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Donkey Kong Jr. Wii: Difference between revisions

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|type=Platform
|type=Platform
|version=1.0
|version=1.0
|license=Freeware
|license=GPL-3.0
|download=https://dlhb.gamebrew.org/wiihomebrews/donkeykongjrwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/donkeykongjrwii.7z
|website=https://github.com/PaulGoes/Wii-Donkey-Kong-Jr
|website=https://github.com/PaulGoes/Wii-Donkey-Kong-Jr
|source=https://github.com/PaulGoes/Wii-Donkey-Kong-Jr
|source=https://github.com/PaulGoes/Wii-Donkey-Kong-Jr
}}
}}
In 1982 I got my first ‘handheld’ console: the G&W Donkey Kong Jr. In 1983, I programmed my own version for the TRS-80 home computer. And now I programmed this version for the Wii homebrew.
The Wii port of Donkey Kong Jr. is now available for Wii homebrew enthusiasts.


Why? Because it is simply possible to do and a fun experience too! I got the trigger to start this at an information evening at my son's school. A student of de 'hogeschool voor de kunsten' was telling about game design. A girl asked him if it would be possible to program games for the Nintendo Wii. That question triggered me because the month before I softmodded my Wii.
==Description==
I've been involved with video games for a long time. In 1982, I received my first handheld console, the G&W Donkey Kong Jr, and in 1983, I programmed my own version of the game for the TRS-80 home computer. More recently, I've created a version of Donkey Kong Jr for the Wii homebrew platform.


So I started looking for information about creating Wii homebrew applications. I learned that the devkitpro development environment could help me with it. So I decided to give it a try and to recreate a game that I programmed in 1983. At the age of 13 I programmed a relatively simple version of the Game and Watch Donkey Kong Jr for the TRS-80 home computer. I thought it would be fun to recreate it for the Wii.
The idea to create this version of the game came from an information evening at my son's school. A student from the 'hogeschool voor de kunsten' was speaking about game design, and a girl asked if it was possible to program games for the Nintendo Wii. This piqued my interest because I had recently softmodded my Wii.


This is the result and I hope you like it.
After researching how to create Wii homebrew applications, I discovered that the devkitpro development environment could help me, and I decided to give it a try by recreating the game I had programmed in 1983. I wanted to bring my old creation back to life on a modern platform.
 
This is the result of my effort, and I hope you enjoy it.


==Features==
==Features==
* Gameplay identical to the Game & Watch Donkey Kong Jr.
* Gameplay that is identical to the Game & Watch Donkey Kong Jr.
* Each level becomes gradually more difficult: more birds and crocs are added.
* Increasing difficulty as you progress through levels with more birds and crocodiles added.
* Controlled using the Wiimote controller in horizontal position.
* Controlled using the Wiimote in horizontal position.
* Wiimote rumble feedback.
* Wiimote rumble feedback.
* Background graphic 'borrowed' from 'Game and Watch Gallery 3'.
* Background graphics borrowed from Game and Watch Gallery 3.
* All other graphics created from a picture taken from my G&W Donkey Kong Jr.
* All other graphics created from a picture of my G&W Donkey Kong Jr.
* All sounds recorded from a playing session with my G&W Donkey Kong Jr.
* Sounds recorded from a playing session on my G&W Donkey Kong Jr.


==Screenshots==
==Screenshots==
Line 42: Line 45:


==Media==
==Media==
'''Creating the Wii Homebrew Game and Watch Donkey Kong Jr. - ([https://www.youtube.com/watch?v=u77aPG7SFoY Paul Goes])'''<br>
<youtube>u77aPG7SFoY</youtube>
<youtube>u77aPG7SFoY</youtube>
'''Wii Homebrew Game and Watch Donkey Kong Jr. - ([https://www.youtube.com/watch?v=PbqBAagenMI Paul Goes])'''<br>
<youtube>PbqBAagenMI</youtube>
<youtube>PbqBAagenMI</youtube>


==Installation==
==Installation==
=== How To Install And Start The Game Using The Homebrew Channel ===
=== To install and start the game using the Homebrew Channel ===
* Create the folder SD:\apps\dkjunior on the SD card.
# Create the folder SD:\apps\dkjunior on your SD card.
* Put the following files in this folder:
# Put the following files in this folder: dkjunior.dol, dkjunior.elf, icon.png, and meta.xml.
** dkjunior.dol,
# Rename dkjunior.dol to boot.dol and dkjunior.elf to boot.elf.
** dkjunior.elf,
# Insert the SD card into the Wii's SD card slot.
** icon.png,
# Start the Homebrew Channel and select the SD card.
** meta.xml.
# Start the Donkey Kong Jr homebrew application.
* Rename dkjunior.dol to boot.dol.
* Rename dkjunior.elf to boot.elf.
* Put the SD card back in the SD card slot on the Wii.
* Start Homebrew Channel and point it to the SD card.
* Start the Donkey Kong Junior homebrew application.


