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VVVV4K Wii: Difference between revisions

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==External Links==
==External Links==
* Oscwii - https://oscwii.org/library/app/vvvv4k
* Open Shop Channel - https://oscwii.org/library/app/vvvv4k
* Gbatemp - https://gbatemp.net/threads/my-first-homebrew-game-vvvv4k.542608/
* Gbatemp - https://gbatemp.net/threads/my-first-homebrew-game-vvvv4k.542608/

Revision as of 11:23, 17 February 2023

VVVV4K
File:Vvvv4kwii.jpg
General
AuthorREHvolution
TypePlatform
Version0.7
LicenseMixed
Last Updated2019/07/17
Links
Download
Website

I have ported Notch's VVVVVV level and its accompanying Java Applet, which was designed to fit within 4KB when compressed, to the Wii platform. I have reached out to Notch to ask for permission to release it and am waiting for a response. Notch has previously given me permission to port the game to an 8-bit system, so I am hopeful that he will also allow me to publish it for the Wii.

Controls

  • Horizontal WiiMote
  • Left/Right = Left/Right
  • 1/2 = Invert gravity
  • A = Map
  • B = Restart at last checkpoint

Nunchuk, Classic and GameCube controllers are supported as well, but not tested ;-)

Media

Let's Play VVVVVV Player Levels: VVVV4k by Notch! - (Joybuzzer64)

Screenshot

File:Vvvv4kwii.jpg

Status Line

  • V = Remaining teammates to rescue
  • D = Death counter
  • T = Time elapsed

Credits

  • Game Design - Terry Cavanagh
  • Level Design - Notch
  • Wii Conversion - REHvolution
  • Music - Jason Shaw / audionautix.com

External Links

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