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|description=Runtime Shader Compiler library for PSVITA. | |description=Runtime Shader Compiler library for PSVITA. | ||
|author=Rinnegatamante | |author=Rinnegatamante | ||
|lastupdated= | |lastupdated=2023/04/03 | ||
|type=Developments | |type=Developments | ||
|version=1. | |version=1.5 | ||
|license=LGPL-3.0 | |license=LGPL-3.0 | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/vitashark.7z | |download=https://dlhb.gamebrew.org/vitahomebrews/vitashark.7z | ||
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==Changelog== | ==Changelog== | ||
'''v1.5''' | |||
*Add shark_get_internal_compile_output function. | |||
'''v1.4''' | '''v1.4''' | ||
*Integrated sceShaccCgExt. | *Integrated sceShaccCgExt. | ||
'''v1.3''' | '''v1.3''' | ||
*Add shark_set_allocators to change sceShaccCg allocator funcs. | *Add shark_set_allocators to change sceShaccCg allocator funcs. | ||
'''v1.2''' | '''v1.2''' | ||
* SceShaccCg does not copy the inputs to sceShaccCgCompileProgram, so they must not be stored on the stack unless their lifetimes last the full time between CompileProgram and DestroyCompileOutput. | * SceShaccCg does not copy the inputs to sceShaccCgCompileProgram, so they must not be stored on the stack unless their lifetimes last the full time between CompileProgram and DestroyCompileOutput. | ||
'''v1.1''' | '''v1.1''' | ||
* Do not include vitasdk.h. | * Do not include vitasdk.h. | ||
* Do not include modulemgr.h. | * Do not include modulemgr.h. | ||
* Include modulemgr.h. | * Include modulemgr.h. | ||
'''v1.0''' | '''v1.0''' | ||
* First Release. | * First Release. |
Revision as of 02:10, 3 April 2023
vitaShaRK | |
---|---|
File:Vitashark02.png | |
General | |
Author | Rinnegatamante |
Type | Developments |
Version | 1.5 |
License | LGPL-3.0 |
Last Updated | 2023/04/03 |
Links | |
Download | |
Website | |
Source | |
vitaShaRK (vita Shaders Runtime Kompiler) is a runtime shader compiler library for PSVITA/PSTV using the SceShaccCg module contained inside the PSM runtime.
In order to use vitaShaRK, you need to install also SceShaccCgExt.
Changelog
v1.5
- Add shark_get_internal_compile_output function.
v1.4
- Integrated sceShaccCgExt.
v1.3
- Add shark_set_allocators to change sceShaccCg allocator funcs.
v1.2
- SceShaccCg does not copy the inputs to sceShaccCgCompileProgram, so they must not be stored on the stack unless their lifetimes last the full time between CompileProgram and DestroyCompileOutput.
v1.1
- Do not include vitasdk.h.
- Do not include modulemgr.h.
- Include modulemgr.h.
v1.0
- First Release.
Credits
- frangarcj for the original vita2d shader compiler source used as base to build up this library.
- Bythos for SceShaccCgExt.
- S1ngyy for the awesome logo.