=== How To Add The Channel Forwarder In The System Menu ===
=== To add the channel forwarder in the system menu ===
* Create the folder SD:\wad\ on the SD card.
# Create the folder SD:\wad\ on your SD card.
* Put the following file in this folder:
# Put the file Donkey Kong Jr - DKJR.wad in this folder.
** Donkey Kong Jr - DKJR.wad.
# Insert the SD card into the Wii's SD card slot.
* Put the SD card back in the SD card slot on the Wii.
# Install the wad file using a WAD manager like YAWMM.
* Install the wad file using a WAD manager (e.q. YAWMM).
# The game can now be started from the Wii System Menu.
* Now you can start the game from the Wii System Menu.


[Notice: the channel forwarder wad is created using CustomizeMii.]
'''Note:''' The channel forwarder wad was created using [[CustomizeMii Wii]].


==External links==
==External links==
* Github - https://github.com/PaulGoes/Wii-Donkey-Kong-Jr
* Github - https://github.com/PaulGoes/Wii-Donkey-Kong-Jr
* Wiibrew - https://wiibrew.org/wiki/Donkey_Kong_Jr
* Wiibrew - https://wiibrew.org/wiki/Donkey_Kong_Jr

Revision as of 06:20, 10 February 2023

Donkey Kong Jr
File:Donkeykongjrwii.jpg
General
AuthorPaulGoes
TypePlatform
Version1.0
LicenseGPL-3.0
Last Updated2017/07/06
Links
Download
Website
Source

The Wii port of Donkey Kong Jr. is now available for Wii homebrew enthusiasts.

Description

I've been involved with video games for a long time. In 1982, I received my first handheld console, the G&W Donkey Kong Jr, and in 1983, I programmed my own version of the game for the TRS-80 home computer. More recently, I've created a version of Donkey Kong Jr for the Wii homebrew platform.

The idea to create this version of the game came from an information evening at my son's school. A student from the 'hogeschool voor de kunsten' was speaking about game design, and a girl asked if it was possible to program games for the Nintendo Wii. This piqued my interest because I had recently softmodded my Wii.

After researching how to create Wii homebrew applications, I discovered that the devkitpro development environment could help me, and I decided to give it a try by recreating the game I had programmed in 1983. I wanted to bring my old creation back to life on a modern platform.

This is the result of my effort, and I hope you enjoy it.

Features

  • Gameplay that is identical to the Game & Watch Donkey Kong Jr.
  • Increasing difficulty as you progress through levels with more birds and crocodiles added.
  • Controlled using the Wiimote in horizontal position.
  • Wiimote rumble feedback.
  • Background graphics borrowed from Game and Watch Gallery 3.
  • All other graphics created from a picture of my G&W Donkey Kong Jr.
  • Sounds recorded from a playing session on my G&W Donkey Kong Jr.

Screenshots

donkeykongjrwii-01.jpg donkeykongjrwii-02.jpg donkeykongjrwii-03.jpg donkeykongjrwii-04.jpg

Media

Creating the Wii Homebrew Game and Watch Donkey Kong Jr. - (Paul Goes)

Wii Homebrew Game and Watch Donkey Kong Jr. - (Paul Goes)

Installation

To install and start the game using the Homebrew Channel

  1. Create the folder SD:\apps\dkjunior on your SD card.
  2. Put the following files in this folder: dkjunior.dol, dkjunior.elf, icon.png, and meta.xml.
  3. Rename dkjunior.dol to boot.dol and dkjunior.elf to boot.elf.
  4. Insert the SD card into the Wii's SD card slot.
  5. Start the Homebrew Channel and select the SD card.
  6. Start the Donkey Kong Jr homebrew application.

To add the channel forwarder in the system menu

  1. Create the folder SD:\wad\ on your SD card.
  2. Put the file Donkey Kong Jr - DKJR.wad in this folder.
  3. Insert the SD card into the Wii's SD card slot.
  4. Install the wad file using a WAD manager like YAWMM.
  5. The game can now be started from the Wii System Menu.

Note: The channel forwarder wad was created using CustomizeMii Wii.

External links

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