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To run the game, place all necessary files in the 'hode' folder in the root of your device. | To run the game, place all necessary files in the 'hode' folder in the root of your device. | ||
==Media== | |||
'''Heart of Darkness Review | Behind and Ahead of it's Time - ([https://www.youtube.com/watch?v=dHFDHxMz-0c PixelPolishTV])'''<br> | |||
<youtube>dHFDHxMz-0c</youtube> | |||
==Computability List== | ==Computability List== | ||
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* Wii U Pro Controller support. | * Wii U Pro Controller support. | ||
* Proper Wiimote controller support, though the mappings are not too optimal. | * Proper Wiimote controller support, though the mappings are not too optimal. | ||
==External Links== | ==External Links== | ||
* Gbatemp - https://gbatemp.net/threads/heart-of-darkness-engine-wii-port.559226/ | * Gbatemp - https://gbatemp.net/threads/heart-of-darkness-engine-wii-port.559226/ |
Revision as of 07:54, 24 Ocak 2023
Heart of Darkness Engine Wii | |
---|---|
File:Heartofdarknessenginewii.jpg | |
General | |
Author | niuus |
Type | Adventure |
Version | release6 |
License | Mixed |
Last Updated | 2020/04/08 |
Links | |
Download | |
Website | |
The Heart of Darkness Engine (HODE) has been ported to the Nintendo Wii by Gregory Montoir.
Description
"Heart of Darkness" is a platformer video game developed by Amazing Studio and published by Ocean Software in 1998. The game follows the story of a young boy named Andy, who embarks on a journey to rescue his dog, Whisky, after he gets kidnapped by the game's main antagonist, a ruthless and powerful being known as "The Darkness."
The game is known for its unique use of live-action cutscenes, as well as its challenging gameplay that requires players to navigate through various obstacles and enemies to reach their goal. It received mixed reviews upon release but it is considered a cult classic by some.
Other Info
- This is a 0.2.8 patch.
- The game data files of the Windows release (Demo or CD) are required.
Installation
There are some minor issues such as music and sound crackles, but the game is currently too fast, making it harder in certain sections. For those who are unsure of where to start, the following files are needed from the Windows releases (demo or full CD):
hod.paf (hod_demo.paf, hod_demo2.paf) setup.dat *_hod.lvl *_hod.sss *_hod.mst
To run the game, place all necessary files in the 'hode' folder in the root of your device.
Media
Heart of Darkness Review | Behind and Ahead of it's Time - (PixelPolishTV)
Computability List
Heart of Darkness Demo (V1.0) (French / English)
1.0 demos now finish correctly, with a slideshow of screenshots of posterior game levels and cinematics. Exits cleanly to HBC.
If you enter Projection without having played the game once, it crashes with Exception (DSI) occurred. Same if you play with a new profile that hasn't started the game. This happens only on the French version.
Heart of Darkness Demo (V1.2)
This demo now finishes correctly, with a slideshow of screenshots of posterior game levels and cinematics. Exits cleanly to HBC.
If you enter Show Cinematics without having played the game once, it crashes with Exception (DSI) occurred. Same if you play with a new profile that hasn't started the game.
Heart of Darkness (Mini-Game V1.3 Kellogg's) (French / English)
This demo now finishes correctly, with a slideshow of screenshots of posterior game levels and cinematics. Exits cleanly to HBC.
If you enter Show Cinematics / Projection without having played the game once, it crashes with Exception (DSI) occurred. Same if you play with a new profile that hasn't started the game. Happens on both languages versions.
Heart of Darkness (Coca Cola Edition)
This demo is now fully finishable. Sound buzzing after ending Level 2 and watching the cutscene. The game will restart in the middle of Level 2, and Andy will be "swimming" in the air, if you dive to the last screen, it crashes with Exception (DSI) occurred.
Heart of Darkness (PlayStation Demo)
Exits cleanly to HBC if you manage to finish the demo.
All PSX versions:
- No backgrounds
- No menus.
- You need PC version's HOD.PAF for the videos.
Known Issues
- On a CRT (480i), a portion of the upper part of the screen is being cut. The screen is also not correctly centered, it shifts from being almost at the right edge, then it centers again, this change happens whenever there is a "screen shaking" effect.
- On an LCD (480p), a portion of the upper part of the screen is being cut. The screen is also not correctly centered, it shifts from being almost at the right edge, then it centers again, this change happens whenever there is a "screen shaking" effect.
- scale_factor, scale_algorithm, gamma, fullscreen, and widescreen does not seem to affect anything yet.
- Level 1, get to screen 9, kill the shadows on the lower level, leave the one that pounds the ground. Walk to screen 10 at the right, with the green cave entrance. The screen will shift position every 2 seconds.
- Andy's sound effects/grunts sound really low compared to music and ambient.
- You can't enter Options inside the Options menu, so you will not be able to change difficulty or remap the controller.
- When you enter Options, there will be no background sound until you go into Show Cinematics and play one movie.
Changelog
Release 6
- Linked with WiiDRC for Wii U.
- Fixed out of bounds access with completed game state.
Release 5
- Load Game button inside the Options menu works now, so you will be able to pick any scene.
Release 4
- Finishing v1.0 demo datafiles is now possible.
- Shadows glitch on screen 5 are fixed.
- Demos now exit instead of erroring out when completing them.
Release 3
- Wii Classic Controller support.
- Wii U Pro Controller support.
- Proper Wiimote controller support, though the mappings are not too optimal.