic ZR Button || Default mapping: History || Map to selected command || Jump to bottom
|-
| Wiimote 1 Button || Classic B Button || Default mapping: Zap || colspan="2" | Cancel
|-
| Wiimote 2 Button || Classic A Button || Default mapping: Fire || colspan="2" | Select
|-
| Wiimote Minus Button || Classic Minus Button || Inventory || Map a button to the selected command
|-
| Wiimote Plus Button ||  Classic Plus Button || Command Menu || colspan="2" | Cancel
|-
| N/A || Classic Y Button || Default mapping: Inventory || colspan="2" |
|-
| N/A || Classic X Button || Default mapping: Command Menu || colspan="2" |
|-
| Wiimote Home Button || Classic Home Button || colspan="3" | Return to loader
|}


=== Remapping Buttons ===
=== Remapping Buttons ===
Line 69: Line 29:


Using the Classic Controller will give you two more buttons, Classic Y Button and Classic X Button, to map useful commands to.
Using the Classic Controller will give you two more buttons, Classic Y Button and Classic X Button, to map useful commands to.
== Controls ==
Please note that SDL Wii uses whatever controller configuration it detected when you loaded the application. Plugging/unplugging a Classic Controller after this point is not supported.
===Wiimote Horizontal===
'''In game:'''
D-Pad - Move/Fight
A - (Default) MiniMap, (Other menu) Jump to top
B - (Default) History, (Other menu) Jump to bottom
1 - (Default) Zap
2 - (Default) Fire
Minus - (Default) Inventory
Plus - Command Menu
Home - Return to loader
'''Command menu:'''
D-Pad - Change selected item
A - Map to selected command Jump to top
B - Map to selected command Jump to bottom
1 - Cancel
2 - Select
Minus - Map a button to the selected command
Plus - Cancel
Home - Return to loader
===Classic Controller===
'''In game:'''
D-Pad - Move/Fight
L/ZL - (Default) MiniMap, (Other menu) Jump to top
R/ZR - (Default) History, (Other menu) Jump to bottom
B - (Default) Zap
A - (Default) Fire
Minus - Inventory
Plus - Command Menu
Y - (Default) Inventory
X - (Default) Command Menu
Home - Return to loader
'''Command menu:'''
D-Pad - Change selected item
L/ZL - Map to selected command
R/ZR - Map to selected command
B - Cancel
A - Select
Minus - Map a button to the selected command
Plus - Cancel
Home - Return to loader


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/wiihomebrews/powderwii-01.png
powderwii3.png
https://dlhb.gamebrew.org/wiihomebrews/powderwii-02.png
powderwii4.png
https://dlhb.gamebrew.org/wiihomebrews/powderwii-03.png
 
https://dlhb.gamebrew.org/wiihomebrews/powderwii-04.png
powderwii5.png
https://dlhb.gamebrew.org/wiihomebrews/powderwii-05.png
powderwii6.png


==Media==
==Media==
'''POWDER 111 Wii Port, Version 1''' ([https://www.youtube.com/watch?v=QRDuQ011n8A jbscript]) <br>
<youtube>QRDuQ011n8A</youtube>
<youtube>QRDuQ011n8A</youtube>


== External links ==
== External links ==
* Official Website - http://www.asceai.net/meritous/
* GitHub - https://github.com/insin/POWDER-wii
* Wiibrew - https://wiibrew.org/wiki/Powder
* WiiBrew - https://wiibrew.org/wiki/Powder
* Github - https://github.com/insin/POWDER-wii

Revision as of 09:59, 3 March 2023

POWDER
File:Powderwii.jpg
General
Authorinsin
TypeRole playing
Version117-2
LicenseMixed
Last Updated2012/01/07
Links
Download
Website
Source

Wii port of POWDER, a Roguelike designed for the Game Boy Advance and Nintendo DS, offering accessibility without sacrificing any of the depth or challenge you'd expect of the genre.

Installation

Extract to the root of your SD card.

User guide

How to win

Descend into the depths of the dungeon until you reach the foul daemon known as "He who the author cannot spell consistently", or, Baezl'bub. When you have slain Baezl'bub in heroic combat, or, if Baezl'bub dies in any way, retrieve his black heart and bring it to the surface world.

You may then go the nearest newsgroup such as rec.games.roguelike.misc, and post YAAP (Yet Another Ascension Post).

Remapping Buttons

The action performed by some buttons can be remapped by pressing Wiimote Minus Button when in the Command Menu. This allows controls to be customised to suit your playing style. For example, if you're playing the game primarily as a Necromancer, you'll likely want to map a button to the Command command, which allows you to give orders to creatures under your control.

Mapping changes will persist across games.

Using the Classic Controller will give you two more buttons, Classic Y Button and Classic X Button, to map useful commands to.

Controls

Please note that SDL Wii uses whatever controller configuration it detected when you loaded the application. Plugging/unplugging a Classic Controller after this point is not supported.

Wiimote Horizontal

In game:

D-Pad - Move/Fight

A - (Default) MiniMap, (Other menu) Jump to top

B - (Default) History, (Other menu) Jump to bottom

1 - (Default) Zap

2 - (Default) Fire

Minus - (Default) Inventory

Plus - Command Menu

Home - Return to loader

Command menu:

D-Pad - Change selected item

A - Map to selected command Jump to top

B - Map to selected command Jump to bottom

1 - Cancel

2 - Select

Minus - Map a button to the selected command

Plus - Cancel

Home - Return to loader

Classic Controller

In game:

D-Pad - Move/Fight

L/ZL - (Default) MiniMap, (Other menu) Jump to top

R/ZR - (Default) History, (Other menu) Jump to bottom

B - (Default) Zap

A - (Default) Fire

Minus - Inventory

Plus - Command Menu

Y - (Default) Inventory

X - (Default) Command Menu

Home - Return to loader

Command menu:

D-Pad - Change selected item

L/ZL - Map to selected command

R/ZR - Map to selected command

B - Cancel

A - Select

Minus - Map a button to the selected command

Plus - Cancel

Home - Return to loader

Screenshots

powderwii3.png powderwii4.png

powderwii5.png powderwii6.png

Media

POWDER 111 Wii Port, Version 1 (jbscript)

External links

Advertising: