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|source=https://dlhb.gamebrew.org/wiihomebrews/whiteholewii.7z | |source=https://dlhb.gamebrew.org/wiihomebrews/whiteholewii.7z | ||
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Whitehole (Despaghettification) is a modernized version of the Whitehole level editor for "Super Mario Galaxy 1 & 2" that removes old and broken code, improves stability, and adds new features like support for a new object database, galaxy name display, and a new Light and Dark Mode UI. | '''Whitehole''' (Despaghettification) is a modernized version of the Whitehole level editor for "Super Mario Galaxy 1 & 2" that removes old and broken code, improves stability, and adds new features like support for a new object database, galaxy name display, and a new Light and Dark Mode UI. | ||
It is fully compatible with all stages in SMG1. Tons of bugs introduced in older versions of Whitehole have been fixed as well. | It is fully compatible with all stages in SMG1. Tons of bugs introduced in older versions of Whitehole have been fixed as well. |
Revision as of 02:19, 24 Ocak 2023
Whitehole | |
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File:Whiteholewii.jpg | |
General | |
Author | SunakazeKun |
Type | Hack Utilities |
Version | 1.4.3 |
License | Mixed |
Last Updated | 12 Aug 2017 |
Links | |
Download | |
Source | |
Whitehole (Despaghettification) is a modernized version of the Whitehole level editor for "Super Mario Galaxy 1 & 2" that removes old and broken code, improves stability, and adds new features like support for a new object database, galaxy name display, and a new Light and Dark Mode UI.
It is fully compatible with all stages in SMG1. Tons of bugs introduced in older versions of Whitehole have been fixed as well.
Changelog
v1.4.3
- Added: Full support for paths and path points!
- Added: Multi-renderer, which replaces the old Double and Triple renderers
- Added: New object rendering (coins, black holes, ...)
- Added: Gravity rendering
- Added: Obj_arg descriptions are displayed to show more information about the current object
- Added: Improved property field names
- Added: Randomized path colors which replace the previous ones
- Added: ShapeModelNo editing and rendering has been completely reworked and it doesn't crash the program anymore.
- Fixed: Area rendering for SMG1 has been specified
- Fixed: Wrap and filter modes for BMD and BTI renderers weren't properly configured
- Fixed: Position, rotation and scale copying doesn't work
- Fixed: Editing cutscenes freezes the program when saved
- Fixed: Crash if a non-existing model file can't be loaded
- Misc.: A lot of cleanup, although there's still a lot of shitty code...
v1.4.2.3
- Added shape model rendering
- Added a new area renderer
- Added a marker for zones
- Added selection boxes for GravityType, GravityPower and PosName
- Added controls for faster moving, rotating and scaling
- Copy-pasting position, rotation and scale
- The object database URL can be changed
- Improved object rendering
- Various other fixes and tweaks that aren't worth mentioning
v1.4.2.2
- Added back ChildObj editing along with some info messages when trying to open certain galaxies and zones
- Added yaz0 encoding when saving as well as options for this
- Added options for UseResource editing in the BCSV editor
- Added some options to switch between themes
- Object selection has been improved:
- You can now type in the name of the object and add it without selecting it from one of the categories
- More information about the currently selected object, including Obj_args and files
- Improved object rendering
- Improved hash generator
- Fixed a bug with GeneralPos rendering which prevents users from opening SkullFishGalaxy
- Fixed a few bugs with various object settings
- Fixed wrong models, textures and colors after closing and opening a galaxy while viewing one of its zones
- Fixed fake color not loading while not having moved the camera
- Removed the option for downloading the object database from Kuribo64
- Various other fixes and tweaks that aren't worth mentioning