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WiiLife: Difference between revisions

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== About ==
== About ==
''The Game of Life is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is the best-known example of a cellular automaton.''
The Game of Life, devised by British mathematician John Horton Conway in 1970, is a cellular automaton that is considered the most well-known example of its kind. It is a zero-player game, where the evolution of the game is determined by its initial state, and no input is required from human players.


''The game is actually a zero-player game, meaning that its evolution is determined by its initial state, needing no input from human players. One interacts with the Game of Life by creating an initial configuration and observing how it evolves.''
The Game of Life is played by creating an initial configuration and observing how it evolves over time. The game takes place on an infinite two-dimensional grid of square cells, with each cell being in one of two states, alive or dead. Each cell interacts with its eight neighboring cells, which are those that are horizontally, vertically, or diagonally adjacent. At each step in time, the following rules are applied:  
 
''The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, live or dead. Every cell interacts with its eight neighbours, which are the cells that are directly horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur:''


* ''Any live cell with fewer than two live neighbours dies, as if by loneliness.''
* ''Any live cell with fewer than two live neighbours dies, as if by loneliness.''
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* ''Any dead cell with exactly three live neighbours comes to life.''
* ''Any dead cell with exactly three live neighbours comes to life.''


''The initial pattern constitutes the 'seed' of the system. The first generation is created by applying the above rules simultaneously to every cell in the seed — births and deaths happen simultaneously, and the discrete moment at which this happens is sometimes called a tick. (In other words, each generation is a pure function of the one before.) The rules continue to be applied repeatedly to create further generations.''
The initial pattern is known as the seed of the system, and the rules are applied repeatedly to create subsequent generations.


== Controls ==
== Controls ==

Revision as of 07:32, 27 Ocak 2023

WiiLife
File:Wiilifewii.jpg
General
Authordrei000
TypeMath
Version20080728
LicenseCurrently Freeware
Last Updated2009/01/04
Links
Download

WiiLife is an adaptation of Conway's Game of Life for the Nintendo Wii. It allows users to observe the evolution and death of a random population of cells. The game features zooming and scrolling capabilities, and also allows users to create new random populations or test out their own patterns. Despite being in an early stage of development, the program may occasionally crash, as the developer has yet to verify that all boundaries are properly checked. The program also requires improvements in speed, and the developer is considering different algorithms to achieve this.

About

The Game of Life, devised by British mathematician John Horton Conway in 1970, is a cellular automaton that is considered the most well-known example of its kind. It is a zero-player game, where the evolution of the game is determined by its initial state, and no input is required from human players.

The Game of Life is played by creating an initial configuration and observing how it evolves over time. The game takes place on an infinite two-dimensional grid of square cells, with each cell being in one of two states, alive or dead. Each cell interacts with its eight neighboring cells, which are those that are horizontally, vertically, or diagonally adjacent. At each step in time, the following rules are applied:

  • Any live cell with fewer than two live neighbours dies, as if by loneliness.
  • Any live cell with more than three live neighbours dies, as if by overcrowding.
  • Any live cell with two or three live neighbours lives, unchanged, to the next generation.
  • Any dead cell with exactly three live neighbours comes to life.

The initial pattern is known as the seed of the system, and the rules are applied repeatedly to create subsequent generations.

Controls

Wiimote Action
Wiimote DPad Move around while zooming
Wiimote A Button Edit Mode On/Off
Wiimote B Button Normal Mode: Generate new (random) population

Edit Mode: Set/Unset Cell

Wiimote Plus Button / Wiimote Minus Button Zoom In/Out
Wiimote 1 Button / Wiimote 2 Button Decrease/Increase Speed
Wiimote B Button + Wiimote DPad Change size of randomly populated area
Wiimote B Button + Wiimote Plus Button / Wiimote MinusButton Change cell density
Wiimote HomeB utton Quit

Screenshot

Taking Screenshots doesn't work at the moment (maybe quite useless anyways), but it looks quite similar to this, just the colors inverted: Gospers_glider_gun.gif

Changelog

2008.07.28

  • Edit Mode finally here. Press A and draw Cells by Point&Click. Press A again and see what happens :)

2008.07.27

  • Adjustable Cell density and size of randomly populated area

2008.07.26

  • icon.png and meta.xml added to .zip
  • Speed can now be slowed down and speed up again (starting speed is maximum speed at the moment)
  • Initial pattern changed to Gosper's Glider Gun
  • Fewer living cells in random populations

2008.07.25

  • Initial Release / edit: resized the area where cells start so that they have some space to evolve :)

To Do

  • Improve Controls
  • Save & Load Patterns (support for common Life file formats)
  • Optimize Code for Speed. Optimize Wiimote Code. Optimize Code in general. Code is a mess ;)
  • Larger Universe(?)
  • Change Rules (already in code, but no menu for it...)
  • Remove unneeded header files

External links

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